GCodeViewer -> New shaders for options

This commit is contained in:
enricoturri1966 2020-05-22 13:21:43 +02:00
parent 80c2f107c1
commit 4d05ec0856
18 changed files with 132 additions and 408 deletions

View file

@ -0,0 +1,15 @@
#version 120
uniform vec3 uniform_color;
void main()
{
vec2 pos = gl_PointCoord - vec2(0.5, 0.5);
float sq_radius = pos.x * pos.x + pos.y * pos.y;
if (sq_radius > 0.25)
discard;
else if (sq_radius > 0.180625)
gl_FragColor = vec4(0.5 * uniform_color, 1.0);
else
gl_FragColor = vec4(uniform_color, 1.0);
}