Keep selection when panning/rotating 3D view

This commit is contained in:
Enrico Turri 2018-06-14 12:34:19 +02:00
parent 7fb6e2aa03
commit 4d405977dd
2 changed files with 37 additions and 18 deletions

View file

@ -354,7 +354,7 @@ public:
void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void reset_all_states();
bool contains_mouse() const;
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;