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Initial import
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61
lib/Slic3r/Polyline/Closed.pm
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61
lib/Slic3r/Polyline/Closed.pm
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package Slic3r::Polyline::Closed;
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use Moose;
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extends 'Slic3r::Polyline';
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has 'contour_of' => (
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is => 'rw',
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isa => 'Slic3r::Surface',
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weak_ref => 1,
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);
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has 'hole_of' => (
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is => 'rw',
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isa => 'Slic3r::Surface',
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weak_ref => 1,
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);
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override 'new_from_points' => sub {
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my $class = shift;
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my $polyline = super();
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# polylines must be always closed, otherwise it means that our object is not manifold!
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die "Polylines must be closed! Object not manifold?\n"
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if ($polyline->lines->[0]->a != $polyline->lines->[-1]->b);
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return $polyline;
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};
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sub encloses_point {
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my $self = shift;
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my ($point) = @_;
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my @xy = map { $_->x, $_->y } $self->points; #}}
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my ($x, $y) = ($point->x, $point->y); #))
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# Derived from the comp.graphics.algorithms FAQ,
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# courtesy of Wm. Randolph Franklin
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my $n = @xy / 2; # Number of points in polygon
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my @i = map { 2*$_ } 0..(@xy/2); # The even indices of @xy
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my @x = map { $xy[$_] } @i; # Even indices: x-coordinates
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my @y = map { $xy[$_ + 1] } @i; # Odd indices: y-coordinates
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my ($i, $j);
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my $side = 0; # 0 = outside; 1 = inside
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for ($i = 0, $j = $n - 1; $i < $n; $j = $i++) {
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if (
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# If the y is between the (y-) borders...
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($y[$i] <= $y && $y < $y[$j]) || ($y[$j] <= $y && $y < $y[$i])
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and
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# ...the (x,y) to infinity line crosses the edge
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# from the ith point to the jth point...
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($x < ($x[$j] - $x[$i]) * ($y - $y[$i]) / ($y[$j] - $y[$i]) + $x[$i])
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) {
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$side = not $side; # Jump the fence
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}
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}
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return $side;
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}
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1;
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