NEW: add overhang highlight area

overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview

Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
This commit is contained in:
zhou.xu 2023-04-18 20:00:30 +08:00 committed by Lane.Wei
parent 35d6b072d3
commit 507a8a6d36
9 changed files with 84 additions and 20 deletions

View file

@ -10,7 +10,7 @@ uniform vec4 clipping_plane;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
varying vec4 world_pos;
struct SlopeDetection
{
bool actived;
@ -22,7 +22,7 @@ void main()
{
model_pos = gl_Vertex;
// Point in homogenous coordinates.
vec4 world_pos = volume_world_matrix * gl_Vertex;
world_pos = volume_world_matrix * gl_Vertex;
gl_Position = ftransform();
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.