Automatic placement of instance at bed level

This commit is contained in:
Enrico Turri 2018-10-30 16:03:03 +01:00
parent 66e97aa4eb
commit 503166a6a4
6 changed files with 193 additions and 6 deletions

View file

@ -1478,6 +1478,98 @@ void GLCanvas3D::Selection::mirror(Axis axis)
}
#endif // ENABLE_MIRROR
void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
v->set_offset(v->get_offset() + displacement);
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if (v->object_idx() != object_idx)
continue;
v->set_offset(v->get_offset() + displacement);
done.insert(j);
}
}
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
v->set_offset(v->get_offset() + displacement);
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
continue;
v->set_offset(v->get_offset() + displacement);
done.insert(j);
}
}
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::render(bool show_indirect_selection) const
{
if (is_empty())
@ -6666,6 +6758,14 @@ void GLCanvas3D::_on_move()
wipe_tower_origin = v->get_offset();
}
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
@ -6700,10 +6800,19 @@ void GLCanvas3D::_on_rotate()
if (model_object != nullptr)
{
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->instances[instance_idx]->set_offset(v->get_offset());
model_object->invalidate_bounding_box();
}
}
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
@ -6734,10 +6843,19 @@ void GLCanvas3D::_on_scale()
if (model_object != nullptr)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_offset());
model_object->invalidate_bounding_box();
}
}
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}