mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-31 20:51:12 -06:00
Partial perl code cleanup
This commit is contained in:
parent
c624d6bb0a
commit
52a7d7ed09
8 changed files with 2 additions and 270 deletions
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@ -222,10 +222,7 @@ sub mouse_event {
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];
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$self->{drag_object} = [ $obj_idx, $instance_idx ];
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} elsif ($event->RightDown) {
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#=======================================================================================================================================
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$self->{on_right_click}->($pos->x, $pos->y);
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# $self->{on_right_click}->($pos);
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#=======================================================================================================================================
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}
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last OBJECTS;
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@ -24,10 +24,7 @@ sub new {
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# init GUI elements
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my $canvas = Slic3r::GUI::3DScene->new($self);
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#===================================================================================================================================
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Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
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# $canvas->use_plain_shader(1);
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#===================================================================================================================================
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$self->canvas($canvas);
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my $slider_low = Wx::Slider->new(
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$self, -1,
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@ -281,10 +278,7 @@ sub new {
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sub reload_print {
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my ($self, $force) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
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# $self->canvas->reset_objects;
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#==============================================================================================================================
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$self->_loaded(0);
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if (! $self->IsShown && ! $force) {
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@ -310,10 +304,7 @@ sub refresh_print {
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sub reset_gcode_preview_data {
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my ($self) = @_;
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$self->gcode_preview_data->reset;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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}
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sub load_print {
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@ -338,10 +329,7 @@ sub load_print {
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if ($n_layers == 0) {
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$self->reset_sliders;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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$self->canvas->Refresh; # clears canvas
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return;
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}
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@ -376,42 +364,25 @@ sub load_print {
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if ($self->gcode_preview_data->empty) {
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# load skirt and brim
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
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Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
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# $self->canvas->load_print_toolpaths($self->print, \@colors);
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# $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
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#==============================================================================================================================
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foreach my $object (@{$self->print->objects}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
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# $self->canvas->load_print_object_toolpaths($object, \@colors);
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#==============================================================================================================================
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# Show the objects in very transparent color.
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#my @volume_ids = $self->canvas->load_object($object->model_object);
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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}
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$self->show_hide_ui_elements('simple');
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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} else {
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#==============================================================================================================================
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$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
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# $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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# $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
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#==============================================================================================================================
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$self->show_hide_ui_elements('full');
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# recalculates zs and update sliders accordingly
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#==============================================================================================================================
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$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
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# $self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$n_layers = scalar(@{$self->{layers_z}});
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if ($n_layers == 0) {
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# all layers filtered out
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@ -497,10 +468,7 @@ sub set_z_range
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$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
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$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
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#==============================================================================================================================
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my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
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# my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
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if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
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$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
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@ -514,10 +482,7 @@ sub set_z_range
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}
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
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# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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$self->canvas->Refresh if $self->IsShown;
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}
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@ -547,13 +512,6 @@ sub set_z_idx_high
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}
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}
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#==============================================================================================================================
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#sub set_bed_shape {
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# my ($self, $bed_shape) = @_;
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# $self->canvas->set_bed_shape($bed_shape);
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#}
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#==============================================================================================================================
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sub set_number_extruders {
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my ($self, $number_extruders) = @_;
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if ($self->{number_extruders} != $number_extruders) {
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@ -9,9 +9,7 @@ use utf8;
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use Slic3r::Geometry qw(PI X);
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use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
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use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
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#==============================================================================================================================
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use List::Util qw(max);
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#==============================================================================================================================
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use base 'Wx::Dialog';
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sub new {
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@ -115,20 +113,13 @@ sub new {
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my $canvas;
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->load_object($self->{model_object}, undef, undef, [0]);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,500]);
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$canvas->SetMinSize($canvas->GetSize);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config});
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Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
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#==============================================================================================================================
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}
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$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
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@ -157,9 +148,7 @@ sub new {
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# Note that the window was already closed, so a pending update will not be executed.
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$self->{already_closed} = 1;
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$self->EndModal(wxID_OK);
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#=============================================================================================================================
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$self->{canvas}->Destroy;
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#=============================================================================================================================
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$self->Destroy();
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});
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@ -167,9 +156,7 @@ sub new {
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# Note that the window was already closed, so a pending update will not be executed.
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$self->{already_closed} = 1;
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$self->EndModal(wxID_CANCEL);
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#=============================================================================================================================
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$self->{canvas}->Destroy;
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#=============================================================================================================================
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$self->Destroy();
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});
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@ -261,21 +248,11 @@ sub _update {
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$expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset });
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
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Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
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# $self->{canvas}->SetCuttingPlane(
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# $self->{cut_options}{z},
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# [@expolygons],
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# );
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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}
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}
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@ -10,9 +10,7 @@ use File::Basename qw(basename);
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use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
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wxTheApp);
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use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
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#==============================================================================================================================
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use List::Util qw(max);
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#==============================================================================================================================
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use base 'Wx::Panel';
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use constant ICON_OBJECT => 0;
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@ -153,7 +151,6 @@ sub new {
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my $canvas;
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
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Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
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Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
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@ -163,24 +160,10 @@ sub new {
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Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->enable_picking(1);
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# $canvas->select_by('volume');
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# $canvas->on_select(sub {
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# my ($volume_idx) = @_;
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# # convert scene volume to model object volume
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# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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# });
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# $canvas->load_object($self->{model_object}, undef, undef, [0]);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,700]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
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Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
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# $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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#==============================================================================================================================
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}
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$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
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@ -280,10 +263,7 @@ sub selection_changed {
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# deselect all meshes
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
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# $_->set_selected(0) for @{$self->{canvas}->volumes};
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#==============================================================================================================================
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}
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# disable things as if nothing is selected
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@ -311,10 +291,7 @@ sub selection_changed {
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if ($itemData->{type} eq 'volume') {
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# select volume in 3D preview
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
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# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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}
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$self->{btn_delete}->Enable;
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$self->{btn_split}->Enable;
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@ -357,10 +334,7 @@ sub selection_changed {
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$self->{settings_panel}->enable;
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
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# $self->{canvas}->Render if $self->{canvas};
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#==============================================================================================================================
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}
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sub on_btn_load {
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@ -456,10 +430,7 @@ sub on_btn_move_up {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_up($volume_id)) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
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# $self->{canvas}->volumes->move_volume_up($volume_id);
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#==============================================================================================================================
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id - 1);
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}
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@ -472,10 +443,7 @@ sub on_btn_move_down {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_down($volume_id)) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
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# $self->{canvas}->volumes->move_volume_down($volume_id);
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#==============================================================================================================================
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id + 1);
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}
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@ -520,18 +488,11 @@ sub _parts_changed {
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$self->reload_tree;
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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# $self->{canvas}->zoom_to_volumes;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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}
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}
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@ -551,12 +512,10 @@ sub CanClose {
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return ! Slic3r::GUI::catch_error($self);
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}
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#=============================================================================================================================
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sub Destroy {
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my ($self) = @_;
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$self->{canvas}->Destroy if ($self->{canvas});
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}
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#=============================================================================================================================
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sub PartsChanged {
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my ($self) = @_;
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@ -572,29 +531,18 @@ sub _update_canvas {
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my ($self) = @_;
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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#==============================================================================================================================
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# restore selection, if any
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if (my $itemData = $self->get_selection) {
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if ($itemData->{type} eq 'volume') {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
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# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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}
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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}
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}
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@ -616,16 +564,10 @@ sub _update {
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$self->{parts_changed} = 1;
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my @objects = ();
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push @objects, $self->{model_object};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
|
||||
# $self->{canvas}->reset_objects;
|
||||
# $self->{canvas}->load_object($_, undef, [0]) for @objects;
|
||||
# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
|
||||
# $self->{canvas}->Render;
|
||||
#==============================================================================================================================
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
|
|
@ -36,9 +36,7 @@ sub new {
|
|||
wxTheApp->save_window_pos($self, "object_settings");
|
||||
|
||||
$self->EndModal(wxID_OK);
|
||||
#=============================================================================================================================
|
||||
$self->{parts}->Destroy;
|
||||
#=============================================================================================================================
|
||||
$self->Destroy;
|
||||
});
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue