Fixed conflict after merge with master

This commit is contained in:
Enrico Turri 2020-03-11 13:16:15 +01:00
commit 4d39050dcd
2 changed files with 14 additions and 14 deletions

View file

@ -877,14 +877,19 @@ void GUI_App::add_config_menu(wxMenuBar *menu)
/* Before change application language, let's check unsaved changes on 3D-Scene
* and draw user's attention to the application restarting after a language change
*/
wxMessageDialog dialog(nullptr,
_(L("Switching the language will trigger application restart.\n"
"You will lose content of the plater.")) + "\n\n" +
_(L("Do you want to proceed?")),
wxString(SLIC3R_APP_NAME) + " - " + _(L("Language selection")),
wxICON_QUESTION | wxOK | wxCANCEL);
if ( dialog.ShowModal() == wxID_CANCEL)
return;
{
// the dialog needs to be destroyed before the call to switch_language()
// or sometimes the application crashes into wxDialogBase() destructor
// so we put it into an inner scope
wxMessageDialog dialog(nullptr,
_(L("Switching the language will trigger application restart.\n"
"You will lose content of the plater.")) + "\n\n" +
_(L("Do you want to proceed?")),
wxString(SLIC3R_APP_NAME) + " - " + _(L("Language selection")),
wxICON_QUESTION | wxOK | wxCANCEL);
if (dialog.ShowModal() == wxID_CANCEL)
return;
}
switch_language();
break;