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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 14:44:19 -06:00
OpenGL to c++ 1st installment - WIP
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8eb9ddc2eb
commit
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14 changed files with 1015 additions and 56 deletions
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@ -16,7 +16,10 @@ use strict;
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use warnings;
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use Wx qw(wxTheApp :timer :bitmap :icon :dialog);
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#==============================================================================================================================
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use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#==============================================================================================================================
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# must load OpenGL *before* Wx::GLCanvas
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use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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@ -30,7 +33,8 @@ use Slic3r::Geometry qw(PI);
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# _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE.
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# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
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# _camera_type: 'perspective' or 'ortho'
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__PACKAGE__->mk_accessors( qw(_quat _dirty init
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#==============================================================================================================================
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__PACKAGE__->mk_accessors( qw(_quat init
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enable_picking
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enable_moving
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use_plain_shader
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@ -73,6 +77,50 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init
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_mouse_dragging
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) );
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#__PACKAGE__->mk_accessors( qw(_quat _dirty init
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# enable_picking
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# enable_moving
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# use_plain_shader
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# on_viewport_changed
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# on_hover
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# on_select
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# on_double_click
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# on_right_click
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# on_move
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# on_model_update
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# volumes
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# _sphi _stheta
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# cutting_plane_z
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# cut_lines_vertices
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# bed_shape
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# bed_triangles
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# bed_grid_lines
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# bed_polygon
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# background
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# origin
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# _mouse_pos
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# _hover_volume_idx
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#
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# _drag_volume_idx
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# _drag_start_pos
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# _drag_volume_center_offset
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# _drag_start_xy
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# _dragged
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#
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# _layer_height_edited
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#
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# _camera_type
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# _camera_target
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# _camera_distance
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# _zoom
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#
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# _legend_enabled
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# _warning_enabled
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# _apply_zoom_to_volumes_filter
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# _mouse_dragging
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#
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# ) );
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#==============================================================================================================================
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use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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@ -130,13 +178,22 @@ sub new {
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# we request a depth buffer explicitely because it looks like it's not created by
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# default on Linux, causing transparency issues
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my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "", $attrib);
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if (Wx::wxVERSION >= 3.000003) {
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# Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list.
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# The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs.
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# Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs.
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$self->GetContext();
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}
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#==============================================================================================================================
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# if (Wx::wxVERSION >= 3.000003) {
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# # Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list.
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# # The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs.
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# # Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs.
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# $self->GetContext();
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# }
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#==============================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::add_canvas($self, $self->GetContext);
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# my $context = $self->GetContext;
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# $self->SetCurrent($context);
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# Slic3r::GUI::_3DScene::add_canvas($self, $context);
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#==============================================================================================================================
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$self->{can_multisample} = $can_multisample;
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$self->background(1);
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$self->_quat((0, 0, 0, 1));
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@ -171,10 +228,16 @@ sub new {
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my $dc = Wx::PaintDC->new($self);
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$self->Render($dc);
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});
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EVT_SIZE($self, sub { $self->_dirty(1) });
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#=======================================================================================================================
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# EVT_SIZE($self, sub { $self->_dirty(1) });
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#=======================================================================================================================
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EVT_IDLE($self, sub {
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return unless $self->_dirty;
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return if !$self->IsShownOnScreen;
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#==============================================================================================================================
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return unless Slic3r::GUI::_3DScene::is_dirty($self);
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return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# return unless $self->_dirty;
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# return if !$self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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});
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@ -237,6 +300,9 @@ sub Destroy {
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my ($self) = @_;
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$self->{layer_height_edit_timer}->Stop;
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$self->DestroyGL;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::remove_canvas($self);
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#==============================================================================================================================
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return $self->SUPER::Destroy;
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}
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@ -621,7 +687,10 @@ sub mouse_wheel_event {
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# ) if 0;
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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}
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@ -633,7 +702,10 @@ sub reset_objects {
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$self->volumes->release_geometry;
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}
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$self->volumes->erase;
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$self->_dirty(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 1);
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# $self->_dirty(1);
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#==============================================================================================================================
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}
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# Setup camera to view all objects.
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@ -645,7 +717,10 @@ sub set_viewport_from_scene {
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$self->_camera_target($scene->_camera_target);
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$self->_zoom($scene->_zoom);
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$self->_quat($scene->_quat);
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$self->_dirty(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 1);
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# $self->_dirty(1);
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#==============================================================================================================================
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}
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# Set the camera to a default orientation,
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@ -777,7 +852,10 @@ sub zoom_to_bounding_box {
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# center view around bounding box center
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$self->_camera_target($bb->center);
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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}
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}
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@ -1071,38 +1149,46 @@ sub SetCurrent {
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sub UseVBOs {
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my ($self) = @_;
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if (! defined ($self->{use_VBOs})) {
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my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl');
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if ($use_legacy eq '1') {
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# Disable OpenGL 2.0 rendering.
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$self->{use_VBOs} = 0;
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# Don't enable the layer editing tool.
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$self->{layer_editing_enabled} = 0;
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# 2 means failed
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$self->{layer_editing_initialized} = 2;
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return 0;
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}
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# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# first when an OpenGL widget is shown for the first time. How ugly.
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return 0 if (! $self->init && $^O eq 'linux');
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# Don't use VBOs if anything fails.
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$self->{use_VBOs} = 0;
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if ($self->GetContext) {
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$self->SetCurrent($self->GetContext);
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Slic3r::GUI::_3DScene::_glew_init;
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my @gl_version = split(/\./, glGetString(GL_VERSION));
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$self->{use_VBOs} = int($gl_version[0]) >= 2;
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# print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
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}
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}
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return $self->{use_VBOs};
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#==============================================================================================================================
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return 0 if (! $self->init && $^O eq 'linux');
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return Slic3r::GUI::_3DScene::use_VBOs();
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# if (! defined ($self->{use_VBOs})) {
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# my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl');
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# if ($use_legacy eq '1') {
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# # Disable OpenGL 2.0 rendering.
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# $self->{use_VBOs} = 0;
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# # Don't enable the layer editing tool.
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# $self->{layer_editing_enabled} = 0;
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# # 2 means failed
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# $self->{layer_editing_initialized} = 2;
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# return 0;
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# }
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# # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# # first when an OpenGL widget is shown for the first time. How ugly.
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# return 0 if (! $self->init && $^O eq 'linux');
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# # Don't use VBOs if anything fails.
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# $self->{use_VBOs} = 0;
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# if ($self->GetContext) {
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# $self->SetCurrent($self->GetContext);
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# Slic3r::GUI::_3DScene::_glew_init;
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# my @gl_version = split(/\./, glGetString(GL_VERSION));
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# $self->{use_VBOs} = int($gl_version[0]) >= 2;
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# # print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
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# }
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# }
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# return $self->{use_VBOs};
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#==============================================================================================================================
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}
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sub Resize {
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my ($self, $x, $y) = @_;
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return unless $self->GetContext;
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$self->_dirty(0);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 0);
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# $self->_dirty(0);
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#==============================================================================================================================
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$self->SetCurrent($self->GetContext);
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glViewport(0, 0, $x, $y);
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@ -1148,13 +1234,17 @@ sub InitGL {
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return unless $self->GetContext;
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$self->init(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::init_gl;
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#==============================================================================================================================
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# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# first when an OpenGL widget is shown for the first time. How ugly.
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# In that case the volumes are wainting to be moved to Vertex Buffer Objects
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# after the OpenGL context is being initialized.
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$self->volumes->finalize_geometry(1)
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if ($^O eq 'linux' && $self->UseVBOs);
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$self->zoom_to_bed;
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glClearColor(0, 0, 0, 1);
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@ -1236,7 +1326,10 @@ sub Render {
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my ($self, $dc) = @_;
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# prevent calling SetCurrent() when window is not shown yet
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return unless $self->IsShownOnScreen;
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#==============================================================================================================================
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return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# return unless $self->IsShownOnScreen;
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#==============================================================================================================================
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return unless my $context = $self->GetContext;
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$self->SetCurrent($context);
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$self->InitGL;
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