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[Multi Material] Fix first layers of prime tower when using "no sparse layers" (#2764)
* MM - Add check for first layer * Change: If no sparse layer is on -> Respect the toolchange in the first-layer checkup, to use a brim and slow down printspeed if using a primetower * Fix comment
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1 changed files with 4 additions and 2 deletions
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@ -1092,7 +1092,8 @@ void WipeTower2::toolchange_Wipe(
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float dy = (is_first_layer() ? 1.f : m_extra_spacing) * m_perimeter_width; // Don't use the extra spacing for the first layer.
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// All the calculations in all other places take the spacing into account for all the layers.
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const float target_speed = is_first_layer() ? m_first_layer_speed * 60.f : std::min(5400.f, m_infill_speed * 60.f);
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// If spare layers are excluded->if 1 or less toolchange has been done, it must be sill the first layer, too.So slow down.
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const float target_speed = is_first_layer() || (m_num_tool_changes <= 1 && m_no_sparse_layers) ? m_first_layer_speed * 60.f : std::min(5400.f, m_infill_speed * 60.f);
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float wipe_speed = 0.33f * target_speed;
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// if there is less than 2.5*m_perimeter_width to the edge, advance straightaway (there is likely a blob anyway)
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@ -1160,7 +1161,8 @@ WipeTower::ToolChangeResult WipeTower2::finish_layer()
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// Slow down on the 1st layer.
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bool first_layer = is_first_layer();
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// If spare layers are excluded -> if 1 or less toolchange has been done, it must be still the first layer, too. So slow down.
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bool first_layer = is_first_layer() || (m_num_tool_changes <= 1 && m_no_sparse_layers);
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float feedrate = first_layer ? m_first_layer_speed * 60.f : std::min(5400.f, m_infill_speed * 60.f);
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float current_depth = m_layer_info->depth - m_layer_info->toolchanges_depth();
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WipeTower::box_coordinates fill_box(Vec2f(m_perimeter_width, m_layer_info->depth-(current_depth-m_perimeter_width)),
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