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https://github.com/SoftFever/OrcaSlicer.git
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OpenGL to c++ 1st installment - WIP
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14 changed files with 1015 additions and 56 deletions
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@ -151,12 +151,158 @@ GLVolumeCollection::arrayref()
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%package{Slic3r::GUI::_3DScene};
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%{
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void
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init_gl()
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CODE:
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_3DScene::init_gl();
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bool
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use_VBOs()
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CODE:
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RETVAL = _3DScene::use_VBOs();
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OUTPUT:
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RETVAL
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bool
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add_canvas(canvas, context)
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SV *canvas;
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SV *context;
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CODE:
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RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
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OUTPUT:
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RETVAL
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bool
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remove_canvas(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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_glew_init()
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remove_all_canvases()
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CODE:
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_3DScene::_glew_init();
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_3DScene::remove_all_canvases();
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bool
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is_dirty(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_dirty(canvas, dirty)
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SV *canvas;
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bool dirty;
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CODE:
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_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
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bool
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is_shown_on_screen(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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unsigned int
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get_camera_type(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_type(canvas, type)
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SV *canvas;
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unsigned int type;
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CODE:
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_3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type);
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float
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get_camera_zoom(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_zoom(canvas, zoom)
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SV *canvas;
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float zoom;
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CODE:
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_3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom);
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float
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get_camera_phi(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_phi(canvas, phi)
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SV *canvas;
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float phi;
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CODE:
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_3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi);
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float
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get_camera_theta(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_theta(canvas, theta)
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SV *canvas;
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float theta;
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CODE:
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_3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta);
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float
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get_camera_distance(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_distance(canvas, distance)
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SV *canvas;
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float distance;
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CODE:
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_3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance);
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Clone<Pointf3>
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get_camera_target(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_camera_target(canvas, target)
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SV *canvas;
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Pointf3 *target;
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CODE:
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_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
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unsigned int
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finalize_legend_texture()
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CODE:
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