mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 22:54:08 -06:00
Merge remote-tracking branch 'origin/master' into feature_slice_to_png
# Conflicts: # xs/CMakeLists.txt
This commit is contained in:
commit
5164bec8ce
85 changed files with 8626 additions and 4454 deletions
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@ -116,6 +116,7 @@ sub new {
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wxTheApp->{app_config}->save;
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$self->{plater}->{print} = undef if($self->{plater});
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Slic3r::GUI::_3DScene::remove_all_canvases();
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Slic3r::GUI::deregister_on_request_update_callback();
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# propagate event
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$event->Skip;
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});
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@ -128,8 +128,8 @@ sub new {
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}
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$_->set_scaling_factor($scale) for @{ $model_object->instances };
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$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
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$object->transform_thumbnail($self->{model}, $obj_idx);
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$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
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# $object->transform_thumbnail($self->{model}, $obj_idx);
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#update print and start background processing
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$self->{print}->add_model_object($model_object, $obj_idx);
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@ -144,7 +144,7 @@ sub new {
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my ($angle_z) = @_;
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$self->rotate(rad2deg($angle_z), Z, 'absolute');
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};
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# callback to update object's geometry info while using gizmos
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my $on_update_geometry_info = sub {
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my ($size_x, $size_y, $size_z, $scale_factor) = @_;
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@ -202,19 +202,22 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
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}
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Slic3r::GUI::register_on_request_update_callback(sub { $self->schedule_background_process; });
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# Initialize 2D preview canvas
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$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
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$self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
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$self->{canvas}->on_select_object($on_select_object);
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$self->{canvas}->on_double_click($on_double_click);
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$self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
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$self->{canvas}->on_instances_moved($on_instances_moved);
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# # Initialize 2D preview canvas
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# $self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
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# $self->{preview_notebook}->AddPage($self->{canvas}, L('2D'));
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# $self->{canvas}->on_select_object($on_select_object);
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# $self->{canvas}->on_double_click($on_double_click);
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# $self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
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# $self->{canvas}->on_instances_moved($on_instances_moved);
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# Initialize 3D toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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@ -312,6 +315,9 @@ sub new {
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my ($list, $event) = @_;
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if ($event->GetKeyCode == WXK_TAB) {
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$list->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward);
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} elsif ($event->GetKeyCode == WXK_DELETE ||
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($event->GetKeyCode == WXK_BACK && &Wx::wxMAC) ) {
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$self->remove;
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} else {
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$event->Skip;
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}
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@ -401,7 +407,8 @@ sub new {
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$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
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for grep defined($_),
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$self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
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$self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
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# $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
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EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
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my ($self, $event) = @_;
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@ -432,7 +439,7 @@ sub new {
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});
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}
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$self->{canvas}->update_bed_size;
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# $self->{canvas}->update_bed_size;
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if ($self->{canvas3D}) {
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Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
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Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
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@ -847,8 +854,8 @@ sub load_model_objects {
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$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
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$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
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$self->reset_thumbnail($obj_idx);
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# $self->reset_thumbnail($obj_idx);
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}
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$self->arrange if $need_arrange;
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$self->update;
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@ -1057,7 +1064,7 @@ sub rotate {
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$inst->set_rotation($rotation);
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Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
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}
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$object->transform_thumbnail($self->{model}, $obj_idx);
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# $object->transform_thumbnail($self->{model}, $obj_idx);
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} else {
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# rotation around X and Y needs to be performed on mesh
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# so we first apply any Z rotation
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@ -1067,9 +1074,9 @@ sub rotate {
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}
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$model_object->rotate(deg2rad($angle), $axis);
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# realign object to Z = 0
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$model_object->center_around_origin;
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$self->reset_thumbnail($obj_idx);
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# # realign object to Z = 0
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# $model_object->center_around_origin;
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# $self->reset_thumbnail($obj_idx);
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}
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# update print and start background processing
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@ -1097,9 +1104,9 @@ sub mirror {
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$model_object->mirror($axis);
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# realign object to Z = 0
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$model_object->center_around_origin;
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$self->reset_thumbnail($obj_idx);
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# # realign object to Z = 0
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# $model_object->center_around_origin;
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# $self->reset_thumbnail($obj_idx);
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# update print and start background processing
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$self->stop_background_process;
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@ -1149,7 +1156,7 @@ sub changescale {
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#FIXME Scale the layer height profile when $axis == Z?
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#FIXME Scale the layer height ranges $axis == Z?
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# object was already aligned to Z = 0, so no need to realign it
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$self->reset_thumbnail($obj_idx);
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# $self->reset_thumbnail($obj_idx);
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} else {
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my $scale;
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if ($tosize) {
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@ -1173,7 +1180,7 @@ sub changescale {
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$range->[1] *= $variation;
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}
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$_->set_scaling_factor($scale) for @{ $model_object->instances };
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$object->transform_thumbnail($self->{model}, $obj_idx);
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# $object->transform_thumbnail($self->{model}, $obj_idx);
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}
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# update print and start background processing
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@ -1281,6 +1288,11 @@ sub async_apply_config {
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$self->{gcode_preview_data}->reset;
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$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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# We also need to reload 3D scene because of the wipe tower preview box
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if ($self->{config}->wipe_tower) {
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1) if $self->{canvas3D}
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}
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}
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}
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@ -1493,6 +1505,9 @@ sub on_process_completed {
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return if $error;
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$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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# in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
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# if we have an export filename, start a new thread for exporting G-code
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if ($self->{export_gcode_output_file}) {
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@ -1595,7 +1610,7 @@ sub print_info_box_show {
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my ($self, $show) = @_;
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my $scrolled_window_panel = $self->{scrolled_window_panel};
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my $scrolled_window_sizer = $self->{scrolled_window_sizer};
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return if $scrolled_window_sizer->IsShown(2) == $show;
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return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show));
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if ($show) {
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my $print_info_sizer = $self->{print_info_sizer};
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@ -1804,10 +1819,10 @@ sub _get_export_file {
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return $output_file;
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}
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sub reset_thumbnail {
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my ($self, $obj_idx) = @_;
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$self->{objects}[$obj_idx]->thumbnail(undef);
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}
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#sub reset_thumbnail {
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# my ($self, $obj_idx) = @_;
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# $self->{objects}[$obj_idx]->thumbnail(undef);
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#}
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# this method gets called whenever print center is changed or the objects' bounding box changes
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# (i.e. when an object is added/removed/moved/rotated/scaled)
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@ -1831,7 +1846,9 @@ sub update {
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$self->resume_background_process;
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}
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$self->{canvas}->reload_scene if $self->{canvas};
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$self->print_info_box_show(0);
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# $self->{canvas}->reload_scene if $self->{canvas};
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
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@ -1888,7 +1905,7 @@ sub on_config_change {
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foreach my $opt_key (@{$self->{config}->diff($config)}) {
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$self->{config}->set($opt_key, $config->get($opt_key));
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if ($opt_key eq 'bed_shape') {
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$self->{canvas}->update_bed_size;
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# $self->{canvas}->update_bed_size;
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Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
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Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
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$update_scheduled = 1;
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@ -1948,7 +1965,7 @@ sub list_item_deselected {
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$self->{_lecursor} = Wx::BusyCursor->new();
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if ($self->{list}->GetFirstSelected == -1) {
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$self->select_object(undef);
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$self->{canvas}->Refresh;
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# $self->{canvas}->Refresh;
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
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Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
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}
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@ -1961,7 +1978,7 @@ sub list_item_selected {
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$self->{_lecursor} = Wx::BusyCursor->new();
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my $obj_idx = $event->GetIndex;
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$self->select_object($obj_idx);
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$self->{canvas}->Refresh;
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# $self->{canvas}->Refresh;
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if ($self->{canvas3D}) {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
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@ -2058,19 +2075,19 @@ sub object_settings_dialog {
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$self->pause_background_process;
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$dlg->ShowModal;
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# update thumbnail since parts may have changed
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if ($dlg->PartsChanged) {
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# recenter and re-align to Z = 0
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$model_object->center_around_origin;
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$self->reset_thumbnail($obj_idx);
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}
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# # update thumbnail since parts may have changed
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# if ($dlg->PartsChanged) {
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# # recenter and re-align to Z = 0
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# $model_object->center_around_origin;
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# $self->reset_thumbnail($obj_idx);
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# }
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# update print
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if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {
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$self->stop_background_process;
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$self->{print}->reload_object($obj_idx);
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$self->schedule_background_process;
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$self->{canvas}->reload_scene if $self->{canvas};
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# $self->{canvas}->reload_scene if $self->{canvas};
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
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@ -2356,48 +2373,48 @@ package Slic3r::GUI::Plater::Object;
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use Moo;
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has 'name' => (is => 'rw', required => 1);
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has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
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has 'transformed_thumbnail' => (is => 'rw');
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has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
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#has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
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#has 'transformed_thumbnail' => (is => 'rw');
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#has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
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has 'selected' => (is => 'rw', default => sub { 0 });
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sub make_thumbnail {
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my ($self, $model, $obj_idx) = @_;
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# make method idempotent
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$self->thumbnail->clear;
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# raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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my $mesh = $model->objects->[$obj_idx]->raw_mesh;
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#FIXME The "correct" variant could be extremely slow.
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# if ($mesh->facets_count <= 5000) {
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# # remove polygons with area <= 1mm
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# my $area_threshold = Slic3r::Geometry::scale 1;
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# $self->thumbnail->append(
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# grep $_->area >= $area_threshold,
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# @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
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# );
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# $self->thumbnail->simplify(0.5);
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# } else {
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my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
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$self->thumbnail->append($convex_hull);
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# }
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return $self->thumbnail;
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}
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sub transform_thumbnail {
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my ($self, $model, $obj_idx) = @_;
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|
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return unless defined $self->thumbnail;
|
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|
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my $model_object = $model->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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|
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# the order of these transformations MUST be the same everywhere, including
|
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# in Slic3r::Print->add_model_object()
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my $t = $self->thumbnail->clone;
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$t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
|
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$t->scale($model_instance->scaling_factor);
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$self->transformed_thumbnail($t);
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}
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#sub make_thumbnail {
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# my ($self, $model, $obj_idx) = @_;
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# # make method idempotent
|
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# $self->thumbnail->clear;
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# # raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
|
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# my $mesh = $model->objects->[$obj_idx]->raw_mesh;
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##FIXME The "correct" variant could be extremely slow.
|
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## if ($mesh->facets_count <= 5000) {
|
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## # remove polygons with area <= 1mm
|
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## my $area_threshold = Slic3r::Geometry::scale 1;
|
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## $self->thumbnail->append(
|
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## grep $_->area >= $area_threshold,
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## @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
|
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## );
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||||
## $self->thumbnail->simplify(0.5);
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## } else {
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# my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
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# $self->thumbnail->append($convex_hull);
|
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## }
|
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# return $self->thumbnail;
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#}
|
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#
|
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#sub transform_thumbnail {
|
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# my ($self, $model, $obj_idx) = @_;
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#
|
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# return unless defined $self->thumbnail;
|
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#
|
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# my $model_object = $model->objects->[$obj_idx];
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# my $model_instance = $model_object->instances->[0];
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#
|
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# # the order of these transformations MUST be the same everywhere, including
|
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# # in Slic3r::Print->add_model_object()
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# my $t = $self->thumbnail->clone;
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# $t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
|
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# $t->scale($model_instance->scaling_factor);
|
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#
|
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# $self->transformed_thumbnail($t);
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#}
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|
||||
1;
|
||||
|
|
|
@ -25,6 +25,7 @@ sub new {
|
|||
# init GUI elements
|
||||
my $canvas = Slic3r::GUI::3DScene->new($self);
|
||||
Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
|
||||
Slic3r::GUI::_3DScene::set_config($canvas, $config);
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$self->canvas($canvas);
|
||||
my $slider_low = Wx::Slider->new(
|
||||
$self, -1,
|
||||
|
@ -365,16 +366,8 @@ sub load_print {
|
|||
if ($self->gcode_preview_data->empty) {
|
||||
# load skirt and brim
|
||||
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
|
||||
Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
|
||||
Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
|
||||
foreach my $object (@{$self->print->objects}) {
|
||||
Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
|
||||
# Show the objects in very transparent color.
|
||||
#my @volume_ids = $self->canvas->load_object($object->model_object);
|
||||
#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
|
||||
}
|
||||
Slic3r::GUI::_3DScene::load_preview($self->canvas, \@colors);
|
||||
$self->show_hide_ui_elements('simple');
|
||||
Slic3r::GUI::_3DScene::reset_legend_texture();
|
||||
} else {
|
||||
$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
|
||||
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue