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Include cleanup in Plater, GLCanvas3D and GLGizmosManager
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12 changed files with 35 additions and 20 deletions
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@ -1,5 +1,6 @@
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#include "GLGizmoHollow.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
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#include <GL/glew.h>
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@ -1,6 +1,7 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoSlaSupports.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
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#include <GL/glew.h>
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@ -8,8 +8,9 @@
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#include "slic3r/Utils/UndoRedo.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "slic3r/GUI/MeshUtils.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
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namespace Slic3r {
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@ -3,8 +3,8 @@
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#include "slic3r/GUI/GLTexture.hpp"
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#include "slic3r/GUI/GLToolbar.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
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#include <map>
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@ -18,6 +18,8 @@ namespace GUI {
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class GLCanvas3D;
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class ClippingPlane;
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enum class SLAGizmoEventType : unsigned char;
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class CommonGizmosData;
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class Rect
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{
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