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FIX:Calculation returns auto is optimized in camera class
Change-Id: I753b96702955a320872cb34893de5e201c407551 (cherry picked from commit 1f2c5e8801fc58db8c438a0ae8c5afd62023e5ff)
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1 changed files with 1 additions and 1 deletions
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@ -598,7 +598,7 @@ void Camera::update_zenit()
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m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0))); }
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m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0))); }
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void Camera::update_target() {
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void Camera::update_target() {
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auto temptarget = get_position() + m_distance * get_dir_forward();
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Vec3d temptarget = get_position() + m_distance * get_dir_forward();
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if (!(temptarget-m_target).isApprox(Vec3d::Zero())){
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if (!(temptarget-m_target).isApprox(Vec3d::Zero())){
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m_target = temptarget;
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m_target = temptarget;
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}
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}
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