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	Ported horizontal_projection() to XS
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					 4 changed files with 27 additions and 20 deletions
				
			
		|  | @ -29,24 +29,4 @@ sub bounding_box { | |||
|     return Slic3r::Geometry::BoundingBox->new_from_bb($self->bb3); | ||||
| } | ||||
| 
 | ||||
| # this will return *scaled* expolygons, so it is expected to be run | ||||
| # on unscaled meshes | ||||
| sub horizontal_projection { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my ($facets, $vertices) = ($self->facets, $self->vertices); | ||||
|      | ||||
|     my @f = (); | ||||
|     foreach my $facet (@$facets) { | ||||
|         push @f, Slic3r::Polygon->new( | ||||
|             map [ map $_ / &Slic3r::SCALING_FACTOR, @{$vertices->[$_]}[X,Y] ], @$facet | ||||
|         ); | ||||
|     } | ||||
|      | ||||
|     $_->make_counter_clockwise for @f;  # do this after scaling, as winding order might change while doing that | ||||
|      | ||||
|     # the offset factor was tuned using groovemount.stl | ||||
|     return union_ex(offset(\@f, Slic3r::Geometry::scale 0.01), 1); | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
|  |  | |||
|  | @ -1,4 +1,5 @@ | |||
| #include "TriangleMesh.hpp" | ||||
| #include "ClipperUtils.hpp" | ||||
| #include <queue> | ||||
| #include <deque> | ||||
| #include <set> | ||||
|  | @ -575,6 +576,28 @@ TriangleMesh::merge(const TriangleMesh* mesh) | |||
|     stl_get_size(&this->stl); | ||||
| } | ||||
| 
 | ||||
| /* this will return scaled ExPolygons */ | ||||
| void | ||||
| TriangleMesh::horizontal_projection(ExPolygons &retval) const | ||||
| { | ||||
|     Polygons pp; | ||||
|     pp.reserve(this->stl.stats.number_of_facets); | ||||
|     for (int i = 0; i < this->stl.stats.number_of_facets; i++) { | ||||
|         stl_facet* facet = &this->stl.facet_start[i]; | ||||
|         Polygon p; | ||||
|         p.points.resize(3); | ||||
|         p.points[0] = Point(facet->vertex[0].x / SCALING_FACTOR, facet->vertex[0].y / SCALING_FACTOR); | ||||
|         p.points[1] = Point(facet->vertex[1].x / SCALING_FACTOR, facet->vertex[1].y / SCALING_FACTOR); | ||||
|         p.points[2] = Point(facet->vertex[2].x / SCALING_FACTOR, facet->vertex[2].y / SCALING_FACTOR); | ||||
|         p.make_counter_clockwise();  // do this after scaling, as winding order might change while doing that
 | ||||
|         pp.push_back(p); | ||||
|     } | ||||
|      | ||||
|     // the offset factor was tuned using groovemount.stl
 | ||||
|     offset(pp, pp, 0.01 / SCALING_FACTOR); | ||||
|     union_(pp, retval, true); | ||||
| } | ||||
| 
 | ||||
| #ifdef SLIC3RXS | ||||
| SV* | ||||
| TriangleMesh::to_SV() { | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| #include <vector> | ||||
| #include "Point.hpp" | ||||
| #include "Polygon.hpp" | ||||
| #include "ExPolygon.hpp" | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
|  | @ -31,6 +32,7 @@ class TriangleMesh | |||
|     void slice(const std::vector<double> &z, std::vector<Polygons> &layers); | ||||
|     TriangleMeshPtrs split() const; | ||||
|     void merge(const TriangleMesh* mesh); | ||||
|     void horizontal_projection(ExPolygons &retval) const; | ||||
|     stl_file stl; | ||||
|     bool repaired; | ||||
|      | ||||
|  |  | |||
|  | @ -24,6 +24,8 @@ | |||
|     void rotate(double angle, Point* center); | ||||
|     TriangleMeshPtrs split(); | ||||
|     void merge(TriangleMesh* mesh); | ||||
|     ExPolygons horizontal_projection() | ||||
|         %code{% THIS->horizontal_projection(RETVAL); %}; | ||||
| %{ | ||||
| 
 | ||||
| SV* | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci