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	Cherry-picked a few changes from Tech ENABLE_GL_CORE_PROFILE
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					 5 changed files with 37 additions and 5 deletions
				
			
		|  | @ -317,6 +317,17 @@ void GLShaderProgram::set_uniform(int id, const Matrix4d& value) const | |||
|     set_uniform(id, (Matrix4f)value.cast<float>()); | ||||
| } | ||||
| 
 | ||||
| void GLShaderProgram::set_uniform(int id, const Vec2f& value) const | ||||
| { | ||||
|     if (id >= 0) | ||||
|         glsafe(::glUniform2fv(id, 1, static_cast<const GLfloat*>(value.data()))); | ||||
| } | ||||
| 
 | ||||
| void GLShaderProgram::set_uniform(int id, const Vec2d& value) const | ||||
| { | ||||
|     set_uniform(id, static_cast<Vec2f>(value.cast<float>())); | ||||
| } | ||||
| 
 | ||||
| void GLShaderProgram::set_uniform(int id, const Vec3f& value) const | ||||
| { | ||||
|     if (id >= 0) | ||||
|  |  | |||
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