mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-07 22:14:00 -06:00
Replace TriangleMesh with the XS port
This commit is contained in:
parent
311eda7d42
commit
566d38a472
14 changed files with 77 additions and 256 deletions
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@ -7,7 +7,7 @@ sub read_file {
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my $self = shift;
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my ($file) = @_;
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my $tmesh = Slic3r::TriangleMesh::XS->new;
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my $tmesh = Slic3r::TriangleMesh->new;
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$tmesh->ReadSTLFile(Slic3r::encode_path($file));
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$tmesh->repair;
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my ($vertices, $facets) = ($tmesh->vertices, $tmesh->facets);
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@ -399,7 +399,6 @@ sub load_file {
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: [0,0],
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],
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);
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$object->check_manifoldness;
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# we only consider the rotation of the first instance for now
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$object->rotate($model->objects->[$i]->instances->[0]->rotation)
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@ -1290,20 +1289,16 @@ sub changescale {
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$self->scale($scale);
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}
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sub check_manifoldness {
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sub needed_repair {
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my $self = shift;
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if ($self->mesh_stats) {
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if ($self->get_model_object->needed_repair) {
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warn "Warning: the input file contains manifoldness errors. "
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. "Slic3r repaired it successfully by guessing what the correct shape should be, "
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. "but you might still want to inspect the G-code before printing.\n";
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$self->is_manifold(0);
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} else {
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$self->is_manifold(1);
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}
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} else {
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$self->is_manifold($self->get_model_object->check_manifoldness);
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if ($self->get_model_object->needed_repair) {
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warn "Warning: the input file contains manifoldness errors. "
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. "Slic3r repaired it successfully by guessing what the correct shape should be, "
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. "but you might still want to inspect the G-code before printing.\n";
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$self->is_manifold(0);
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} else {
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$self->is_manifold(1);
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}
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return $self->is_manifold;
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}
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@ -221,7 +221,7 @@ sub repair_stl {
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$dlg->Destroy;
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}
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my $tmesh = Slic3r::TriangleMesh::XS->new();
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my $tmesh = Slic3r::TriangleMesh->new;
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$tmesh->ReadSTLFile($input_file);
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$tmesh->repair;
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$tmesh->WriteOBJFile($output_file);
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@ -360,10 +360,9 @@ sub mesh {
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# this mesh won't be suitable for check_manifoldness as multiple
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# facets from different volumes may use the same vertices
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return Slic3r::TriangleMesh->new(
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vertices => $self->vertices,
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facets => [ map @{$_->facets}, @{$self->volumes} ],
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);
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->ReadFromPerl($self->vertices, [ map @{$_->facets}, @{$self->volumes} ]);
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return $mesh;
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}
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sub used_vertices {
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@ -381,6 +380,11 @@ sub center {
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return $self->bounding_box->center;
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}
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sub center_2D {
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my $self = shift;
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return $self->bounding_box->center_2D;
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}
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sub bounding_box {
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my $self = shift;
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@ -458,17 +462,9 @@ sub facets_count {
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return sum(map $_->facets_count, @{$self->volumes});
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}
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sub check_manifoldness {
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my $self = shift;
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return (first { !$_->mesh->check_manifoldness } @{$self->volumes}) ? 0 : 1;
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}
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sub needed_repair {
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my $self = shift;
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return $self->mesh_stats
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&& first { $self->mesh_stats->{$_} > 0 }
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qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges);
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return (first { !$_->mesh->needed_repair } @{$self->volumes}) ? 0 : 1;
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}
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sub print_info {
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@ -507,10 +503,10 @@ has 'facets' => (is => 'rw', default => sub { [] });
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sub mesh {
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my $self = shift;
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return Slic3r::TriangleMesh->new(
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vertices => $self->object->vertices,
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facets => $self->facets,
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);
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->ReadFromPerl($self->object->vertices, $self->facets);
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return $mesh;
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}
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sub facets_count {
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@ -128,26 +128,25 @@ sub add_model {
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$self->regions->[$_] //= Slic3r::Print::Region->new for 0..$#meshes;
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foreach my $mesh (grep $_, @meshes) {
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$mesh->check_manifoldness;
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# the order of these transformations must be the same as the one used in plater
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# to make the object positioning consistent with the visual preview
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# we ignore the per-instance transformations currently and only
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# consider the first one
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if ($object->instances && @{$object->instances}) {
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$mesh->rotate($object->instances->[0]->rotation, $object->center);
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$mesh->rotate($object->instances->[0]->rotation, $object->center_2D);
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$mesh->scale($object->instances->[0]->scaling_factor);
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}
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$mesh->scale(1 / &Slic3r::SCALING_FACTOR);
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$mesh->repair;
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}
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# we also align object after transformations so that we only work with positive coordinates
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# and the assumption that bounding_box === size works
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my $bb = Slic3r::Geometry::BoundingBox->new_from_points_3D([ map @{$_->used_vertices}, grep $_, @meshes ]);
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my @align2 = map -$bb->extents->[$_][MIN], (X,Y,Z);
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$_->move(@align2) for grep $_, @meshes;
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$_->translate(@align2) for grep $_, @meshes;
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# initialize print object
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push @{$self->objects}, Slic3r::Print::Object->new(
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@ -146,7 +146,7 @@ sub slice {
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my $mesh = $self->meshes->[$region_id] // next; # ignore undef meshes
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{
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my $m = Slic3r::TriangleMesh::XS->new;
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl($mesh->vertices, $mesh->facets);
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$m->repair;
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my $lines = $m->slice([ map $_->slice_z, @{$self->layers} ]);
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@ -66,10 +66,8 @@ sub model {
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return undef;
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}
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my $mesh = Slic3r::TriangleMesh->new(
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vertices => $vertices,
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facets => $facets,
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);
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->ReadFromperl($vertices, $facets);
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$mesh->scale_xyz($params{scale_xyz}) if $params{scale_xyz};
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$mesh->scale($params{scale}) if $params{scale};
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@ -1,173 +1,17 @@
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package Slic3r::TriangleMesh;
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use Moo;
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use strict;
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use warnings;
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use List::Util qw(reduce min max first);
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use Slic3r::Geometry qw(X Y Z A B unscale same_point);
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use List::Util qw(first);
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use Slic3r::Geometry qw(X Y);
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use Slic3r::Geometry::Clipper qw(union_ex offset);
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use Storable;
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# public
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has 'vertices' => (is => 'ro', required => 1); # id => [$x,$y,$z]
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has 'facets' => (is => 'ro', required => 1); # id => [ $v1_id, $v2_id, $v3_id ]
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# private
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has 'edges' => (is => 'rw'); # id => [ $v1_id, $v2_id ]
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has 'facets_edges' => (is => 'rw'); # id => [ $e1_id, $e2_id, $e3_id ]
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has 'edges_facets' => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ]
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use constant MIN => 0;
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use constant MAX => 1;
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sub analyze {
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sub needed_repair {
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my $self = shift;
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return if defined $self->edges;
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$self->edges([]);
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$self->facets_edges([]);
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$self->edges_facets([]);
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my %table = (); # edge_coordinates => edge_id
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my $vertices = $self->vertices; # save method calls
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for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
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my $facet = $self->facets->[$facet_id];
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$self->facets_edges->[$facet_id] = [];
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# reorder vertices so that the first one is the one with lowest Z
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# this is needed to get all intersection lines in a consistent order
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# (external on the right of the line)
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{
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my $lowest_vertex_idx = reduce {
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$vertices->[ $facet->[$a] ][Z] < $vertices->[ $facet->[$b] ][Z] ? $a : $b
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} -3 .. -1;
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@$facet[-3..-1] = (@$facet[$lowest_vertex_idx..-1], @$facet[-3..($lowest_vertex_idx-1)]);
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}
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# ignore the normal if provided
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my @vertices = @$facet[-3..-1];
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foreach my $edge ($self->_facet_edges($facet_id)) {
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my $edge_coordinates = join ';', sort @$edge;
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my $edge_id = $table{$edge_coordinates};
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if (!defined $edge_id) {
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# Note that the order of vertices in $self->edges is *casual* because it is only
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# good for one of the two adjacent facets. For this reason, it must not be used
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# when dealing with single facets.
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push @{$self->edges}, $edge;
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$edge_id = $#{$self->edges};
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$table{$edge_coordinates} = $edge_id;
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$self->edges_facets->[$edge_id] = [];
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}
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push @{$self->facets_edges->[$facet_id]}, $edge_id;
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push @{$self->edges_facets->[$edge_id]}, $facet_id;
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}
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}
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}
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sub merge {
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my $class = shift;
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my @meshes = @_;
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my $vertices = [];
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my $facets = [];
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foreach my $mesh (@meshes) {
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my $v_offset = @$vertices;
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push @$vertices, @{$mesh->vertices};
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push @$facets, map {
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my $f = [@$_];
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$f->[$_] += $v_offset for -3..-1;
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$f;
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} @{$mesh->facets};
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}
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return $class->new(vertices => $vertices, facets => $facets);
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}
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sub clone {
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Storable::dclone($_[0])
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}
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sub check_manifoldness {
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my $self = shift;
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$self->analyze;
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# look for any edges belonging to an odd number of facets
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# we should actually check that each pair of facets belonging to this edge
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# has compatible winding order
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my ($first_bad_edge_id) =
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grep { @{ $self->edges_facets->[$_] } % 2 } 0..$#{$self->edges_facets};
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if (defined $first_bad_edge_id) {
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warn sprintf "Warning: The input file contains a hole near edge %f,%f,%f-%f,%f,%f (not manifold). "
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. "You might want to repair it and retry, or to check the resulting G-code before printing anyway.\n",
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map @{$self->vertices->[$_]}, @{$self->edges->[$first_bad_edge_id]};
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return 0;
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}
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# empty the edges array as we don't really need it anymore
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@{$self->edges} = ();
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return 1;
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}
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sub rotate {
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my $self = shift;
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my ($deg, $center) = @_;
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return if $deg == 0;
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my $rad = Slic3r::Geometry::deg2rad($deg);
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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@$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, $center, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
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}
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}
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sub scale {
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my $self = shift;
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my ($factor) = @_;
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return if $factor == 1;
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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$vertex->[$_] *= $factor for X,Y,Z;
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}
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}
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sub scale_xyz {
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my $self = shift;
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my ($versor) = @_;
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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$vertex->[$_] *= $versor->[$_] for X,Y,Z;
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}
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}
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sub move {
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my $self = shift;
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my (@shift) = @_;
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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$vertex->[$_] += $shift[$_] || 0 for X,Y,Z;
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}
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}
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sub align_to_origin {
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my $self = shift;
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# calculate the displacements needed to
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# have lowest value for each axis at coordinate 0
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my $bb = $self->bounding_box;
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$self->move(map -$bb->extents->[$_][MIN], X,Y,Z);
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}
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sub center_around_origin {
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my $self = shift;
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$self->move(map -$_, @{ $self->center });
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my $stats = $self->stats;
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return (first { $stats->{$_} > 0 }
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qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)) ? 1 : 0;
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}
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sub center {
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@ -175,29 +19,9 @@ sub center {
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return $self->bounding_box->center;
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}
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sub duplicate {
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my $self = shift;
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my (@shifts) = @_;
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my @new_facets = ();
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foreach my $facet (@{$self->facets}) {
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# transform vertex coordinates
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my ($normal, @vertices) = @$facet;
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foreach my $shift (@shifts) {
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push @new_facets, [ $normal ];
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foreach my $vertex (@vertices) {
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push @{$self->vertices}, [ map $self->vertices->[$vertex][$_] + ($shift->[$_] || 0), (X,Y,Z) ];
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push @{$new_facets[-1]}, $#{$self->vertices};
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}
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}
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}
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push @{$self->facets}, @new_facets;
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$self->BUILD;
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}
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sub used_vertices {
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my $self = shift;
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return [ map $self->vertices->[$_], map @$_, @{$self->facets} ];
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return $self->vertices;
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}
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sub bounding_box {
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@ -205,20 +29,17 @@ sub bounding_box {
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return Slic3r::Geometry::BoundingBox->new_from_points_3D($self->used_vertices);
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}
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sub size {
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my $self = shift;
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return $self->bounding_box->size;
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}
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# this will return *scaled* expolygons, so it is expected to be run
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# on unscaled meshes
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sub horizontal_projection {
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my $self = shift;
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my ($facets, $vertices) = ($self->facets, $self->vertices);
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my @f = ();
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foreach my $facet (@{$self->facets}) {
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foreach my $facet (@$facets) {
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push @f, Slic3r::Polygon->new(
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map [ map $_ / &Slic3r::SCALING_FACTOR, @{$self->vertices->[$_]}[X,Y] ], @$facet
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map [ map $_ / &Slic3r::SCALING_FACTOR, @{$vertices->[$_]}[X,Y] ], @$facet
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);
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}
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