Merge remote-tracking branch 'origin/master' into feature_slice_to_png

# Conflicts:
#	xs/CMakeLists.txt
This commit is contained in:
tamasmeszaros 2018-08-09 10:53:27 +02:00
commit 5164bec8ce
85 changed files with 8626 additions and 4454 deletions

View file

@ -116,6 +116,7 @@ sub new {
wxTheApp->{app_config}->save;
$self->{plater}->{print} = undef if($self->{plater});
Slic3r::GUI::_3DScene::remove_all_canvases();
Slic3r::GUI::deregister_on_request_update_callback();
# propagate event
$event->Skip;
});

View file

@ -128,8 +128,8 @@ sub new {
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
$object->transform_thumbnail($self->{model}, $obj_idx);
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
# $object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
@ -144,7 +144,7 @@ sub new {
my ($angle_z) = @_;
$self->rotate(rad2deg($angle_z), Z, 'absolute');
};
# callback to update object's geometry info while using gizmos
my $on_update_geometry_info = sub {
my ($size_x, $size_y, $size_z, $scale_factor) = @_;
@ -202,19 +202,22 @@ sub new {
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
}
Slic3r::GUI::register_on_request_update_callback(sub { $self->schedule_background_process; });
# Initialize 2D preview canvas
$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
$self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
$self->{canvas}->on_select_object($on_select_object);
$self->{canvas}->on_double_click($on_double_click);
$self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
$self->{canvas}->on_instances_moved($on_instances_moved);
# # Initialize 2D preview canvas
# $self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
# $self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
# $self->{canvas}->on_select_object($on_select_object);
# $self->{canvas}->on_double_click($on_double_click);
# $self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
# $self->{canvas}->on_instances_moved($on_instances_moved);
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
@ -312,6 +315,9 @@ sub new {
my ($list, $event) = @_;
if ($event->GetKeyCode == WXK_TAB) {
$list->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward);
} elsif ($event->GetKeyCode == WXK_DELETE ||
($event->GetKeyCode == WXK_BACK && &Wx::wxMAC) ) {
$self->remove;
} else {
$event->Skip;
}
@ -401,7 +407,8 @@ sub new {
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
for grep defined($_),
$self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
$self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
# $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
my ($self, $event) = @_;
@ -432,7 +439,7 @@ sub new {
});
}
$self->{canvas}->update_bed_size;
# $self->{canvas}->update_bed_size;
if ($self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
@ -847,8 +854,8 @@ sub load_model_objects {
$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
$self->reset_thumbnail($obj_idx);
# $self->reset_thumbnail($obj_idx);
}
$self->arrange if $need_arrange;
$self->update;
@ -1057,7 +1064,7 @@ sub rotate {
$inst->set_rotation($rotation);
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
}
$object->transform_thumbnail($self->{model}, $obj_idx);
# $object->transform_thumbnail($self->{model}, $obj_idx);
} else {
# rotation around X and Y needs to be performed on mesh
# so we first apply any Z rotation
@ -1067,9 +1074,9 @@ sub rotate {
}
$model_object->rotate(deg2rad($angle), $axis);
# realign object to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
# # realign object to Z = 0
# $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
}
# update print and start background processing
@ -1097,9 +1104,9 @@ sub mirror {
$model_object->mirror($axis);
# realign object to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
# # realign object to Z = 0
# $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
# update print and start background processing
$self->stop_background_process;
@ -1149,7 +1156,7 @@ sub changescale {
#FIXME Scale the layer height profile when $axis == Z?
#FIXME Scale the layer height ranges $axis == Z?
# object was already aligned to Z = 0, so no need to realign it
$self->reset_thumbnail($obj_idx);
# $self->reset_thumbnail($obj_idx);
} else {
my $scale;
if ($tosize) {
@ -1173,7 +1180,7 @@ sub changescale {
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
$object->transform_thumbnail($self->{model}, $obj_idx);
# $object->transform_thumbnail($self->{model}, $obj_idx);
}
# update print and start background processing
@ -1281,6 +1288,11 @@ sub async_apply_config {
$self->{gcode_preview_data}->reset;
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
# We also need to reload 3D scene because of the wipe tower preview box
if ($self->{config}->wipe_tower) {
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1) if $self->{canvas3D}
}
}
}
@ -1493,6 +1505,9 @@ sub on_process_completed {
return if $error;
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
# in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
# if we have an export filename, start a new thread for exporting G-code
if ($self->{export_gcode_output_file}) {
@ -1595,7 +1610,7 @@ sub print_info_box_show {
my ($self, $show) = @_;
my $scrolled_window_panel = $self->{scrolled_window_panel};
my $scrolled_window_sizer = $self->{scrolled_window_sizer};
return if $scrolled_window_sizer->IsShown(2) == $show;
return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show));
if ($show) {
my $print_info_sizer = $self->{print_info_sizer};
@ -1804,10 +1819,10 @@ sub _get_export_file {
return $output_file;
}
sub reset_thumbnail {
my ($self, $obj_idx) = @_;
$self->{objects}[$obj_idx]->thumbnail(undef);
}
#sub reset_thumbnail {
# my ($self, $obj_idx) = @_;
# $self->{objects}[$obj_idx]->thumbnail(undef);
#}
# this method gets called whenever print center is changed or the objects' bounding box changes
# (i.e. when an object is added/removed/moved/rotated/scaled)
@ -1831,7 +1846,9 @@ sub update {
$self->resume_background_process;
}
$self->{canvas}->reload_scene if $self->{canvas};
$self->print_info_box_show(0);
# $self->{canvas}->reload_scene if $self->{canvas};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
@ -1888,7 +1905,7 @@ sub on_config_change {
foreach my $opt_key (@{$self->{config}->diff($config)}) {
$self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') {
$self->{canvas}->update_bed_size;
# $self->{canvas}->update_bed_size;
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
$update_scheduled = 1;
@ -1948,7 +1965,7 @@ sub list_item_deselected {
$self->{_lecursor} = Wx::BusyCursor->new();
if ($self->{list}->GetFirstSelected == -1) {
$self->select_object(undef);
$self->{canvas}->Refresh;
# $self->{canvas}->Refresh;
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
}
@ -1961,7 +1978,7 @@ sub list_item_selected {
$self->{_lecursor} = Wx::BusyCursor->new();
my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
# $self->{canvas}->Refresh;
if ($self->{canvas3D}) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
@ -2058,19 +2075,19 @@ sub object_settings_dialog {
$self->pause_background_process;
$dlg->ShowModal;
# update thumbnail since parts may have changed
if ($dlg->PartsChanged) {
# recenter and re-align to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
}
# # update thumbnail since parts may have changed
# if ($dlg->PartsChanged) {
# # recenter and re-align to Z = 0
# $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
# }
# update print
if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {
$self->stop_background_process;
$self->{print}->reload_object($obj_idx);
$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
# $self->{canvas}->reload_scene if $self->{canvas};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
@ -2356,48 +2373,48 @@ package Slic3r::GUI::Plater::Object;
use Moo;
has 'name' => (is => 'rw', required => 1);
has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
has 'transformed_thumbnail' => (is => 'rw');
has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
#has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
#has 'transformed_thumbnail' => (is => 'rw');
#has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
has 'selected' => (is => 'rw', default => sub { 0 });
sub make_thumbnail {
my ($self, $model, $obj_idx) = @_;
# make method idempotent
$self->thumbnail->clear;
# raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
my $mesh = $model->objects->[$obj_idx]->raw_mesh;
#FIXME The "correct" variant could be extremely slow.
# if ($mesh->facets_count <= 5000) {
# # remove polygons with area <= 1mm
# my $area_threshold = Slic3r::Geometry::scale 1;
# $self->thumbnail->append(
# grep $_->area >= $area_threshold,
# @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
# );
# $self->thumbnail->simplify(0.5);
# } else {
my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
$self->thumbnail->append($convex_hull);
# }
return $self->thumbnail;
}
sub transform_thumbnail {
my ($self, $model, $obj_idx) = @_;
return unless defined $self->thumbnail;
my $model_object = $model->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
# the order of these transformations MUST be the same everywhere, including
# in Slic3r::Print->add_model_object()
my $t = $self->thumbnail->clone;
$t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
$t->scale($model_instance->scaling_factor);
$self->transformed_thumbnail($t);
}
#sub make_thumbnail {
# my ($self, $model, $obj_idx) = @_;
# # make method idempotent
# $self->thumbnail->clear;
# # raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
# my $mesh = $model->objects->[$obj_idx]->raw_mesh;
##FIXME The "correct" variant could be extremely slow.
## if ($mesh->facets_count <= 5000) {
## # remove polygons with area <= 1mm
## my $area_threshold = Slic3r::Geometry::scale 1;
## $self->thumbnail->append(
## grep $_->area >= $area_threshold,
## @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
## );
## $self->thumbnail->simplify(0.5);
## } else {
# my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
# $self->thumbnail->append($convex_hull);
## }
# return $self->thumbnail;
#}
#
#sub transform_thumbnail {
# my ($self, $model, $obj_idx) = @_;
#
# return unless defined $self->thumbnail;
#
# my $model_object = $model->objects->[$obj_idx];
# my $model_instance = $model_object->instances->[0];
#
# # the order of these transformations MUST be the same everywhere, including
# # in Slic3r::Print->add_model_object()
# my $t = $self->thumbnail->clone;
# $t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
# $t->scale($model_instance->scaling_factor);
#
# $self->transformed_thumbnail($t);
#}
1;

View file

@ -25,6 +25,7 @@ sub new {
# init GUI elements
my $canvas = Slic3r::GUI::3DScene->new($self);
Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
Slic3r::GUI::_3DScene::set_config($canvas, $config);
$self->canvas($canvas);
my $slider_low = Wx::Slider->new(
$self, -1,
@ -365,16 +366,8 @@ sub load_print {
if ($self->gcode_preview_data->empty) {
# load skirt and brim
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
foreach my $object (@{$self->print->objects}) {
Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
# Show the objects in very transparent color.
#my @volume_ids = $self->canvas->load_object($object->model_object);
#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
}
Slic3r::GUI::_3DScene::load_preview($self->canvas, \@colors);
$self->show_hide_ui_elements('simple');
Slic3r::GUI::_3DScene::reset_legend_texture();
} else {
$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);