Wiki + Readme: MD security and improvements (#9807)

* Wiki + Readme: MD, security and improvements

Standardized MD GitHub Wiki format
Removed outdated and malicious links
Modularized calibrations
Suggested calibration order added
Minor bug fixes
Image improvements and corrections
Added winget commands
Completed previous WIPs
Added new WIPs
Removed obsolete references
Visual Changes

Co-Authored-By: Noisyfox <timemanager.rick@gmail.com>
Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>
Co-Authored-By: Nico Domino <7415984+ndom91@users.noreply.github.com>
Co-Authored-By: Martin Ulmschneider <7497782+mulmschneider@users.noreply.github.com>
Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* MD Indentation + images update

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>
Co-authored-by: Nico Domino <7415984+ndom91@users.noreply.github.com>
Co-authored-by: Martin Ulmschneider <7497782+mulmschneider@users.noreply.github.com>
Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
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@ -9,20 +9,21 @@ In contrast, using STEP files offers a higher-quality mesh that more accurately
## Importing STEP files
This setting determines how STEP files are converted into STL files and is displayed during the STEP file import process.
This setting determines how STEP files are converted into STL files and is displayed during the STEP file import process.
If you don't see this when opening a STEP file, check [Don't show again](#Don't-show-again) below.
![image](./images/stl%20transformation/stl-transformation.png)
### Parameters:
The transformation uses [Linear Deflection and Angular Deflection](https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html) parameters to control the mesh quality.
The transformation uses [Linear Deflection and Angular Deflection](https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html) parameters to control the mesh quality.
A finer mesh will result in a more accurate representation of the original surface, but it will also increase the file size and processing time.
![image](./images/stl%20transformation/stl-transformation-params.png)
- **Linear Deflection**: Specifies the maximum distance allowed between the original surface and its polygonal approximation. Lower values produce a mesh that more accurately follows the original curvature.
- **Angular Deflection**: Defines the maximum allowable angle difference between the actual surface and its tessellated counterpart. Smaller angular deflection values yield a more precise mesh.
- **Linear Deflection**: Specifies the maximum distance allowed between the original surface and its polygonal approximation. Lower values produce a mesh that more accurately follows the original curvature.
- **Angular Deflection**: Defines the maximum allowable angle difference between the actual surface and its tessellated counterpart. Smaller angular deflection values yield a more precise mesh.
#### Split compound and compsolid into multiple objects:
@ -49,8 +50,7 @@ To access the Simplify Model option, right-click on the object to simplify in th
It is recommended to enable the "Show Wireframe" option when running a simplification process to visually inspect the outcome. However, be cautious: overly aggressive simplification may lead to noticeable detail loss, increased ringing, or other printing issues.
### You can Simplify your model using the following options:
- **Detail Level:** Control the level of detail in the simplified model by choosing from five preset options. This setting allows for a balance between mesh fidelity and performance.
- **Decimate Ratio:** Adjust the ratio between the original model's polygon count and that of the simplified model. For instance, a decimate ratio of 0.5 will yield a model with approximately half the original number of polygons.
- **Decimate Ratio:** Adjust the ratio between the original model's polygon count and that of the simplified model. For instance, a decimate ratio of 0.5 will yield a model with approximately half the original number of polygons.