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Cached world matrix of GLVolume to speed up rendering
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2 changed files with 24 additions and 11 deletions
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@ -260,6 +260,10 @@ private:
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float m_angle_z;
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// Scale factor of the volume to be rendered.
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float m_scale_factor;
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// World matrix of the volume to be rendered.
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mutable Transform3f m_world_matrix;
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// Whether or not is needed to recalculate the world matrix.
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mutable bool m_world_matrix_dirty;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_bounding_box;
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// Whether or not is needed to recalculate the transformed bounding box.
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@ -334,9 +338,9 @@ public:
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int volume_idx() const { return (this->composite_id / 1000) % 1000; }
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int instance_idx() const { return this->composite_id % 1000; }
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Transform3f world_matrix() const;
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BoundingBoxf3 transformed_bounding_box() const;
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BoundingBoxf3 transformed_convex_hull_bounding_box() const;
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const Transform3f& world_matrix() const;
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const BoundingBoxf3& transformed_bounding_box() const;
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const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
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bool empty() const { return this->indexed_vertex_array.empty(); }
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bool indexed() const { return this->indexed_vertex_array.indexed(); }
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