Do not render selection's bounding box when any gizmo is active

This commit is contained in:
Enrico Turri 2018-11-06 10:31:19 +01:00
parent 0810beae77
commit 4f0869730a
2 changed files with 4 additions and 60 deletions

View file

@ -517,7 +517,7 @@ public:
void translate(unsigned int object_idx, const Vec3d& displacement);
void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
void render(bool show_indirect_selection) const;
void render() const;
private:
void _update_valid();
@ -531,7 +531,6 @@ public:
void _remove_object(unsigned int object_idx);
void _calc_bounding_box() const;
void _render_selected_volumes() const;
void _render_unselected_instances() const;
void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
void _synchronize_unselected_instances();
};