mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	Partial perl code cleanup
This commit is contained in:
		
							parent
							
								
									c624d6bb0a
								
							
						
					
					
						commit
						52a7d7ed09
					
				
					 8 changed files with 2 additions and 270 deletions
				
			
		| 
						 | 
				
			
			@ -90,10 +90,8 @@ sub new {
 | 
			
		|||
        # Save the slic3r.ini. Usually the ini file is saved from "on idle" callback,
 | 
			
		||||
        # but in rare cases it may not have been called yet.
 | 
			
		||||
        wxTheApp->{app_config}->save;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $self->{plater}->{print} = undef if($self->{plater});
 | 
			
		||||
        Slic3r::GUI::_3DScene::remove_all_canvases();
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        # propagate event
 | 
			
		||||
        $event->Skip;
 | 
			
		||||
    });
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -78,28 +78,19 @@ sub new {
 | 
			
		|||
    my $on_select_object = sub {
 | 
			
		||||
        my ($obj_idx) = @_;
 | 
			
		||||
        # Ignore the special objects (the wipe tower proxy and such).
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
 | 
			
		||||
#        $self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    };
 | 
			
		||||
    my $on_double_click = sub {
 | 
			
		||||
        $self->object_settings_dialog if $self->selected_object;
 | 
			
		||||
    };
 | 
			
		||||
    my $on_right_click = sub {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        my ($canvas, $click_pos_x, $click_pos_y) = @_;
 | 
			
		||||
#        my ($canvas, $click_pos) = @_;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
 | 
			
		||||
        my ($obj_idx, $object) = $self->selected_object;
 | 
			
		||||
        return if !defined $obj_idx;
 | 
			
		||||
        
 | 
			
		||||
        my $menu = $self->object_menu;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $canvas->PopupMenu($menu, $click_pos_x, $click_pos_y);
 | 
			
		||||
#        $canvas->PopupMenu($menu, $click_pos);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $menu->Destroy;
 | 
			
		||||
    };
 | 
			
		||||
    my $on_instances_moved = sub {
 | 
			
		||||
| 
						 | 
				
			
			@ -119,7 +110,6 @@ sub new {
 | 
			
		|||
    if ($Slic3r::GUI::have_OpenGL) {
 | 
			
		||||
        $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
 | 
			
		||||
        $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D'));
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object);
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
 | 
			
		||||
| 
						 | 
				
			
			@ -154,41 +144,6 @@ sub new {
 | 
			
		|||
        });
 | 
			
		||||
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
 | 
			
		||||
        
 | 
			
		||||
#        $self->{canvas3D}->set_on_select_object($on_select_object);
 | 
			
		||||
#        $self->{canvas3D}->set_on_double_click($on_double_click);
 | 
			
		||||
#        $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
 | 
			
		||||
#        $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
 | 
			
		||||
#        $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
 | 
			
		||||
#        $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
 | 
			
		||||
#        $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
 | 
			
		||||
#        $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
 | 
			
		||||
#        $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
 | 
			
		||||
#        $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
 | 
			
		||||
#        $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
 | 
			
		||||
#        $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
 | 
			
		||||
#        $self->{canvas3D}->use_plain_shader(1);
 | 
			
		||||
#
 | 
			
		||||
#        $self->{canvas3D}->set_on_wipe_tower_moved(sub {
 | 
			
		||||
#            my ($new_pos_3f) = @_;
 | 
			
		||||
#            my $cfg = Slic3r::Config->new;
 | 
			
		||||
#            $cfg->set('wipe_tower_x', $new_pos_3f->x);
 | 
			
		||||
#            $cfg->set('wipe_tower_y', $new_pos_3f->y);
 | 
			
		||||
#            $self->GetFrame->{options_tabs}{print}->load_config($cfg);
 | 
			
		||||
#        });
 | 
			
		||||
#        
 | 
			
		||||
#        $self->{canvas3D}->set_on_model_update(sub {
 | 
			
		||||
#            if (wxTheApp->{app_config}->get("background_processing")) {
 | 
			
		||||
#                $self->schedule_background_process;
 | 
			
		||||
#            } else {
 | 
			
		||||
#                # Hide the print info box, it is no more valid.
 | 
			
		||||
#                $self->{"print_info_box_show"}->(0);
 | 
			
		||||
#            }
 | 
			
		||||
#        });
 | 
			
		||||
#        $self->{canvas3D}->on_viewport_changed(sub {
 | 
			
		||||
#            $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
 | 
			
		||||
#        });
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # Initialize 2D preview canvas
 | 
			
		||||
| 
						 | 
				
			
			@ -202,13 +157,8 @@ sub new {
 | 
			
		|||
    # Initialize 3D toolpaths preview
 | 
			
		||||
    if ($Slic3r::GUI::have_OpenGL) {
 | 
			
		||||
        $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
 | 
			
		||||
#        $self->{preview3D}->canvas->on_viewport_changed(sub {
 | 
			
		||||
#            $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
 | 
			
		||||
#        });
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
 | 
			
		||||
        $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -223,21 +173,14 @@ sub new {
 | 
			
		|||
        my $preview = $self->{preview_notebook}->GetCurrentPage;
 | 
			
		||||
        if ($preview == $self->{preview3D})
 | 
			
		||||
        {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
 | 
			
		||||
            Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
 | 
			
		||||
#            $self->{preview3D}->canvas->set_legend_enabled(1);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{preview3D}->load_print(1);
 | 
			
		||||
        } else {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0);
 | 
			
		||||
#            $self->{preview3D}->canvas->set_legend_enabled(0);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        if ($preview == $self->{canvas3D}) {
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
 | 
			
		||||
| 
						 | 
				
			
			@ -246,13 +189,9 @@ sub new {
 | 
			
		|||
                Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
 | 
			
		||||
                Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
 | 
			
		||||
            }            
 | 
			
		||||
        } else {
 | 
			
		||||
            $preview->OnActivate if $preview->can('OnActivate');        
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $preview->OnActivate if $preview->can('OnActivate');        
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        }
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    });
 | 
			
		||||
    
 | 
			
		||||
    # toolbar for object manipulation
 | 
			
		||||
| 
						 | 
				
			
			@ -389,10 +328,7 @@ sub new {
 | 
			
		|||
        EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
 | 
			
		||||
        EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
 | 
			
		||||
        EVT_TOOL($self, TB_LAYER_EDITING, sub {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
 | 
			
		||||
#            my $state = $self->{canvas3D}->layer_editing_enabled;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
 | 
			
		||||
            $self->on_layer_editing_toggled(! $state);
 | 
			
		||||
        });
 | 
			
		||||
| 
						 | 
				
			
			@ -447,18 +383,11 @@ sub new {
 | 
			
		|||
    
 | 
			
		||||
    $self->{canvas}->update_bed_size;
 | 
			
		||||
    if ($self->{canvas3D}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
 | 
			
		||||
        Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
 | 
			
		||||
#        $self->{canvas3D}->update_bed_size;
 | 
			
		||||
#        $self->{canvas3D}->zoom_to_bed;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    if ($self->{preview3D}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
 | 
			
		||||
#        $self->{preview3D}->set_bed_shape($self->{config}->bed_shape);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    $self->update;
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			@ -675,12 +604,8 @@ sub _on_select_preset {
 | 
			
		|||
 | 
			
		||||
sub on_layer_editing_toggled {
 | 
			
		||||
    my ($self, $new_state) = @_;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
 | 
			
		||||
    if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
 | 
			
		||||
#    $self->{canvas3D}->layer_editing_enabled($new_state);
 | 
			
		||||
#    if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        # Initialization of the OpenGL shaders failed. Disable the tool.
 | 
			
		||||
        if ($self->{htoolbar}) {
 | 
			
		||||
            $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
 | 
			
		||||
| 
						 | 
				
			
			@ -914,10 +839,7 @@ sub load_model_objects {
 | 
			
		|||
    $self->update;
 | 
			
		||||
    
 | 
			
		||||
    # zoom to objects
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
 | 
			
		||||
#    $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    
 | 
			
		||||
    $self->{list}->Update;
 | 
			
		||||
    $self->{list}->Select($obj_idx[-1], 1);
 | 
			
		||||
| 
						 | 
				
			
			@ -1308,12 +1230,7 @@ sub async_apply_config {
 | 
			
		|||
    my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
 | 
			
		||||
 | 
			
		||||
    # Just redraw the 3D canvas without reloading the scene.
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
#    $self->{canvas3D}->Refresh if ($invalidated && Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}));
 | 
			
		||||
    $self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
 | 
			
		||||
##    $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled);
 | 
			
		||||
#    $self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
 | 
			
		||||
    # Hide the slicing results if the current slicing status is no more valid.    
 | 
			
		||||
    $self->{"print_info_box_show"}->(0) if $invalidated;
 | 
			
		||||
| 
						 | 
				
			
			@ -1818,12 +1735,9 @@ sub update {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    $self->{canvas}->reload_scene if $self->{canvas};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    my $selections = $self->collect_selections;
 | 
			
		||||
    Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
 | 
			
		||||
    Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
 | 
			
		||||
#    $self->{canvas3D}->reload_scene if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
 | 
			
		||||
    $self->{preview3D}->reload_print if $self->{preview3D};
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1878,13 +1792,8 @@ sub on_config_change {
 | 
			
		|||
        $self->{config}->set($opt_key, $config->get($opt_key));
 | 
			
		||||
        if ($opt_key eq 'bed_shape') {
 | 
			
		||||
            $self->{canvas}->update_bed_size;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
 | 
			
		||||
#            $self->{canvas3D}->update_bed_size if $self->{canvas3D};
 | 
			
		||||
#            $self->{preview3D}->set_bed_shape($self->{config}->bed_shape)
 | 
			
		||||
#                if $self->{preview3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $update_scheduled = 1;
 | 
			
		||||
        } elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
 | 
			
		||||
            $update_scheduled = 1;
 | 
			
		||||
| 
						 | 
				
			
			@ -1903,16 +1812,10 @@ sub on_config_change {
 | 
			
		|||
                    $self->{"btn_layer_editing"}->Disable;
 | 
			
		||||
                    $self->{"btn_layer_editing"}->SetValue(0);
 | 
			
		||||
                }
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
 | 
			
		||||
#                $self->{canvas3D}->layer_editing_enabled(0);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                $self->{canvas3D}->Refresh;
 | 
			
		||||
                $self->{canvas3D}->Update;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            } elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
 | 
			
		||||
#            } elsif ($self->{canvas3D}->layer_editing_allowed) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                # Want to allow the layer editing, but do it only if the OpenGL supports it.
 | 
			
		||||
                if ($self->{htoolbar}) {
 | 
			
		||||
                    $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
 | 
			
		||||
| 
						 | 
				
			
			@ -1944,12 +1847,8 @@ sub list_item_deselected {
 | 
			
		|||
    if ($self->{list}->GetFirstSelected == -1) {
 | 
			
		||||
        $self->select_object(undef);
 | 
			
		||||
        $self->{canvas}->Refresh;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
 | 
			
		||||
        Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
 | 
			
		||||
#        $self->{canvas3D}->deselect_volumes if $self->{canvas3D};
 | 
			
		||||
#        $self->{canvas3D}->Render if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    undef $self->{_lecursor};
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1961,19 +1860,14 @@ sub list_item_selected {
 | 
			
		|||
    my $obj_idx = $event->GetIndex;
 | 
			
		||||
    $self->select_object($obj_idx);
 | 
			
		||||
    $self->{canvas}->Refresh;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    if ($self->{canvas3D}) {
 | 
			
		||||
        my $selections = $self->collect_selections;
 | 
			
		||||
        Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
 | 
			
		||||
        Slic3r::GUI::_3DScene::render($self->{canvas3D});
 | 
			
		||||
    }
 | 
			
		||||
#    $self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
 | 
			
		||||
#    $self->{canvas3D}->Render if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    undef $self->{_lecursor};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
sub collect_selections {
 | 
			
		||||
    my ($self) = @_;
 | 
			
		||||
    my $selections = [];
 | 
			
		||||
| 
						 | 
				
			
			@ -1982,7 +1876,6 @@ sub collect_selections {
 | 
			
		|||
    }            
 | 
			
		||||
    return $selections;
 | 
			
		||||
}
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
 | 
			
		||||
sub list_item_activated {
 | 
			
		||||
    my ($self, $event, $obj_idx) = @_;
 | 
			
		||||
| 
						 | 
				
			
			@ -2040,10 +1933,7 @@ sub object_cut_dialog {
 | 
			
		|||
	    $self->remove($obj_idx);
 | 
			
		||||
	    $self->load_model_objects(grep defined($_), @new_objects);
 | 
			
		||||
	    $self->arrange;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
 | 
			
		||||
#        $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2079,12 +1969,9 @@ sub object_settings_dialog {
 | 
			
		|||
        $self->{print}->reload_object($obj_idx);
 | 
			
		||||
        $self->schedule_background_process;
 | 
			
		||||
        $self->{canvas}->reload_scene if $self->{canvas};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        my $selections = $self->collect_selections;
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
 | 
			
		||||
        Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
 | 
			
		||||
#        $self->{canvas3D}->reload_scene if $self->{canvas3D};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    } else {
 | 
			
		||||
        $self->resume_background_process;
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -2097,10 +1984,7 @@ sub object_list_changed {
 | 
			
		|||
        
 | 
			
		||||
    # Enable/disable buttons depending on whether there are any objects on the platter.
 | 
			
		||||
    my $have_objects = @{$self->{objects}} ? 1 : 0;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D});
 | 
			
		||||
#    my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    if ($self->{htoolbar}) {
 | 
			
		||||
        # On OSX or Linux
 | 
			
		||||
        $self->{htoolbar}->EnableTool($_, $have_objects)
 | 
			
		||||
| 
						 | 
				
			
			@ -2115,10 +1999,7 @@ sub object_list_changed {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
 | 
			
		||||
#    my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable';
 | 
			
		||||
    $self->{"btn_$_"}->$method
 | 
			
		||||
        for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
 | 
			
		||||
| 
						 | 
				
			
			@ -2333,19 +2214,11 @@ sub select_view {
 | 
			
		|||
    my $idx_page = $self->{preview_notebook}->GetSelection;
 | 
			
		||||
    my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
 | 
			
		||||
    if ($page eq L('Preview')) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
 | 
			
		||||
#        $self->{preview3D}->canvas->select_view($direction);
 | 
			
		||||
#        $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    } else {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
 | 
			
		||||
#        $self->{canvas3D}->select_view($direction);
 | 
			
		||||
#        $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -222,10 +222,7 @@ sub mouse_event {
 | 
			
		|||
                        ];
 | 
			
		||||
                        $self->{drag_object} = [ $obj_idx, $instance_idx ];
 | 
			
		||||
                    } elsif ($event->RightDown) {
 | 
			
		||||
#=======================================================================================================================================
 | 
			
		||||
                        $self->{on_right_click}->($pos->x, $pos->y);
 | 
			
		||||
#                        $self->{on_right_click}->($pos);
 | 
			
		||||
#=======================================================================================================================================                    
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
                    last OBJECTS;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,10 +24,7 @@ sub new {
 | 
			
		|||
 | 
			
		||||
    # init GUI elements
 | 
			
		||||
    my $canvas = Slic3r::GUI::3DScene->new($self);
 | 
			
		||||
#===================================================================================================================================        
 | 
			
		||||
    Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
 | 
			
		||||
#    $canvas->use_plain_shader(1);
 | 
			
		||||
#===================================================================================================================================        
 | 
			
		||||
    $self->canvas($canvas);
 | 
			
		||||
    my $slider_low = Wx::Slider->new(
 | 
			
		||||
        $self, -1,
 | 
			
		||||
| 
						 | 
				
			
			@ -281,10 +278,7 @@ sub new {
 | 
			
		|||
sub reload_print {
 | 
			
		||||
    my ($self, $force) = @_;
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
 | 
			
		||||
#    $self->canvas->reset_objects;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    $self->_loaded(0);
 | 
			
		||||
 | 
			
		||||
    if (! $self->IsShown && ! $force) {
 | 
			
		||||
| 
						 | 
				
			
			@ -310,10 +304,7 @@ sub refresh_print {
 | 
			
		|||
sub reset_gcode_preview_data {
 | 
			
		||||
    my ($self) = @_;
 | 
			
		||||
    $self->gcode_preview_data->reset;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::reset_legend_texture();
 | 
			
		||||
#    $self->canvas->reset_legend_texture();
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
sub load_print {
 | 
			
		||||
| 
						 | 
				
			
			@ -338,10 +329,7 @@ sub load_print {
 | 
			
		|||
 | 
			
		||||
    if ($n_layers == 0) {
 | 
			
		||||
        $self->reset_sliders;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::reset_legend_texture();
 | 
			
		||||
#        $self->canvas->reset_legend_texture();
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $self->canvas->Refresh;  # clears canvas
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -376,42 +364,25 @@ sub load_print {
 | 
			
		|||
 | 
			
		||||
        if ($self->gcode_preview_data->empty) {
 | 
			
		||||
            # load skirt and brim
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
 | 
			
		||||
            Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
 | 
			
		||||
            Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
 | 
			
		||||
#            $self->canvas->load_print_toolpaths($self->print, \@colors);
 | 
			
		||||
#            $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);        
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            foreach my $object (@{$self->print->objects}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
 | 
			
		||||
#                $self->canvas->load_print_object_toolpaths($object, \@colors);            
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                # Show the objects in very transparent color.
 | 
			
		||||
                #my @volume_ids = $self->canvas->load_object($object->model_object);
 | 
			
		||||
                #$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
 | 
			
		||||
            }
 | 
			
		||||
            $self->show_hide_ui_elements('simple');
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::reset_legend_texture();
 | 
			
		||||
#            $self->canvas->reset_legend_texture();
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        } else {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
 | 
			
		||||
            Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
 | 
			
		||||
#            $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
 | 
			
		||||
#            $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->show_hide_ui_elements('full');
 | 
			
		||||
 | 
			
		||||
            # recalculates zs and update sliders accordingly
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
 | 
			
		||||
#            $self->{layers_z} = $self->canvas->get_current_print_zs(1);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $n_layers = scalar(@{$self->{layers_z}});            
 | 
			
		||||
            if ($n_layers == 0) {
 | 
			
		||||
                # all layers filtered out
 | 
			
		||||
| 
						 | 
				
			
			@ -497,10 +468,7 @@ sub set_z_range
 | 
			
		|||
    $self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
 | 
			
		||||
    $self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
 | 
			
		||||
    
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
 | 
			
		||||
#    my $layers_z = $self->canvas->get_current_print_zs(0);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
 | 
			
		||||
        if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
 | 
			
		||||
            $self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
 | 
			
		||||
| 
						 | 
				
			
			@ -514,10 +482,7 @@ sub set_z_range
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
 | 
			
		||||
#    $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    $self->canvas->Refresh if $self->IsShown;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -547,13 +512,6 @@ sub set_z_idx_high
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
#sub set_bed_shape {
 | 
			
		||||
#    my ($self, $bed_shape) = @_;
 | 
			
		||||
#    $self->canvas->set_bed_shape($bed_shape);
 | 
			
		||||
#}
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
 | 
			
		||||
sub set_number_extruders {
 | 
			
		||||
    my ($self, $number_extruders) = @_;
 | 
			
		||||
    if ($self->{number_extruders} != $number_extruders) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -9,9 +9,7 @@ use utf8;
 | 
			
		|||
use Slic3r::Geometry qw(PI X);
 | 
			
		||||
use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
 | 
			
		||||
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
use List::Util qw(max);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
use base 'Wx::Dialog';
 | 
			
		||||
 | 
			
		||||
sub new {
 | 
			
		||||
| 
						 | 
				
			
			@ -115,20 +113,13 @@ sub new {
 | 
			
		|||
    my $canvas;
 | 
			
		||||
    if ($Slic3r::GUI::have_OpenGL) {
 | 
			
		||||
        $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
 | 
			
		||||
        
 | 
			
		||||
#        $canvas->load_object($self->{model_object}, undef, undef, [0]);
 | 
			
		||||
#        $canvas->set_auto_bed_shape;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $canvas->SetSize([500,500]);
 | 
			
		||||
        $canvas->SetMinSize($canvas->GetSize);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config});
 | 
			
		||||
        Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
 | 
			
		||||
| 
						 | 
				
			
			@ -157,9 +148,7 @@ sub new {
 | 
			
		|||
        # Note that the window was already closed, so a pending update will not be executed.
 | 
			
		||||
        $self->{already_closed} = 1;
 | 
			
		||||
        $self->EndModal(wxID_OK);
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->{canvas}->Destroy;
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->Destroy();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -167,9 +156,7 @@ sub new {
 | 
			
		|||
        # Note that the window was already closed, so a pending update will not be executed.
 | 
			
		||||
        $self->{already_closed} = 1;
 | 
			
		||||
        $self->EndModal(wxID_CANCEL);
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->{canvas}->Destroy;
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->Destroy();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -261,21 +248,11 @@ sub _update {
 | 
			
		|||
                $expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset });
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
 | 
			
		||||
            Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
 | 
			
		||||
            Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
 | 
			
		||||
            Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
 | 
			
		||||
            Slic3r::GUI::_3DScene::render($self->{canvas});
 | 
			
		||||
#            $self->{canvas}->reset_objects;
 | 
			
		||||
#            $self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
 | 
			
		||||
#            $self->{canvas}->SetCuttingPlane(
 | 
			
		||||
#                $self->{cut_options}{z},
 | 
			
		||||
#                [@expolygons],
 | 
			
		||||
#            );
 | 
			
		||||
#            $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
 | 
			
		||||
#            $self->{canvas}->Render;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,9 +10,7 @@ use File::Basename qw(basename);
 | 
			
		|||
use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
 | 
			
		||||
    wxTheApp);
 | 
			
		||||
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
use List::Util qw(max);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
use base 'Wx::Panel';
 | 
			
		||||
 | 
			
		||||
use constant ICON_OBJECT        => 0;
 | 
			
		||||
| 
						 | 
				
			
			@ -153,7 +151,6 @@ sub new {
 | 
			
		|||
    my $canvas;
 | 
			
		||||
    if ($Slic3r::GUI::have_OpenGL) {
 | 
			
		||||
        $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
 | 
			
		||||
        Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
 | 
			
		||||
| 
						 | 
				
			
			@ -163,24 +160,10 @@ sub new {
 | 
			
		|||
        Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
 | 
			
		||||
        
 | 
			
		||||
#        $canvas->enable_picking(1);
 | 
			
		||||
#        $canvas->select_by('volume');
 | 
			
		||||
#        $canvas->on_select(sub {
 | 
			
		||||
#            my ($volume_idx) = @_;
 | 
			
		||||
#            # convert scene volume to model object volume
 | 
			
		||||
#            $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
 | 
			
		||||
#        });
 | 
			
		||||
#        $canvas->load_object($self->{model_object}, undef, undef, [0]);
 | 
			
		||||
#        $canvas->set_auto_bed_shape;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        $canvas->SetSize([500,700]);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
 | 
			
		||||
        Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
 | 
			
		||||
        Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
 | 
			
		||||
#        $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
 | 
			
		||||
| 
						 | 
				
			
			@ -280,10 +263,7 @@ sub selection_changed {
 | 
			
		|||
    
 | 
			
		||||
    # deselect all meshes
 | 
			
		||||
    if ($self->{canvas}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
 | 
			
		||||
#        $_->set_selected(0) for @{$self->{canvas}->volumes};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # disable things as if nothing is selected
 | 
			
		||||
| 
						 | 
				
			
			@ -311,10 +291,7 @@ sub selection_changed {
 | 
			
		|||
        if ($itemData->{type} eq 'volume') {
 | 
			
		||||
            # select volume in 3D preview
 | 
			
		||||
            if ($self->{canvas}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
 | 
			
		||||
#                $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            }
 | 
			
		||||
            $self->{btn_delete}->Enable;
 | 
			
		||||
            $self->{btn_split}->Enable;
 | 
			
		||||
| 
						 | 
				
			
			@ -357,10 +334,7 @@ sub selection_changed {
 | 
			
		|||
        $self->{settings_panel}->enable;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
 | 
			
		||||
#    $self->{canvas}->Render if $self->{canvas};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
sub on_btn_load {
 | 
			
		||||
| 
						 | 
				
			
			@ -456,10 +430,7 @@ sub on_btn_move_up {
 | 
			
		|||
    if ($itemData && $itemData->{type} eq 'volume') {
 | 
			
		||||
        my $volume_id = $itemData->{volume_id};
 | 
			
		||||
        if ($self->{model_object}->move_volume_up($volume_id)) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
 | 
			
		||||
#            $self->{canvas}->volumes->move_volume_up($volume_id);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{parts_changed} = 1;
 | 
			
		||||
            $self->reload_tree($volume_id - 1);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -472,10 +443,7 @@ sub on_btn_move_down {
 | 
			
		|||
    if ($itemData && $itemData->{type} eq 'volume') {
 | 
			
		||||
        my $volume_id = $itemData->{volume_id};
 | 
			
		||||
        if ($self->{model_object}->move_volume_down($volume_id)) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
 | 
			
		||||
#            $self->{canvas}->volumes->move_volume_down($volume_id);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            $self->{parts_changed} = 1;
 | 
			
		||||
            $self->reload_tree($volume_id + 1);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -520,18 +488,11 @@ sub _parts_changed {
 | 
			
		|||
    
 | 
			
		||||
    $self->reload_tree;
 | 
			
		||||
    if ($self->{canvas}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
 | 
			
		||||
        Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
 | 
			
		||||
        Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
 | 
			
		||||
        Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
 | 
			
		||||
        Slic3r::GUI::_3DScene::render($self->{canvas});        
 | 
			
		||||
#        $self->{canvas}->reset_objects;
 | 
			
		||||
#        $self->{canvas}->load_object($self->{model_object});
 | 
			
		||||
#        $self->{canvas}->zoom_to_volumes;
 | 
			
		||||
#        $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
 | 
			
		||||
#        $self->{canvas}->Render;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -551,12 +512,10 @@ sub CanClose {
 | 
			
		|||
    return ! Slic3r::GUI::catch_error($self);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
sub Destroy {
 | 
			
		||||
    my ($self) = @_;
 | 
			
		||||
    $self->{canvas}->Destroy if ($self->{canvas});
 | 
			
		||||
}
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
 | 
			
		||||
sub PartsChanged {
 | 
			
		||||
    my ($self) = @_;
 | 
			
		||||
| 
						 | 
				
			
			@ -572,29 +531,18 @@ sub _update_canvas {
 | 
			
		|||
    my ($self) = @_;
 | 
			
		||||
    
 | 
			
		||||
    if ($self->{canvas}) {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
 | 
			
		||||
        Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
 | 
			
		||||
#        $self->{canvas}->reset_objects;
 | 
			
		||||
#        $self->{canvas}->load_object($self->{model_object});
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
 | 
			
		||||
        # restore selection, if any
 | 
			
		||||
        if (my $itemData = $self->get_selection) {
 | 
			
		||||
            if ($itemData->{type} eq 'volume') {
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
                Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
 | 
			
		||||
#                $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
        Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
 | 
			
		||||
        Slic3r::GUI::_3DScene::render($self->{canvas});
 | 
			
		||||
#        $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
 | 
			
		||||
#        $self->{canvas}->Render;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -616,16 +564,10 @@ sub _update {
 | 
			
		|||
    $self->{parts_changed} = 1;
 | 
			
		||||
    my @objects = ();
 | 
			
		||||
    push @objects, $self->{model_object};
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
    Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
 | 
			
		||||
    Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
 | 
			
		||||
    Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
 | 
			
		||||
    Slic3r::GUI::_3DScene::render($self->{canvas});
 | 
			
		||||
#    $self->{canvas}->reset_objects;
 | 
			
		||||
#    $self->{canvas}->load_object($_, undef, [0]) for @objects;
 | 
			
		||||
#    $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
 | 
			
		||||
#    $self->{canvas}->Render;
 | 
			
		||||
#==============================================================================================================================
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
1;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,9 +36,7 @@ sub new {
 | 
			
		|||
        wxTheApp->save_window_pos($self, "object_settings");
 | 
			
		||||
        
 | 
			
		||||
        $self->EndModal(wxID_OK);
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->{parts}->Destroy;
 | 
			
		||||
#=============================================================================================================================        
 | 
			
		||||
        $self->Destroy;
 | 
			
		||||
    });
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue