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OpenGL to c++ 1st installment - WIP
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14 changed files with 1015 additions and 56 deletions
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@ -6,8 +6,14 @@
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#include "../../libslic3r/Line.hpp"
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#include "../../libslic3r/TriangleMesh.hpp"
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#include "../../libslic3r/Utils.hpp"
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//##################################################################################################################
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#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
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//##################################################################################################################
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class wxBitmap;
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//##################################################################################################################
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class wxWindow;
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//##################################################################################################################
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namespace Slic3r {
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@ -523,9 +529,44 @@ class _3DScene
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static LegendTexture s_legend_texture;
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static WarningTexture s_warning_texture;
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//##################################################################################################################
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static GUI::GLCanvas3DManager s_canvas_mgr;
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//##################################################################################################################
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public:
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static void _glew_init();
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//##################################################################################################################
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static void init_gl();
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static bool use_VBOs();
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static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context);
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static bool remove_canvas(wxGLCanvas* canvas);
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static void remove_all_canvases();
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static bool is_dirty(wxGLCanvas* canvas);
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static void set_dirty(wxGLCanvas* canvas, bool dirty);
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static bool is_shown_on_screen(wxGLCanvas* canvas);
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static unsigned int get_camera_type(wxGLCanvas* canvas);
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static void set_camera_type(wxGLCanvas* canvas, unsigned int type);
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static float get_camera_zoom(wxGLCanvas* canvas);
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static void set_camera_zoom(wxGLCanvas* canvas, float zoom);
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static float get_camera_phi(wxGLCanvas* canvas);
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static void set_camera_phi(wxGLCanvas* canvas, float phi);
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static float get_camera_theta(wxGLCanvas* canvas);
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static void set_camera_theta(wxGLCanvas* canvas, float theta);
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static float get_camera_distance(wxGLCanvas* canvas);
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static void set_camera_distance(wxGLCanvas* canvas, float distance);
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static Pointf3 get_camera_target(wxGLCanvas* canvas);
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static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
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// static void _glew_init();
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//##################################################################################################################
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static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
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