Merge branch 'master' into lm_tm_hollowing

This commit is contained in:
Lukas Matena 2019-12-12 11:37:33 +01:00
commit 537260494d
185 changed files with 83280 additions and 4591 deletions

View file

@ -81,7 +81,11 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
#if !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
#endif // !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
@ -104,6 +108,11 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
{
@ -153,13 +162,17 @@ private:
private:
static const float THICKNESS_BAR_WIDTH;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static const float THICKNESS_RESET_BUTTON_HEIGHT;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// Not owned by LayersEditing.
const DynamicPrintConfig *m_config;
// ModelObject for the currently selected object (Model::objects[last_object_id]).
@ -168,9 +181,14 @@ private:
float m_object_max_z;
// Owned by LayersEditing.
SlicingParameters *m_slicing_parameters;
std::vector<coordf_t> m_layer_height_profile;
std::vector<double> m_layer_height_profile;
bool m_layer_height_profile_modified;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable float m_adaptive_cusp;
mutable HeightProfileSmoothingParams m_smooth_params;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class LayersTexture
{
public:
@ -217,28 +235,44 @@ private:
void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
float object_max_z() const { return m_object_max_z; }
std::string get_tooltip(const GLCanvas3D& canvas) const;
private:
bool _is_initialized() const;
bool is_initialized() const;
void generate_layer_height_texture();
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void _render_profile(const Rect& bar_rect) const;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void render_profile(const Rect& bar_rect) const;
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float reset_button_height(const GLCanvas3D &canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
};
struct Mouse
@ -352,8 +386,10 @@ private:
public:
LegendTexture();
void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::pair<double, double>>& cp_legend_values);
void fill_color_print_legend_items(const GLCanvas3D& canvas,
const std::vector<float>& colors_in,
std::vector<float>& colors,
std::vector<std::string>& cp_legend_items);
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);
@ -383,7 +419,6 @@ private:
std::unique_ptr<RetinaHelper> m_retina_helper;
#endif
bool m_in_render;
bool m_render_enabled;
LegendTexture m_legend_texture;
WarningTexture m_warning_texture;
wxTimer m_timer;
@ -442,7 +477,8 @@ private:
RenderStats m_render_stats;
#endif // ENABLE_RENDER_STATISTICS
int m_imgui_undo_redo_hovered_pos{ -1 };
mutable int m_imgui_undo_redo_hovered_pos{ -1 };
int m_selected_extruder;
public:
GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
@ -494,6 +530,7 @@ public:
const Camera& get_camera() const { return m_camera; }
const Shader& get_shader() const { return m_shader; }
Camera& get_camera() { return m_camera; }
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
@ -501,6 +538,12 @@ public:
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
@ -514,9 +557,6 @@ public:
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
void enable_render(bool enable) { m_render_enabled = enable; }
bool is_render_enabled() const { return m_render_enabled; }
void zoom_to_bed();
void zoom_to_volumes();
void zoom_to_selection();
@ -530,7 +570,7 @@ public:
#if ENABLE_THUMBNAIL_GENERATOR
// printable_only == false -> render also non printable volumes as grayed
// parts_only == false -> render also sla support and pad
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
#endif // ENABLE_THUMBNAIL_GENERATOR
void select_all();
@ -550,7 +590,7 @@ public:
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void load_sla_preview();
void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values);
void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<Model::CustomGCode>& color_print_values);
void bind_event_handlers();
void unbind_event_handlers();
@ -577,8 +617,6 @@ public:
void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
void do_mirror(const std::string& snapshot_type);
void set_camera_zoom(double zoom);
void update_gizmos_on_off_state();
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
@ -591,6 +629,7 @@ public:
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
void set_selected_extruder(int extruder) { m_selected_extruder = extruder;}
class WipeTowerInfo {
protected:
@ -645,6 +684,9 @@ private:
bool _init_toolbars();
bool _init_main_toolbar();
bool _init_undoredo_toolbar();
#if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
bool _init_view_toolbar();
#endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
bool _set_current();
void _resize(unsigned int w, unsigned int h);
@ -656,13 +698,14 @@ private:
#else
void _zoom_to_box(const BoundingBoxf3& box);
#endif // ENABLE_THUMBNAIL_GENERATOR
void _update_camera_zoom(double zoom);
void _refresh_if_shown_on_screen();
void _picking_pass() const;
void _rectangular_selection_picking_pass() const;
void _render_background() const;
void _render_bed(float theta) const;
void _render_bed(float theta, bool show_axes) const;
void _render_objects() const;
void _render_selection() const;
#if ENABLE_RENDER_SELECTION_CENTER
@ -682,14 +725,15 @@ private:
#endif // ENABLE_SHOW_CAMERA_TARGET
void _render_sla_slices() const;
void _render_selection_sidebar_hints() const;
void _render_undo_redo_stack(const bool is_undo, float pos_x);
void _render_undo_redo_stack(const bool is_undo, float pos_x) const;
#if ENABLE_THUMBNAIL_GENERATOR
void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using an off-screen framebuffer
void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using the default framebuffer
void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
#endif // ENABLE_THUMBNAIL_GENERATOR
void _update_volumes_hover_state() const;
@ -713,7 +757,7 @@ private:
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
const std::vector<double>& color_print_values);
const std::vector<Model::CustomGCode>& color_print_values);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);