OpenGL to c++ 1st installment - WIP

This commit is contained in:
Enrico Turri 2018-05-09 10:47:04 +02:00
parent 8eb9ddc2eb
commit 5024fc4be7
14 changed files with 1015 additions and 56 deletions

View file

@ -182,6 +182,12 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/3DScene.hpp
${LIBDIR}/slic3r/GUI/GLShader.cpp
${LIBDIR}/slic3r/GUI/GLShader.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.cpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp
${LIBDIR}/slic3r/GUI/Preferences.cpp
${LIBDIR}/slic3r/GUI/Preferences.hpp
${LIBDIR}/slic3r/GUI/Preset.cpp
@ -550,13 +556,13 @@ if (SLIC3R_PRUSACONTROL)
set(wxWidgets_UseAlienWx 1)
if (wxWidgets_UseAlienWx)
set(AlienWx_DEBUG 1)
find_package(AlienWx REQUIRED COMPONENTS base core adv html)
find_package(AlienWx REQUIRED COMPONENTS base core adv html gl)
include_directories(${AlienWx_INCLUDE_DIRS})
#add_compile_options(${AlienWx_CXX_FLAGS})
add_definitions(${AlienWx_DEFINITIONS})
set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES})
else ()
find_package(wxWidgets REQUIRED COMPONENTS base core adv html)
find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
include(${wxWidgets_USE_FILE})
endif ()
add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS)

View file

@ -12,6 +12,8 @@ our $VERSION = '0.01';
BEGIN {
if ($^O eq 'MSWin32') {
eval "use Wx";
eval "use Wx::GLCanvas";
eval "use Wx::GLContext";
eval "use Wx::Html";
eval "use Wx::Print"; # because of some Wx bug, thread creation fails if we don't have this (looks like Wx::Printout is hard-coded in some thread cleanup code)
}

View file

@ -1473,6 +1473,9 @@ static void point3_to_verts(const Point3& point, double width, double height, GL
_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
_3DScene::LegendTexture _3DScene::s_legend_texture;
_3DScene::WarningTexture _3DScene::s_warning_texture;
//##################################################################################################################
GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
//##################################################################################################################
unsigned int _3DScene::TextureBase::finalize()
{
@ -1709,11 +1712,117 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
return true;
}
void _3DScene::_glew_init()
{
glewInit();
//##################################################################################################################
void _3DScene::init_gl()
{
s_canvas_mgr.init_gl();
}
bool _3DScene::use_VBOs()
{
return s_canvas_mgr.use_VBOs();
}
bool _3DScene::add_canvas(wxGLCanvas* canvas, wxGLContext* context)
{
std::cout << "_3DScene::add_canvas()" << std::endl;
return s_canvas_mgr.add(canvas, context);
}
bool _3DScene::remove_canvas(wxGLCanvas* canvas)
{
std::cout << "_3DScene::remove_canvas()" << std::endl;
return s_canvas_mgr.remove(canvas);
}
void _3DScene::remove_all_canvases()
{
std::cout << "_3DScene::remove_all_canvases()" << std::endl;
std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl;
s_canvas_mgr.remove_all();
}
bool _3DScene::is_dirty(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_dirty(canvas);
}
void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty)
{
s_canvas_mgr.set_dirty(canvas, dirty);
}
bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shown_on_screen(canvas);
}
unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_type(canvas);
}
void _3DScene::set_camera_type(wxGLCanvas* canvas, unsigned int type)
{
s_canvas_mgr.set_camera_type(canvas, type);
}
float _3DScene::get_camera_zoom(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_zoom(canvas);
}
void _3DScene::set_camera_zoom(wxGLCanvas* canvas, float zoom)
{
s_canvas_mgr.set_camera_zoom(canvas, zoom);
}
float _3DScene::get_camera_phi(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_phi(canvas);
}
void _3DScene::set_camera_phi(wxGLCanvas* canvas, float phi)
{
s_canvas_mgr.set_camera_phi(canvas, phi);
}
float _3DScene::get_camera_theta(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_theta(canvas);
}
void _3DScene::set_camera_theta(wxGLCanvas* canvas, float theta)
{
s_canvas_mgr.set_camera_theta(canvas, theta);
}
float _3DScene::get_camera_distance(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_distance(canvas);
}
void _3DScene::set_camera_distance(wxGLCanvas* canvas, float distance)
{
s_canvas_mgr.set_camera_distance(canvas, distance);
}
Pointf3 _3DScene::get_camera_target(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_target(canvas);
}
void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target)
{
s_canvas_mgr.set_camera_target(canvas, target);
}
//void _3DScene::_glew_init()
//{
// glewInit();
//}
//##################################################################################################################
static inline int hex_digit_to_int(const char c)
{
return

View file

@ -6,8 +6,14 @@
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
#include "../../libslic3r/Utils.hpp"
//##################################################################################################################
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
//##################################################################################################################
class wxBitmap;
//##################################################################################################################
class wxWindow;
//##################################################################################################################
namespace Slic3r {
@ -523,9 +529,44 @@ class _3DScene
static LegendTexture s_legend_texture;
static WarningTexture s_warning_texture;
//##################################################################################################################
static GUI::GLCanvas3DManager s_canvas_mgr;
//##################################################################################################################
public:
static void _glew_init();
//##################################################################################################################
static void init_gl();
static bool use_VBOs();
static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context);
static bool remove_canvas(wxGLCanvas* canvas);
static void remove_all_canvases();
static bool is_dirty(wxGLCanvas* canvas);
static void set_dirty(wxGLCanvas* canvas, bool dirty);
static bool is_shown_on_screen(wxGLCanvas* canvas);
static unsigned int get_camera_type(wxGLCanvas* canvas);
static void set_camera_type(wxGLCanvas* canvas, unsigned int type);
static float get_camera_zoom(wxGLCanvas* canvas);
static void set_camera_zoom(wxGLCanvas* canvas, float zoom);
static float get_camera_phi(wxGLCanvas* canvas);
static void set_camera_phi(wxGLCanvas* canvas, float phi);
static float get_camera_theta(wxGLCanvas* canvas);
static void set_camera_theta(wxGLCanvas* canvas, float theta);
static float get_camera_distance(wxGLCanvas* canvas);
static void set_camera_distance(wxGLCanvas* canvas, float distance);
static Pointf3 get_camera_target(wxGLCanvas* canvas);
static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
// static void _glew_init();
//##################################################################################################################
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);

View file

@ -0,0 +1,117 @@
#include "GLCanvas3D.hpp"
#include <wx/glcanvas.h>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3D::Camera::Camera()
: type(CT_Ortho)
, zoom(1.0f)
, phi(45.0f)
, theta(45.0f)
, distance(0.0f)
, target(0.0, 0.0, 0.0)
{
}
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
, m_dirty(true)
{
}
void GLCanvas3D::set_current()
{
if ((m_canvas != nullptr) && (m_context != nullptr))
m_canvas->SetCurrent(*m_context);
}
bool GLCanvas3D::is_dirty() const
{
return m_dirty;
}
void GLCanvas3D::set_dirty(bool dirty)
{
m_dirty = dirty;
}
bool GLCanvas3D::is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
{
return m_camera.type;
}
void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
{
m_camera.type = type;
}
float GLCanvas3D::get_camera_zoom() const
{
return m_camera.zoom;
}
void GLCanvas3D::set_camera_zoom(float zoom)
{
m_camera.zoom = zoom;
}
float GLCanvas3D::get_camera_phi() const
{
return m_camera.phi;
}
void GLCanvas3D::set_camera_phi(float phi)
{
m_camera.phi = phi;
}
float GLCanvas3D::get_camera_theta() const
{
return m_camera.theta;
}
void GLCanvas3D::set_camera_theta(float theta)
{
m_camera.theta = theta;
}
float GLCanvas3D::get_camera_distance() const
{
return m_camera.distance;
}
void GLCanvas3D::set_camera_distance(float distance)
{
m_camera.distance = distance;
}
const Pointf3& GLCanvas3D::get_camera_target() const
{
return m_camera.target;
}
void GLCanvas3D::set_camera_target(const Pointf3& target)
{
m_camera.target = target;
}
void GLCanvas3D::on_size(wxSizeEvent& evt)
{
std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl;
set_dirty(true);
}
} // namespace GUI
} // namespace Slic3r

View file

@ -0,0 +1,77 @@
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../libslic3r/Point.hpp"
class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
namespace Slic3r {
namespace GUI {
class GLCanvas3D
{
public:
struct Camera
{
enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
EType type;
float zoom;
float phi;
float theta;
float distance;
Pointf3 target;
Camera();
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
bool m_dirty;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
void set_current();
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
void on_size(wxSizeEvent& evt);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_

View file

@ -0,0 +1,263 @@
#include "GLCanvas3DManager.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/AppConfig.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <wx/glcanvas.h>
#include <vector>
#include <string>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3DManager::GLVersion::GLVersion()
: vn_major(0)
, vn_minor(0)
{
}
bool GLCanvas3DManager::GLVersion::detect()
{
const char* gl_version = (const char*)::glGetString(GL_VERSION);
if (gl_version == nullptr)
return false;
std::vector<std::string> tokens;
boost::split(tokens, gl_version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
if (numbers.size() > 0)
vn_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
vn_minor = ::atoi(numbers[1].c_str());
return true;
}
bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (vn_major < major)
return false;
else if (vn_major > major)
return true;
else
return vn_minor >= minor;
}
GLCanvas3DManager::LayerEditing::LayerEditing()
: allowed(false)
{
}
GLCanvas3DManager::GLCanvas3DManager()
: m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
{
if (_get_canvas(canvas) != m_canvases.end())
return false;
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context);
if (canvas3D == nullptr)
return false;
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl;
return true;
}
bool GLCanvas3DManager::remove(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it == m_canvases.end())
return false;
delete it->second;
m_canvases.erase(it);
std::cout << "canvas removed: " << (void*)canvas << std::endl;
return true;
}
void GLCanvas3DManager::remove_all()
{
for (CanvasesMap::value_type& item : m_canvases)
{
std::cout << "canvas removed: " << (void*)item.second << std::endl;
delete item.second;
}
m_canvases.clear();
}
unsigned int GLCanvas3DManager::count() const
{
return (unsigned int)m_canvases.size();
}
void GLCanvas3DManager::init_gl()
{
if (!m_gl_initialized)
{
std::cout << "GLCanvas3DManager::init_gl()" << std::endl;
glewInit();
m_gl_version.detect();
const AppConfig* config = GUI::get_app_config();
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0);
m_layer_editing.allowed = !m_use_legacy_opengl;
m_gl_initialized = true;
std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl;
std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl;
std::cout << "LAYER EDITING ALLOWED = " << (m_layer_editing.allowed ? "YES" : "NO") << std::endl;
}
}
bool GLCanvas3DManager::use_VBOs() const
{
return m_use_VBOs;
}
bool GLCanvas3DManager::layer_editing_allowed() const
{
return m_layer_editing.allowed;
}
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
}
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_dirty(dirty);
}
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
}
unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? (unsigned int)it->second->get_camera_type() : 0;
}
void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type)
{
if ((type <= (unsigned int)GLCanvas3D::Camera::CT_Unknown) || ((unsigned int)GLCanvas3D::Camera::CT_Count <= type))
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_type((GLCanvas3D::Camera::EType)type);
}
float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_camera_zoom() : 1.0f;
}
void GLCanvas3DManager::set_camera_zoom(wxGLCanvas* canvas, float zoom)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_zoom(zoom);
}
float GLCanvas3DManager::get_camera_phi(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_camera_phi() : 0.0f;
}
void GLCanvas3DManager::set_camera_phi(wxGLCanvas* canvas, float phi)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_phi(phi);
}
float GLCanvas3DManager::get_camera_theta(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_camera_theta() : 0.0f;
}
void GLCanvas3DManager::set_camera_theta(wxGLCanvas* canvas, float theta)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_theta(theta);
}
float GLCanvas3DManager::get_camera_distance(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_camera_distance() : 0.0f;
}
void GLCanvas3DManager::set_camera_distance(wxGLCanvas* canvas, float distance)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_distance(distance);
}
Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0);
}
void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* target)
{
if (target == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_camera_target(*target);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
} // namespace GUI
} // namespace Slic3r

View file

@ -0,0 +1,86 @@
#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "GLCanvas3D.hpp"
#include <map>
namespace Slic3r {
namespace GUI {
class GLCanvas3DManager
{
struct GLVersion
{
unsigned int vn_major;
unsigned int vn_minor;
GLVersion();
bool detect();
bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
};
struct LayerEditing
{
bool allowed;
LayerEditing();
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
GLVersion m_gl_version;
LayerEditing m_layer_editing;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
bool add(wxGLCanvas* canvas, wxGLContext* context);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool is_dirty(wxGLCanvas* canvas) const;
void set_dirty(wxGLCanvas* canvas, bool dirty);
bool is_shown_on_screen(wxGLCanvas* canvas) const;
unsigned int get_camera_type(wxGLCanvas* canvas) const;
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
float get_camera_zoom(wxGLCanvas* canvas) const;
void set_camera_zoom(wxGLCanvas* canvas, float zoom);
float get_camera_phi(wxGLCanvas* canvas) const;
void set_camera_phi(wxGLCanvas* canvas, float phi);
float get_camera_theta(wxGLCanvas* canvas) const;
void set_camera_theta(wxGLCanvas* canvas, float theta);
float get_camera_distance(wxGLCanvas* canvas) const;
void set_camera_distance(wxGLCanvas* canvas, float distance);
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_

View file

@ -151,12 +151,158 @@ GLVolumeCollection::arrayref()
%package{Slic3r::GUI::_3DScene};
%{
void
init_gl()
CODE:
_3DScene::init_gl();
bool
use_VBOs()
CODE:
RETVAL = _3DScene::use_VBOs();
OUTPUT:
RETVAL
bool
add_canvas(canvas, context)
SV *canvas;
SV *context;
CODE:
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
OUTPUT:
RETVAL
bool
remove_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
_glew_init()
remove_all_canvases()
CODE:
_3DScene::_glew_init();
_3DScene::remove_all_canvases();
bool
is_dirty(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_dirty(canvas, dirty)
SV *canvas;
bool dirty;
CODE:
_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
bool
is_shown_on_screen(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
unsigned int
get_camera_type(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_type(canvas, type)
SV *canvas;
unsigned int type;
CODE:
_3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type);
float
get_camera_zoom(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_zoom(canvas, zoom)
SV *canvas;
float zoom;
CODE:
_3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom);
float
get_camera_phi(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_phi(canvas, phi)
SV *canvas;
float phi;
CODE:
_3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi);
float
get_camera_theta(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_theta(canvas, theta)
SV *canvas;
float theta;
CODE:
_3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta);
float
get_camera_distance(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_distance(canvas, distance)
SV *canvas;
float distance;
CODE:
_3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance);
Clone<Pointf3>
get_camera_target(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_target(canvas, target)
SV *canvas;
Pointf3 *target;
CODE:
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
unsigned int
finalize_legend_texture()
CODE: