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FIX: rewrite per-object printing order logic
1. Previous logic can't guarantee left-to-right printing order, so toolhead may crash on the right side. In the new algorithm printing order is guaranteed. 2. Clearance radius should be the max of 3 directions (left, bottom, up), not including right, otherwise collision may happen on bottom or up directions. 3. Add is_extrusion_cali_object property to handle extrusion brim overlap better. Change-Id: I44868b9925d983f5cca0c31d35dfa28d895fadbf
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9 changed files with 97 additions and 24 deletions
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@ -52,6 +52,7 @@ struct ArrangePolygon {
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//BBS: add locked_plate to indicate whether it is in the locked plate
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int locked_plate{ -1 };
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bool is_virt_object{ false };
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bool is_extrusion_cali_object{ false };
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bool is_wipe_tower{false};
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//BBS: add row/col for sudoku-style layout
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int row{0};
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