mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 17:58:03 -06:00
Merge branch 'master' into lm_tm_hollowing
This commit is contained in:
commit
537260494d
185 changed files with 83280 additions and 4591 deletions
|
@ -18,7 +18,7 @@ namespace GUI {
|
|||
struct Camera;
|
||||
|
||||
|
||||
|
||||
// lm_FIXME: Following class might possibly be replaced by Eigen::Hyperplane
|
||||
class ClippingPlane
|
||||
{
|
||||
double m_data[4];
|
||||
|
@ -68,13 +68,23 @@ public:
|
|||
};
|
||||
|
||||
|
||||
|
||||
// MeshClipper class cuts a mesh and is able to return a triangulated cut.
|
||||
class MeshClipper {
|
||||
public:
|
||||
// Inform MeshClipper about which plane we want to use to cut the mesh
|
||||
// This is supposed to be in world coordinates.
|
||||
void set_plane(const ClippingPlane& plane);
|
||||
|
||||
// Which mesh to cut. MeshClipper remembers const * to it, caller
|
||||
// must make sure that it stays valid.
|
||||
void set_mesh(const TriangleMesh& mesh);
|
||||
|
||||
// Inform the MeshClipper about the transformation that transforms the mesh
|
||||
// into world coordinates.
|
||||
void set_transformation(const Geometry::Transformation& trafo);
|
||||
|
||||
// Return the triangulated cut. The points are returned directly
|
||||
// in world coordinates.
|
||||
const std::vector<Vec3f>& get_triangles();
|
||||
|
||||
private:
|
||||
|
@ -91,21 +101,39 @@ private:
|
|||
|
||||
|
||||
|
||||
|
||||
// MeshRaycaster class answers queries such as where on the mesh someone clicked,
|
||||
// whether certain points are visible or obscured by the mesh etc.
|
||||
class MeshRaycaster {
|
||||
public:
|
||||
// The class saves a const* to the mesh, calledz is responsible
|
||||
// for making sure it does not get invalid.
|
||||
MeshRaycaster(const TriangleMesh& mesh)
|
||||
: m_mesh(&mesh), m_emesh(mesh)
|
||||
: m_emesh(mesh), m_mesh(&mesh)
|
||||
{}
|
||||
void set_transformation(const Geometry::Transformation& trafo);
|
||||
void set_camera(const Camera& camera);
|
||||
|
||||
bool unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3f& position, Vec3f& normal, const ClippingPlane* clipping_plane = nullptr) const;
|
||||
// Given a mouse position, this returns true in case it is on the mesh.
|
||||
bool unproject_on_mesh(
|
||||
const Vec2d& mouse_pos,
|
||||
const Transform3d& trafo, // how to get the mesh into world coords
|
||||
const Camera& camera, // current camera position
|
||||
Vec3f& position, // where to save the positibon of the hit (mesh coords)
|
||||
Vec3f& normal, // normal of the triangle that was hit
|
||||
const ClippingPlane* clipping_plane = nullptr // clipping plane (if active)
|
||||
) const;
|
||||
|
||||
std::vector<unsigned> get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera,
|
||||
const std::vector<Vec3f>& points, const ClippingPlane* clipping_plane = nullptr) const;
|
||||
// Given a vector of points in woorld coordinates, this returns vector
|
||||
// of indices of points that are visible (i.e. not cut by clipping plane
|
||||
// or obscured by part of the mesh.
|
||||
std::vector<unsigned> get_unobscured_idxs(
|
||||
const Geometry::Transformation& trafo, // how to get the mesh into world coords
|
||||
const Camera& camera, // current camera position
|
||||
const std::vector<Vec3f>& points, // points in world coords
|
||||
const ClippingPlane* clipping_plane = nullptr // clipping plane (if active)
|
||||
) const;
|
||||
|
||||
// Given a point in world coords, the method returns closest point on the mesh.
|
||||
// The output is in mesh coords.
|
||||
// normal* can be used to also get normal of the respective triangle.
|
||||
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
|
||||
|
||||
private:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue