Color fixes (#5712)

* Flushing volumes button background color for active state

* Sliced plates bar > Use different colors on plate numbers for light / dark theme

* Remove 3D navigator background

* Device & Project Tab > Sidebar > Selected tab background color

* Merge branch 'SoftFever:main' into color-fixes-3

* Correct sidebar button color for light mode for bbl monitor / calibration and project page

* Homepage fixes

* Fix parameters group title color too bright on dark theme

* Search popup hovered item background color

* Sidebar > Search box > match border color with other input/combo boxes

* fix indents

* Add descriptions to statecolors

* Paint gizmos > remove background of non active Tool / Brush buttons on dark mode

* Merge branch 'SoftFever:main' into color-fixes-3

* Top bar / Main tab bar button hover background

* Fix broken color change from last merges

* Gizmos selected text background

* Keyboard shortcuts window selected tab bg color

* About page link color

* Project page fixes

* match disabled text color on combo boxes with input boxes

* Use better background color for disabled elements on dark mode

* match all colors for disabled elements

* BBL > Monitor tab > Add printer text and icon not visible on dark theme

* even darker bg color for homepage thumbnails

* Sidebar arrow not visible

* Better bg color for row highlighting

* match style of gizmo combo box

* Merge branch 'SoftFever:main' into color-fixes-3

* Revert changes for main tab bar background color of button while hover
This commit is contained in:
yw4z 2024-07-23 13:00:21 +03:00 committed by GitHub
parent 5e4dd4d847
commit 4f6c17f568
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28 changed files with 111 additions and 97 deletions

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@ -304,7 +304,7 @@ void TabCtrl::doRender(wxDC& dc)
#else
dc.SetPen(wxPen(border_color.colorForStates(states), border_width));
dc.DrawLine(0, size.y - BS2, size.x, size.y - BS2);
wxColour c(0xf2, 0x75, 0x4e, 0xff);
wxColour c("#009688"); // ORCA selected tab underline stroke color
dc.SetPen(wxPen(c, 1));
dc.SetBrush(c);
dc.DrawRoundedRectangle(x1 - radius, size.y - BS2 - border_width * 3, x2 + radius * 2 - x1, border_width * 3, radius);