Improved handling of loading invalid .gcode files

This commit is contained in:
enricoturri1966 2020-11-02 11:59:37 +01:00
parent 38e883a66e
commit 516db43b20
3 changed files with 17 additions and 4 deletions

View file

@ -1407,8 +1407,8 @@ bool PlaterDropTarget::OnDropFiles(wxCoord x, wxCoord y, const wxArrayString &fi
return false;
}
else if (paths.size() == 1) {
plater->load_gcode(from_path(paths.front()));
return true;
plater->load_gcode(from_path(paths.front()));
return true;
}
return false;
}
@ -4728,6 +4728,10 @@ void Plater::load_gcode(const wxString& filename)
// show results
p->preview->reload_print(false);
p->preview->get_canvas3d()->zoom_to_gcode();
if (p->preview->get_canvas3d()->get_gcode_layers_zs().empty())
wxMessageDialog(this, _L("The selected file") + ":\n" + filename + "\n" + _L("does not contain valid gcode."),
wxString(GCODEVIEWER_APP_NAME) + " - " + _L("Error while loading .gcode file"), wxCLOSE | wxICON_WARNING | wxCENTRE).ShowModal();
}
void Plater::refresh_print()