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https://github.com/SoftFever/OrcaSlicer.git
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
This commit is contained in:
commit
55b2b0737c
6 changed files with 87 additions and 21 deletions
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@ -290,9 +290,10 @@ void EdgeGrid::Grid::create_from_m_contours(coord_t resolution)
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size_t j;
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} visitor(m_cell_data, m_cells, m_cols);
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assert(visitor.i == 0);
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for (; visitor.i < m_contours.size(); ++ visitor.i) {
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const Slic3r::Points &pts = *m_contours[visitor.i];
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for (; visitor.j < pts.size(); ++ visitor.j)
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for (visitor.j = 0; visitor.j < pts.size(); ++ visitor.j)
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this->visit_cells_intersecting_line(pts[visitor.j], pts[(visitor.j + 1 == pts.size()) ? 0 : visitor.j + 1], visitor);
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}
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}
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@ -24,6 +24,8 @@
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#include "SVG.hpp"
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#include <tbb/parallel_for.h>
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#include <Shiny/Shiny.h>
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#if 0
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@ -48,7 +50,12 @@ static inline void check_add_eol(std::string &gcode)
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if (! gcode.empty() && gcode.back() != '\n')
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gcode += '\n';
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}
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void AvoidCrossingPerimeters::init_external_mp(const Print &print)
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{
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m_external_mp = Slic3r::make_unique<MotionPlanner>(union_ex(this->collect_contours_all_layers(print.objects())));
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}
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// Plan a travel move while minimizing the number of perimeter crossings.
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// point is in unscaled coordinates, in the coordinate system of the current active object
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// (set by gcodegen.set_origin()).
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@ -65,6 +72,72 @@ Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &
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return result;
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}
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// Collect outer contours of all objects over all layers.
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// Discard objects only containing thin walls (offset would fail on an empty polygon).
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// Used by avoid crossing perimeters feature.
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Polygons AvoidCrossingPerimeters::collect_contours_all_layers(const PrintObjectPtrs& objects)
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{
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Polygons islands;
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for (const PrintObject *object : objects) {
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// Reducing all the object slices into the Z projection in a logarithimc fashion.
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// First reduce to half the number of layers.
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std::vector<Polygons> polygons_per_layer((object->layers().size() + 1) / 2);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, object->layers().size() / 2),
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[&object, &polygons_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++ i) {
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const Layer* layer1 = object->layers()[i * 2];
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const Layer* layer2 = object->layers()[i * 2 + 1];
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Polygons polys;
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polys.reserve(layer1->slices.expolygons.size() + layer2->slices.expolygons.size());
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for (const ExPolygon &expoly : layer1->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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for (const ExPolygon &expoly : layer2->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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polygons_per_layer[i] = union_(polys);
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}
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});
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if (object->layers().size() & 1) {
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const Layer *layer = object->layers().back();
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Polygons polys;
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polys.reserve(layer->slices.expolygons.size());
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for (const ExPolygon &expoly : layer->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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polygons_per_layer.back() = union_(polys);
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}
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// Now reduce down to a single layer.
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size_t cnt = polygons_per_layer.size();
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while (cnt > 1) {
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tbb::parallel_for(tbb::blocked_range<size_t>(0, cnt / 2),
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[&polygons_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++ i) {
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Polygons polys;
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polys.reserve(polygons_per_layer[i * 2].size() + polygons_per_layer[i * 2 + 1].size());
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polygons_append(polys, polygons_per_layer[i * 2]);
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polygons_append(polys, polygons_per_layer[i * 2 + 1]);
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polygons_per_layer[i * 2] = union_(polys);
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}
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});
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for (size_t i = 0; i < cnt / 2; ++ i)
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polygons_per_layer[i] = std::move(polygons_per_layer[i * 2]);
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if (cnt & 1)
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polygons_per_layer[cnt / 2] = std::move(polygons_per_layer[cnt - 1]);
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cnt = (cnt + 1) / 2;
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}
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// And collect copies of the objects.
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for (const Point © : object->copies()) {
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// All the layers were reduced to the 1st item of polygons_per_layer.
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size_t i = islands.size();
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polygons_append(islands, polygons_per_layer.front());
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for (; i < islands.size(); ++ i)
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islands[i].translate(copy);
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}
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}
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return islands;
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}
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std::string OozePrevention::pre_toolchange(GCode &gcodegen)
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{
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std::string gcode;
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@ -940,21 +1013,10 @@ void GCode::_do_export(Print &print, FILE *file)
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// Initialize a motion planner for object-to-object travel moves.
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if (print.config().avoid_crossing_perimeters.value) {
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// Collect outer contours of all objects over all layers.
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// Discard objects only containing thin walls (offset would fail on an empty polygon).
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Polygons islands;
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for (const PrintObject *object : print.objects())
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for (const Layer *layer : object->layers())
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for (const ExPolygon &expoly : layer->slices.expolygons)
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for (const Point © : object->copies()) {
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islands.emplace_back(expoly.contour);
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islands.back().translate(copy);
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}
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//FIXME Mege the islands in parallel.
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m_avoid_crossing_perimeters.init_external_mp(union_ex(islands));
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m_avoid_crossing_perimeters.init_external_mp(print);
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print.throw_if_canceled();
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}
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// Calculate wiping points if needed
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if (print.config().ooze_prevention.value && ! print.config().single_extruder_multi_material) {
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Points skirt_points;
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@ -45,12 +45,15 @@ public:
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AvoidCrossingPerimeters() : use_external_mp(false), use_external_mp_once(false), disable_once(true) {}
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~AvoidCrossingPerimeters() {}
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void init_external_mp(const ExPolygons &islands) { m_external_mp = Slic3r::make_unique<MotionPlanner>(islands); }
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void init_external_mp(const Print &print);
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void init_layer_mp(const ExPolygons &islands) { m_layer_mp = Slic3r::make_unique<MotionPlanner>(islands); }
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Polyline travel_to(const GCode &gcodegen, const Point &point);
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private:
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// For initializing the regions to avoid.
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static Polygons collect_contours_all_layers(const PrintObjectPtrs& objects);
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std::unique_ptr<MotionPlanner> m_external_mp;
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std::unique_ptr<MotionPlanner> m_layer_mp;
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};
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