Use triangle removal only for visualized mesh

This commit is contained in:
tamasmeszaros 2021-01-04 14:12:40 +01:00
parent 82954ba715
commit 527e675294
4 changed files with 18 additions and 3 deletions

View file

@ -324,4 +324,9 @@ void hollow_mesh(TriangleMesh &mesh, const Interior &interior, int flags)
mesh.require_shared_vertices();
}
void remove_inside_triangles(TriangleMesh &mesh, const Interior &interior)
{
}
}} // namespace Slic3r::sla

View file

@ -81,6 +81,8 @@ void hollow_mesh(TriangleMesh &mesh, const HollowingConfig &cfg, int flags = 0);
// Hollowing prepared in "interior", merge with original mesh
void hollow_mesh(TriangleMesh &mesh, const Interior &interior, int flags = 0);
void remove_inside_triangles(TriangleMesh &mesh, const Interior &interior);
void cut_drainholes(std::vector<ExPolygons> & obj_slices,
const std::vector<float> &slicegrid,
float closing_radius,