1st installment of gizmo rotate 3D

This commit is contained in:
Enrico Turri 2018-08-20 10:23:17 +02:00
parent fc0651702d
commit 53914e05c6
4 changed files with 569 additions and 179 deletions

View file

@ -6,30 +6,38 @@
#include <vector>
#define ENABLE_GIZMOS_3D 1
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
class Linef3;
namespace GUI {
class GLGizmoBase
{
protected:
static const float BaseColor[3];
static const float HighlightColor[3];
struct Grabber
{
static const float HalfSize;
static const float HoverOffset;
static const float DraggingScaleFactor;
Pointf center;
Pointf3 center;
float angle_x;
float angle_y;
float angle_z;
float color[3];
bool dragging;
Grabber();
void render(bool hover) const;
void render_for_picking() const;
private:
void render(const float* render_color) const;
};
public:
@ -42,30 +50,40 @@ public:
};
protected:
int m_group_id;
EState m_state;
// textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States];
int m_hover_id;
float m_base_color[3];
float m_drag_color[3];
float m_highlight_color[3];
mutable std::vector<Grabber> m_grabbers;
bool m_is_container;
public:
GLGizmoBase();
virtual ~GLGizmoBase();
virtual ~GLGizmoBase() {}
bool init();
bool init() { return on_init(); }
EState get_state() const;
void set_state(EState state);
int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
unsigned int get_texture_id() const;
int get_textures_size() const;
int get_hover_id() const;
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const float* color);
void start_dragging();
void stop_dragging();
void update(const Pointf& mouse_pos);
void update(const Linef3& mouse_ray);
void refresh();
void render(const BoundingBoxf3& box) const;
@ -73,15 +91,18 @@ public:
protected:
virtual bool on_init() = 0;
virtual void on_set_state();
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_refresh();
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_start_dragging() {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
virtual void on_refresh() {}
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
float picking_color_component(unsigned int id) const;
void render_grabbers() const;
void render_grabbers_for_picking() const;
};
class GLGizmoRotate : public GLGizmoBase
@ -97,33 +118,76 @@ class GLGizmoRotate : public GLGizmoBase
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
float m_angle_z;
public:
enum Axis : unsigned char
{
X,
Y,
Z
};
mutable Pointf m_center;
private:
Axis m_axis;
float m_angle;
mutable Pointf3 m_center;
mutable float m_radius;
mutable bool m_keep_initial_values;
public:
GLGizmoRotate();
explicit GLGizmoRotate(Axis axis);
float get_angle_z() const;
void set_angle_z(float angle_z);
float get_angle() const;
void set_angle(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
void _render_circle() const;
void _render_scale() const;
void _render_snap_radii() const;
void _render_reference_radius() const;
void _render_angle_z() const;
void _render_grabber() const;
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber() const;
void transform_to_local() const;
Pointf mouse_position_in_local_plane(const Linef3& mouse_ray) const;
};
class GLGizmoRotate3D : public GLGizmoBase
{
GLGizmoRotate m_x;
GLGizmoRotate m_y;
GLGizmoRotate m_z;
public:
GLGizmoRotate3D();
float get_angle_x() const;
void set_angle_x(float angle);
float get_angle_y() const;
void set_angle_y(float angle);
float get_angle_z() const;
void set_angle_z(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_hover_id();
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
class GLGizmoScale : public GLGizmoBase
@ -144,7 +208,7 @@ public:
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};