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OpenGL to c++ 1st installment - WIP
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14 changed files with 1015 additions and 56 deletions
117
xs/src/slic3r/GUI/GLCanvas3D.cpp
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117
xs/src/slic3r/GUI/GLCanvas3D.cpp
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#include "GLCanvas3D.hpp"
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#include <wx/glcanvas.h>
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#include <iostream>
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namespace Slic3r {
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namespace GUI {
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GLCanvas3D::Camera::Camera()
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: type(CT_Ortho)
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, zoom(1.0f)
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, phi(45.0f)
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, theta(45.0f)
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, distance(0.0f)
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, target(0.0, 0.0, 0.0)
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{
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}
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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: m_canvas(canvas)
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, m_context(context)
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, m_dirty(true)
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{
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}
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void GLCanvas3D::set_current()
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{
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if ((m_canvas != nullptr) && (m_context != nullptr))
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m_canvas->SetCurrent(*m_context);
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}
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bool GLCanvas3D::is_dirty() const
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{
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return m_dirty;
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}
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void GLCanvas3D::set_dirty(bool dirty)
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{
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m_dirty = dirty;
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}
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bool GLCanvas3D::is_shown_on_screen() const
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{
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return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
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}
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GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
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{
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return m_camera.type;
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}
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void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
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{
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m_camera.type = type;
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}
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float GLCanvas3D::get_camera_zoom() const
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{
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return m_camera.zoom;
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}
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void GLCanvas3D::set_camera_zoom(float zoom)
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{
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m_camera.zoom = zoom;
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}
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float GLCanvas3D::get_camera_phi() const
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{
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return m_camera.phi;
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}
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void GLCanvas3D::set_camera_phi(float phi)
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{
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m_camera.phi = phi;
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}
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float GLCanvas3D::get_camera_theta() const
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{
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return m_camera.theta;
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}
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void GLCanvas3D::set_camera_theta(float theta)
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{
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m_camera.theta = theta;
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}
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float GLCanvas3D::get_camera_distance() const
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{
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return m_camera.distance;
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}
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void GLCanvas3D::set_camera_distance(float distance)
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{
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m_camera.distance = distance;
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}
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const Pointf3& GLCanvas3D::get_camera_target() const
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{
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return m_camera.target;
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}
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void GLCanvas3D::set_camera_target(const Pointf3& target)
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{
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m_camera.target = target;
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl;
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set_dirty(true);
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}
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} // namespace GUI
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} // namespace Slic3r
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