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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 17:21:11 -06:00
Use of bounding box of rotated 3D convex hull for out of print volume detection
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211790f8c3
commit
4d98d32199
12 changed files with 276 additions and 141 deletions
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@ -202,7 +202,8 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_angle_z(0.0f)
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, m_scale_factor(1.0f)
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, m_dirty(true)
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, m_transformed_bounding_box_dirty(true)
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, m_transformed_convex_hull_bounding_box_dirty(true)
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, composite_id(-1)
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, select_group_id(-1)
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, drag_group_id(-1)
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@ -219,8 +220,6 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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, tverts_range(0, size_t(-1))
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, qverts_range(0, size_t(-1))
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{
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m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
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color[0] = r;
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color[1] = g;
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color[2] = b;
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@ -264,45 +263,76 @@ const Pointf3& GLVolume::get_origin() const
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void GLVolume::set_origin(const Pointf3& origin)
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{
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m_origin = origin;
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m_dirty = true;
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if (m_origin != origin)
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{
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m_origin = origin;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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void GLVolume::set_angle_z(float angle_z)
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{
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m_angle_z = angle_z;
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m_dirty = true;
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if (m_angle_z != angle_z)
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{
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m_angle_z = angle_z;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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void GLVolume::set_scale_factor(float scale_factor)
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{
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m_scale_factor = scale_factor;
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m_dirty = true;
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if (m_scale_factor != scale_factor)
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{
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m_scale_factor = scale_factor;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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const std::vector<float>& GLVolume::world_matrix() const
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void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
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{
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if (m_dirty)
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{
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Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
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m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
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m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
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m.scale(m_scale_factor);
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::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
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m_dirty = false;
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}
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m_convex_hull = convex_hull;
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}
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return m_world_mat;
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std::vector<float> GLVolume::world_matrix() const
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{
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std::vector<float> world_mat(UNIT_MATRIX, std::end(UNIT_MATRIX));
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Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
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m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
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m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
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m.scale(m_scale_factor);
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::memcpy((void*)world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
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return world_mat;
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}
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BoundingBoxf3 GLVolume::transformed_bounding_box() const
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{
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if (m_dirty)
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if (m_transformed_bounding_box_dirty)
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{
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m_transformed_bounding_box = bounding_box.transformed(world_matrix());
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m_transformed_bounding_box_dirty = false;
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}
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return m_transformed_bounding_box;
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}
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BoundingBoxf3 GLVolume::transformed_convex_hull_bounding_box() const
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{
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if (m_transformed_convex_hull_bounding_box_dirty)
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{
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if (m_convex_hull.stl.stats.number_of_facets > 0)
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m_transformed_convex_hull_bounding_box = m_convex_hull.transformed_bounding_box(world_matrix());
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else
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m_transformed_convex_hull_bounding_box = bounding_box.transformed(world_matrix());
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m_transformed_convex_hull_bounding_box_dirty = false;
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}
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return m_transformed_convex_hull_bounding_box;
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}
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void GLVolume::set_range(double min_z, double max_z)
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{
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this->qverts_range.first = 0;
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@ -629,6 +659,7 @@ std::vector<int> GLVolumeCollection::load_object(
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if (!model_volume->modifier)
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{
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v.set_convex_hull(model_volume->get_convex_hull());
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v.layer_height_texture = layer_height_texture;
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if (extruder_id != -1)
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v.extruder_id = extruder_id;
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@ -716,6 +747,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
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v.drag_group_id = obj_idx * 1000;
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v.is_wipe_tower = true;
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v.shader_outside_printer_detection_enabled = ! size_unknown;
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v.set_convex_hull(mesh.convex_hull_3d());
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return int(this->volumes.size() - 1);
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}
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@ -803,7 +835,7 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
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{
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if ((volume != nullptr) && !volume->is_modifier)
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{
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const BoundingBoxf3& bb = volume->transformed_bounding_box();
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const BoundingBoxf3& bb = volume->transformed_convex_hull_bounding_box();
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bool contained = print_volume.contains(bb);
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all_contained &= contained;
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@ -260,12 +260,16 @@ private:
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float m_angle_z;
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// Scale factor of the volume to be rendered.
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float m_scale_factor;
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// World matrix of the volume to be rendered.
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std::vector<float> m_world_mat;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_bounding_box;
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// Whether or not is needed to recalculate the world matrix.
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mutable bool m_dirty;
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// Whether or not is needed to recalculate the transformed bounding box.
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mutable bool m_transformed_bounding_box_dirty;
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// Convex hull of the original mesh, if any.
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TriangleMesh m_convex_hull;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_convex_hull_bounding_box;
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// Whether or not is needed to recalculate the transformed convex hull bounding box.
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mutable bool m_transformed_convex_hull_bounding_box_dirty;
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public:
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@ -323,13 +327,15 @@ public:
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void set_origin(const Pointf3& origin);
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void set_angle_z(float angle_z);
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void set_scale_factor(float scale_factor);
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void set_convex_hull(const TriangleMesh& convex_hull);
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int object_idx() const { return this->composite_id / 1000000; }
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int volume_idx() const { return (this->composite_id / 1000) % 1000; }
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int instance_idx() const { return this->composite_id % 1000; }
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const std::vector<float>& world_matrix() const;
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std::vector<float> world_matrix() const;
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BoundingBoxf3 transformed_bounding_box() const;
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BoundingBoxf3 transformed_convex_hull_bounding_box() const;
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bool empty() const { return this->indexed_vertex_array.empty(); }
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bool indexed() const { return this->indexed_vertex_array.indexed(); }
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@ -3243,7 +3243,7 @@ BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
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{
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for (const GLVolume* volume : selected_volumes)
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{
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bb.merge(volume->transformed_bounding_box());
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bb.merge(volume->transformed_convex_hull_bounding_box());
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}
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}
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@ -189,7 +189,7 @@ GLGizmoRotate::GLGizmoRotate()
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, m_angle_z(0.0f)
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, m_center(Pointf(0.0, 0.0))
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, m_radius(0.0f)
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, m_keep_radius(false)
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, m_keep_initial_values(false)
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{
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}
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@ -229,7 +229,7 @@ bool GLGizmoRotate::on_init()
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void GLGizmoRotate::on_set_state()
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{
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m_keep_radius = (m_state == On) ? false : true;
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m_keep_initial_values = (m_state == On) ? false : true;
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}
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void GLGizmoRotate::on_update(const Pointf& mouse_pos)
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@ -255,19 +255,19 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
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void GLGizmoRotate::on_refresh()
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{
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m_keep_radius = false;
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m_keep_initial_values = false;
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}
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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{
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::glDisable(GL_DEPTH_TEST);
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const Pointf3& size = box.size();
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m_center = box.center();
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if (!m_keep_radius)
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if (!m_keep_initial_values)
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{
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const Pointf3& size = box.size();
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m_center = box.center();
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m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
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m_keep_radius = true;
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m_keep_initial_values = true;
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}
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::glLineWidth(2.0f);
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@ -101,7 +101,7 @@ class GLGizmoRotate : public GLGizmoBase
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mutable Pointf m_center;
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mutable float m_radius;
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mutable bool m_keep_radius;
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mutable bool m_keep_initial_values;
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public:
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GLGizmoRotate();
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