NEW: add overhang highlight area

overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview

Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
This commit is contained in:
zhou.xu 2023-04-18 20:00:30 +08:00 committed by Lane.Wei
parent 35d6b072d3
commit 507a8a6d36
9 changed files with 84 additions and 20 deletions

View file

@ -4,6 +4,8 @@ const vec3 ZERO = vec3(0.0, 0.0, 0.0);
//BBS: add grey and orange
//const vec3 GREY = vec3(0.9, 0.9, 0.9);
const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
const vec3 LightRed = vec3(0.78, 0.0, 0.0);
const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
const float EPSILON = 0.0001;
struct PrintVolumeDetection
@ -58,12 +60,18 @@ void main()
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
if (slope.actived && world_normal_z < slope.normal_z - EPSILON) {
//color = vec3(0.7, 0.7, 1.0);
color = ORANGE;
alpha = 1.0;
if (slope.actived) {
if(world_pos.z<0.1&&world_pos.z>-0.1)
{
color = LightBlue;
alpha = 0.8;
}
else if( world_normal_z < slope.normal_z - EPSILON)
{
color = color * 0.5 + LightRed * 0.5;
alpha = 0.8;
}
}
// if the fragment is outside the print volume -> use darker color
vec3 pv_check_min = ZERO;
vec3 pv_check_max = ZERO;

View file

@ -19,12 +19,13 @@ const float EPSILON = 0.0001;
//BBS: add grey and orange
//const vec3 GREY = vec3(0.9, 0.9, 0.9);
const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
const vec3 LightRed = vec3(0.78, 0.0, 0.0);
const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
uniform vec4 uniform_color;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
varying vec4 world_pos;
uniform bool volume_mirrored;
struct SlopeDetection
@ -48,11 +49,18 @@ void main()
#endif
vec3 transformed_normal = normalize(slope.volume_world_normal_matrix * triangle_normal);
if (slope.actived && transformed_normal.z < slope.normal_z - EPSILON) {
//color = vec3(0.7, 0.7, 1.0);
color = color * 0.5 + ORANGE * 0.5;
if (slope.actived) {
if(world_pos.z<0.1&&world_pos.z>-0.1)
{
color = LightBlue;
alpha = 1.0;
}
else if( transformed_normal.z < slope.normal_z - EPSILON)
{
color = color * 0.5 + LightRed * 0.5;
alpha = 1.0;
}
}
if (volume_mirrored)
triangle_normal = -triangle_normal;

View file

@ -10,7 +10,7 @@ uniform vec4 clipping_plane;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
varying vec4 world_pos;
struct SlopeDetection
{
bool actived;
@ -22,7 +22,7 @@ void main()
{
model_pos = gl_Vertex;
// Point in homogenous coordinates.
vec4 world_pos = volume_world_matrix * gl_Vertex;
world_pos = volume_world_matrix * gl_Vertex;
gl_Position = ftransform();
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.

View file

@ -1236,8 +1236,17 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
return list;
}
int GLVolumeCollection::get_selection_support_threshold_angle(bool &enable_support) const
{
const DynamicPrintConfig& glb_cfg = GUI::wxGetApp().preset_bundle->prints.get_edited_preset().config;
enable_support = glb_cfg.opt_bool("enable_support");
int support_threshold_angle = glb_cfg.opt_int("support_threshold_angle");
return support_threshold_angle ;
}
//BBS: add outline drawing logic
void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func, bool with_outline) const
void GLVolumeCollection::render(
GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d &view_matrix, std::function<bool(const GLVolume &)> filter_func, bool with_outline) const
{
GLVolumeWithIdAndZList to_render = volumes_to_render(volumes, type, view_matrix, filter_func);
if (to_render.empty())
@ -1305,10 +1314,16 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
//use -1 ad a invalid type
shader->set_uniform("print_volume.type", -1);
}
bool enable_support;
int support_threshold_angle = get_selection_support_threshold_angle(enable_support);
float normal_z = -::cos(Geometry::deg2rad((float) support_threshold_angle));
shader->set_uniform("volume_world_matrix", volume.first->world_matrix());
shader->set_uniform("slope.actived", m_slope.active && !volume.first->is_modifier && !volume.first->is_wipe_tower);
shader->set_uniform("slope.actived", enable_support && m_slope.isGlobalActive && !volume.first->is_modifier && !volume.first->is_wipe_tower);
shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
shader->set_uniform("slope.normal_z", m_slope.normal_z);
shader->set_uniform("slope.normal_z", normal_z);
#if ENABLE_ENVIRONMENT_MAP
unsigned int environment_texture_id = GUI::wxGetApp().plater()->get_environment_texture_id();

View file

@ -604,7 +604,8 @@ private:
struct Slope
{
// toggle for slope rendering
bool active{ false };
bool active{ false };//local active
bool isGlobalActive{false};
float normal_z;
};
@ -656,9 +657,14 @@ public:
GLVolume* new_toolpath_volume(const std::array<float, 4>& rgba, size_t reserve_vbo_floats = 0);
GLVolume* new_nontoolpath_volume(const std::array<float, 4>& rgba, size_t reserve_vbo_floats = 0);
int get_selection_support_threshold_angle(bool&) const;
// Render the volumes by OpenGL.
//BBS: add outline drawing logic
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>(), bool with_outline = true) const;
void render(ERenderType type,
bool disable_cullface,
const Transform3d & view_matrix,
std::function<bool(const GLVolume &)> filter_func = std::function<bool(const GLVolume &)>(),
bool with_outline = true) const;
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
@ -678,8 +684,10 @@ public:
void set_z_range(float min_z, float max_z) { m_z_range[0] = min_z; m_z_range[1] = max_z; }
void set_clipping_plane(const double* coeffs) { m_clipping_plane[0] = coeffs[0]; m_clipping_plane[1] = coeffs[1]; m_clipping_plane[2] = coeffs[2]; m_clipping_plane[3] = coeffs[3]; }
bool is_slope_GlobalActive() const { return m_slope.isGlobalActive; }
bool is_slope_active() const { return m_slope.active; }
void set_slope_active(bool active) { m_slope.active = active; }
void set_slope_GlobalActive(bool active) { m_slope.isGlobalActive = active; }
float get_slope_normal_z() const { return m_slope.normal_z; }
void set_slope_normal_z(float normal_z) { m_slope.normal_z = normal_z; }

View file

@ -412,6 +412,7 @@ class GLCanvas3D
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
class Tooltip
{
std::string m_text;
@ -439,6 +440,8 @@ class GLCanvas3D
bool is_enabled() const { return m_enabled; }
void use(bool use) { m_volumes.set_slope_active(m_enabled ? use : false); }
bool is_used() const { return m_volumes.is_slope_active(); }
void globalUse(bool use) { m_volumes.set_slope_GlobalActive(m_enabled ? use : false); }
bool is_GlobalUsed() const { return m_volumes.is_slope_GlobalActive(); }
void set_normal_angle(float angle_in_deg) const {
m_volumes.set_slope_normal_z(-::cos(Geometry::deg2rad(90.0f - angle_in_deg)));
}
@ -591,6 +594,7 @@ private:
Labels m_labels;
Tooltip m_tooltip;
bool m_tooltip_enabled{ true };
Slope m_slope;
OrientSettings m_orient_settings_fff, m_orient_settings_sla;
@ -994,6 +998,9 @@ public:
bool are_labels_shown() const { return m_labels.is_shown(); }
void show_labels(bool show) { m_labels.show(show); }
bool is_overhang_shown() const { return m_slope.is_GlobalUsed(); }
void show_overhang(bool show) { m_slope.globalUse(show); }
bool is_using_slope() const { return m_slope.is_used(); }
void use_slope(bool use) { m_slope.use(use); }
void set_slope_normal_angle(float angle_in_deg) { m_slope.set_normal_angle(angle_in_deg); }

View file

@ -2383,6 +2383,12 @@ void MainFrame::init_menubar_as_editor()
[this](wxCommandEvent&) { m_plater->show_view3D_labels(!m_plater->are_view3D_labels_shown()); m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT)); }, this,
[this]() { return m_plater->is_view3D_shown(); }, [this]() { return m_plater->are_view3D_labels_shown(); }, this);
append_menu_check_item(viewMenu, wxID_ANY, _L("Show &Overhang"), _L("Show object overhang highlight in 3D scene"),
[this](wxCommandEvent &) {
m_plater->show_view3D_overhang(!m_plater->is_view3D_overhang_shown());
m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT));
},
this, [this]() { return m_plater->is_view3D_shown(); }, [this]() { return m_plater->is_view3D_overhang_shown(); }, this);
/*viewMenu->AppendSeparator();
append_menu_check_item(viewMenu, wxID_ANY, _L("Show &Wireframe") + "\tCtrl+Shift+Enter", _L("Show wireframes in 3D scene"),
[this](wxCommandEvent&) { m_plater->toggle_show_wireframe(); m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT)); }, this,

View file

@ -1877,6 +1877,12 @@ struct Plater::priv
bool are_view3D_labels_shown() const { return (current_panel == view3D) && view3D->get_canvas3d()->are_labels_shown(); }
void show_view3D_labels(bool show) { if (current_panel == view3D) view3D->get_canvas3d()->show_labels(show); }
bool is_view3D_overhang_shown() const { return (current_panel == view3D) && view3D->get_canvas3d()->is_overhang_shown(); }
void show_view3D_overhang(bool show)
{
if (current_panel == view3D) view3D->get_canvas3d()->show_overhang(show);
}
bool is_sidebar_collapsed() const { return sidebar->is_collapsed(); }
void collapse_sidebar(bool collapse);
@ -8884,6 +8890,9 @@ bool Plater::is_view3D_shown() const { return p->is_view3D_shown(); }
bool Plater::are_view3D_labels_shown() const { return p->are_view3D_labels_shown(); }
void Plater::show_view3D_labels(bool show) { p->show_view3D_labels(show); }
bool Plater::is_view3D_overhang_shown() const { return p->is_view3D_overhang_shown(); }
void Plater::show_view3D_overhang(bool show) { p->show_view3D_overhang(show); }
bool Plater::is_sidebar_collapsed() const { return p->is_sidebar_collapsed(); }
void Plater::collapse_sidebar(bool show) { p->collapse_sidebar(show); }

View file

@ -275,6 +275,9 @@ public:
bool are_view3D_labels_shown() const;
void show_view3D_labels(bool show);
bool is_view3D_overhang_shown() const;
void show_view3D_overhang(bool show);
bool is_sidebar_collapsed() const;
void collapse_sidebar(bool show);