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ObjectList: Fixed update of the selection, when some gizmo in 3D-Scene is activated
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3 changed files with 20 additions and 24 deletions
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@ -291,10 +291,9 @@ public:
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// #ys_FIXME_to_delete
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// Unselect all objects in the list on c++ side
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void unselect_objects();
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// Select current object in the list on c++ side
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void select_current_object(int idx);
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// Select current volume in the list on c++ side
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void select_current_volume(int idx, int vol_idx);
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// Select object item in the ObjectList, when some gizmo is activated
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// "is_msr_gizmo" indicates if Move/Scale/Rotate gizmo was activated
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void select_object_item(bool is_msr_gizmo);
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// Remove objects/sub-object from the list
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void remove();
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