mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool.
This commit is contained in:
parent
977ffe556d
commit
51b94f4747
5 changed files with 519 additions and 107 deletions
|
@ -194,10 +194,10 @@ void GLGizmoPainterBase::render_cursor() const
|
|||
if (m_rr.mesh_id == -1)
|
||||
return;
|
||||
|
||||
if (!m_seed_fill_enabled) {
|
||||
if (m_tool_type == ToolType::BRUSH) {
|
||||
if (m_cursor_type == TriangleSelector::SPHERE)
|
||||
render_cursor_sphere(trafo_matrices[m_rr.mesh_id]);
|
||||
else
|
||||
else if (m_cursor_type == TriangleSelector::CIRCLE)
|
||||
render_cursor_circle();
|
||||
}
|
||||
}
|
||||
|
@ -307,11 +307,19 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
return true;
|
||||
}
|
||||
else if (alt_down) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
if (m_tool_type == ToolType::BRUSH) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
} else if (m_tool_type == ToolType::SEED_FILL) {
|
||||
m_seed_fill_angle = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_seed_fill_angle - SeedFillAngleStep, SeedFillAngleMin)
|
||||
: std::min(m_seed_fill_angle + SeedFillAngleStep, SeedFillAngleMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -396,10 +404,10 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
|
||||
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
||||
if (m_seed_fill_enabled) {
|
||||
if (m_tool_type == ToolType::SEED_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)) {
|
||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_apply_on_triangles(new_state);
|
||||
m_seed_fill_last_mesh_id = -1;
|
||||
} else
|
||||
} else if (m_tool_type == ToolType::BRUSH)
|
||||
m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
|
||||
new_state, trafo_matrix, m_triangle_splitting_enabled);
|
||||
|
||||
|
@ -410,7 +418,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::Moving && m_seed_fill_enabled) {
|
||||
if (action == SLAGizmoEventType::Moving && (m_tool_type == ToolType::SEED_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER))) {
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
|
@ -450,7 +458,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
seed_fill_unselect_all();
|
||||
|
||||
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle);
|
||||
if (m_tool_type == ToolType::SEED_FILL)
|
||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle);
|
||||
else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
|
||||
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false);
|
||||
else if (m_tool_type == ToolType::BUCKET_FILL)
|
||||
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), true);
|
||||
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
|
||||
m_seed_fill_last_mesh_id = m_rr.mesh_id;
|
||||
return true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue