Visual hints in the 3D scene when sidebar matrix fields have focus -> Completed VBOs case

This commit is contained in:
Enrico Turri 2018-12-20 11:14:53 +01:00
parent 6282e904b9
commit 54fae97032
5 changed files with 214 additions and 51 deletions

View file

@ -73,6 +73,11 @@ static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
#if ENABLE_SIDEBAR_VISUAL_HINTS
static const float UNIFORM_SCALE_COLOR[3] = { 1.0f, 0.38f, 0.0f };
static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
namespace Slic3r {
namespace GUI {
@ -1154,12 +1159,6 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec
}
#endif // ENABLE_MODELVOLUME_TRANSFORM
#if ENABLE_SIDEBAR_VISUAL_HINTS
const float GLCanvas3D::Selection::RED[3] = { 1.0f, 0.0f, 0.0f };
const float GLCanvas3D::Selection::GREEN[3] = { 0.0f, 1.0f, 0.0f };
const float GLCanvas3D::Selection::BLUE[3] = { 0.0f, 0.0f, 1.0f };
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
GLCanvas3D::Selection::Selection()
: m_volumes(nullptr)
, m_model(nullptr)
@ -1167,6 +1166,7 @@ GLCanvas3D::Selection::Selection()
, m_type(Empty)
, m_valid(false)
, m_bounding_box_dirty(true)
, m_curved_arrow(16)
{
#if ENABLE_RENDER_SELECTION_CENTER
m_quadric = ::gluNewQuadric();
@ -1192,13 +1192,16 @@ void GLCanvas3D::Selection::set_volumes(GLVolumePtrs* volumes)
#if ENABLE_SIDEBAR_VISUAL_HINTS
bool GLCanvas3D::Selection::init(bool useVBOs)
{
if (m_arrow.init(useVBOs))
{
m_arrow.set_scale(5.0 * Vec3d::Ones());
return true;
}
if (!m_arrow.init(useVBOs))
return false;
return false;
m_arrow.set_scale(5.0 * Vec3d::Ones());
if (!m_curved_arrow.init(useVBOs))
return false;
m_curved_arrow.set_scale(5.0 * Vec3d::Ones());
return true;
}
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
@ -2094,14 +2097,22 @@ void GLCanvas3D::Selection::render_sidebar_hints(const std::string& sidebar_fiel
else if (is_single_volume() || is_single_modifier())
{
const GLVolume* volume = (*m_volumes)[*m_list.begin()];
Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true) * volume->get_volume_transformation().get_matrix(true, false, true, true);
Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true);
const Vec3d& offset = get_bounding_box().center();
::glTranslated(offset(0), offset(1), offset(2));
::glMultMatrixd(orient_matrix.data());
}
else
{
::glTranslated(center(0), center(1), center(2));
if (requires_local_axes())
{
const GLVolume* volume = (*m_volumes)[*m_list.begin()];
Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
}
}
if (boost::starts_with(sidebar_field, "position"))
_render_sidebar_position_hints(sidebar_field);
@ -2544,6 +2555,18 @@ void GLCanvas3D::Selection::_render_sidebar_position_hints(const std::string& si
void GLCanvas3D::Selection::_render_sidebar_rotation_hints(const std::string& sidebar_field) const
{
if (boost::ends_with(sidebar_field, "x"))
{
::glRotated(90.0, 0.0, 1.0, 0.0);
_render_sidebar_rotation_hint(X);
}
else if (boost::ends_with(sidebar_field, "y"))
{
::glRotated(-90.0, 1.0, 0.0, 0.0);
_render_sidebar_rotation_hint(Y);
}
else if (boost::ends_with(sidebar_field, "z"))
_render_sidebar_rotation_hint(Z);
}
void GLCanvas3D::Selection::_render_sidebar_scale_hints(const std::string& sidebar_field) const
@ -2579,33 +2602,22 @@ void GLCanvas3D::Selection::_render_sidebar_size_hints(const std::string& sideba
void GLCanvas3D::Selection::_render_sidebar_position_hint(Axis axis) const
{
float color[3];
switch (axis)
{
case X: { ::memcpy((void*)color, (const void*)RED, 3 * sizeof(float)); break; }
case Y: { ::memcpy((void*)color, (const void*)GREEN, 3 * sizeof(float)); break; }
case Z: { ::memcpy((void*)color, (const void*)BLUE, 3 * sizeof(float)); break; }
}
m_arrow.set_color(color, 3);
m_arrow.set_color(AXES_COLOR[axis], 3);
m_arrow.render();
}
void GLCanvas3D::Selection::_render_sidebar_rotation_hint(Axis axis, double length) const
void GLCanvas3D::Selection::_render_sidebar_rotation_hint(Axis axis) const
{
m_curved_arrow.set_color(AXES_COLOR[axis], 3);
m_curved_arrow.render();
::glRotated(180.0, 0.0, 0.0, 1.0);
m_curved_arrow.render();
}
void GLCanvas3D::Selection::_render_sidebar_scale_hint(Axis axis) const
{
float color[3];
switch (axis)
{
case X: { ::memcpy((void*)color, (const void*)RED, 3 * sizeof(float)); break; }
case Y: { ::memcpy((void*)color, (const void*)GREEN, 3 * sizeof(float)); break; }
case Z: { ::memcpy((void*)color, (const void*)BLUE, 3 * sizeof(float)); break; }
}
m_arrow.set_color(color, 3);
m_arrow.set_color((requires_uniform_scale() ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
::glTranslated(0.0, 5.0, 0.0);
m_arrow.render();