OpenGL to c++ 1st installment - WIP

This commit is contained in:
Enrico Turri 2018-05-09 10:47:04 +02:00
parent 8eb9ddc2eb
commit 5024fc4be7
14 changed files with 1015 additions and 56 deletions

View file

@ -0,0 +1,117 @@
#include "GLCanvas3D.hpp"
#include <wx/glcanvas.h>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3D::Camera::Camera()
: type(CT_Ortho)
, zoom(1.0f)
, phi(45.0f)
, theta(45.0f)
, distance(0.0f)
, target(0.0, 0.0, 0.0)
{
}
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
, m_dirty(true)
{
}
void GLCanvas3D::set_current()
{
if ((m_canvas != nullptr) && (m_context != nullptr))
m_canvas->SetCurrent(*m_context);
}
bool GLCanvas3D::is_dirty() const
{
return m_dirty;
}
void GLCanvas3D::set_dirty(bool dirty)
{
m_dirty = dirty;
}
bool GLCanvas3D::is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
{
return m_camera.type;
}
void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
{
m_camera.type = type;
}
float GLCanvas3D::get_camera_zoom() const
{
return m_camera.zoom;
}
void GLCanvas3D::set_camera_zoom(float zoom)
{
m_camera.zoom = zoom;
}
float GLCanvas3D::get_camera_phi() const
{
return m_camera.phi;
}
void GLCanvas3D::set_camera_phi(float phi)
{
m_camera.phi = phi;
}
float GLCanvas3D::get_camera_theta() const
{
return m_camera.theta;
}
void GLCanvas3D::set_camera_theta(float theta)
{
m_camera.theta = theta;
}
float GLCanvas3D::get_camera_distance() const
{
return m_camera.distance;
}
void GLCanvas3D::set_camera_distance(float distance)
{
m_camera.distance = distance;
}
const Pointf3& GLCanvas3D::get_camera_target() const
{
return m_camera.target;
}
void GLCanvas3D::set_camera_target(const Pointf3& target)
{
m_camera.target = target;
}
void GLCanvas3D::on_size(wxSizeEvent& evt)
{
std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl;
set_dirty(true);
}
} // namespace GUI
} // namespace Slic3r