This commit is contained in:
Vojtech Bubnik 2020-12-09 09:27:03 +01:00
commit 562c0bd563
21 changed files with 6203 additions and 5624 deletions

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@ -1223,7 +1223,7 @@ Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>&
// reference: http://www.gregslabaugh.net/publications/euler.pdf
Vec3d angles1 = Vec3d::Zero();
Vec3d angles2 = Vec3d::Zero();
if (is_approx(std::abs(rotation_matrix(2, 0)), 1.0))
if (std::abs(std::abs(rotation_matrix(2, 0)) - 1.0) < 1e-5)
{
angles1(2) = 0.0;
if (rotation_matrix(2, 0) < 0.0) // == -1.0

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@ -3356,8 +3356,11 @@ void DynamicPrintConfig::normalize_fdm()
if (this->has("spiral_vase") && this->opt<ConfigOptionBool>("spiral_vase", true)->value) {
{
// this should be actually done only on the spiral layers instead of all
ConfigOptionBools* opt = this->opt<ConfigOptionBools>("retract_layer_change", true);
auto* opt = this->opt<ConfigOptionBools>("retract_layer_change", true);
opt->values.assign(opt->values.size(), false); // set all values to false
// Disable retract on layer change also for filament overrides.
auto* opt_n = this->opt<ConfigOptionBoolsNullable>("filament_retract_layer_change", true);
opt_n->values.assign(opt_n->values.size(), false); // Set all values to false.
}
{
this->opt<ConfigOptionInt>("perimeters", true)->value = 1;

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@ -719,7 +719,7 @@ void PrintObject::detect_surfaces_type()
// should be visible.
bool spiral_vase = this->print()->config().spiral_vase.value;
bool interface_shells = ! spiral_vase && m_config.interface_shells.value;
size_t num_layers = spiral_vase ? first_printing_region(*this)->config().bottom_solid_layers : m_layers.size();
size_t num_layers = spiral_vase ? std::min(size_t(first_printing_region(*this)->config().bottom_solid_layers), m_layers.size()) : m_layers.size();
for (size_t idx_region = 0; idx_region < this->region_volumes.size(); ++ idx_region) {
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " in parallel - start";
@ -1007,7 +1007,7 @@ void PrintObject::discover_vertical_shells()
Polygons holes;
};
bool spiral_vase = this->print()->config().spiral_vase.value;
size_t num_layers = spiral_vase ? first_printing_region(*this)->config().bottom_solid_layers : m_layers.size();
size_t num_layers = spiral_vase ? std::min(size_t(first_printing_region(*this)->config().bottom_solid_layers), m_layers.size()) : m_layers.size();
coordf_t min_layer_height = this->slicing_parameters().min_layer_height;
// Does this region possibly produce more than 1 top or bottom layer?
auto has_extra_layers_fn = [min_layer_height](const PrintRegionConfig &config) {
@ -2014,7 +2014,7 @@ std::vector<ExPolygons> PrintObject::slice_region(size_t region_id, const std::v
return this->slice_volumes(z, mode, volumes);
}
// Z ranges are not applicable to modifier meshes, therefore a sinle volume will be found in volume_and_range at most once.
// Z ranges are not applicable to modifier meshes, therefore a single volume will be found in volume_and_range at most once.
std::vector<ExPolygons> PrintObject::slice_modifiers(size_t region_id, const std::vector<float> &slice_zs) const
{
std::vector<ExPolygons> out;
@ -2080,10 +2080,12 @@ std::vector<ExPolygons> PrintObject::slice_modifiers(size_t region_id, const std
ranges.emplace_back(volumes_and_ranges[j].first);
// slicing in parallel
std::vector<ExPolygons> this_slices = this->slice_volume(slice_zs, ranges, SlicingMode::Regular, *model_volume);
// Variable this_slices could be empty if no value of slice_zs is within any of the ranges of this volume.
if (out.empty()) {
out = std::move(this_slices);
merge.assign(out.size(), false);
} else {
} else if (!this_slices.empty()) {
assert(out.size() == this_slices.size());
for (size_t i = 0; i < out.size(); ++ i)
if (! this_slices[i].empty()) {
if (! out[i].empty()) {
@ -2188,7 +2190,7 @@ std::vector<ExPolygons> PrintObject::slice_volume(const std::vector<float> &z, S
return layers;
}
// Filter the zs not inside the ranges. The ranges are closed at the botton and open at the top, they are sorted lexicographically and non overlapping.
// Filter the zs not inside the ranges. The ranges are closed at the bottom and open at the top, they are sorted lexicographically and non overlapping.
std::vector<ExPolygons> PrintObject::slice_volume(const std::vector<float> &z, const std::vector<t_layer_height_range> &ranges, SlicingMode mode, const ModelVolume &volume) const
{
std::vector<ExPolygons> out;

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@ -841,41 +841,14 @@ void Selection::flattening_rotate(const Vec3d& normal)
for (unsigned int i : m_list)
{
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix();
Vec3d scaling_factor = Vec3d(1. / wst(0, 0), 1. / wst(1, 1), 1. / wst(2, 2));
Transform3d wmt = m_cache.volumes_data[i].get_instance_mirror_matrix();
Vec3d mirror(wmt(0, 0), wmt(1, 1), wmt(2, 2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix());
Vec3d tnormal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor, mirror) * normal;
tnormal.normalize();
// Calculate rotation axis. It shall be perpendicular to "down" direction
// and the normal, so the rotation is the shortest possible and logical.
Vec3d axis = tnormal.cross(-Vec3d::UnitZ());
// Make sure the axis is not zero and normalize it. "Almost" zero is not interesting.
// In case the vectors are almost colinear, the rotation axis does not matter much.
if (axis == Vec3d::Zero())
axis = Vec3d::UnitX();
axis.normalize();
// Calculate the angle using the component where we achieve more precision.
// Cosine of small angles is const in first order. No good.
double angle = 0.;
if (std::abs(tnormal.z()) < std::sqrt(2.)/2.)
angle = std::acos(-tnormal.z());
else {
double xy = std::hypot(tnormal.x(), tnormal.y());
angle = PI/2. + std::acos(xy * (tnormal.z() > 0.));
}
Transform3d extra_rotation = Transform3d::Identity();
extra_rotation.rotate(Eigen::AngleAxisd(angle, axis));
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix());
(*m_volumes)[i]->set_instance_rotation(new_rotation);
// Normal transformed from the object coordinate space to the world coordinate space.
const auto &voldata = m_cache.volumes_data[i];
Vec3d tnormal = (Geometry::assemble_transform(
Vec3d::Zero(), voldata.get_instance_rotation(),
voldata.get_instance_scaling_factor().cwiseInverse(), voldata.get_instance_mirror()) * normal).normalized();
// Additional rotation to align tnormal with the down vector in the world coordinate space.
auto extra_rotation = Eigen::Quaterniond().setFromTwoVectors(tnormal, - Vec3d::UnitZ());
(*m_volumes)[i]->set_instance_rotation(Geometry::extract_euler_angles(extra_rotation.toRotationMatrix() * m_cache.volumes_data[i].get_instance_rotation_matrix()));
}
#if !DISABLE_INSTANCES_SYNCH