Bugfixes of the new adaptive elephant foot compensation.

This commit is contained in:
bubnikv 2019-11-04 11:26:36 +01:00
parent bb8d59391f
commit 4c735192ef
3 changed files with 34 additions and 23 deletions

View file

@ -951,6 +951,7 @@ ClipperLib::Paths fix_after_inner_offset(const ClipperLib::Path &input, ClipperL
ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::vector<float> &deltas, double miter_limit)
{
assert(contour.size() == deltas.size());
#ifndef NDEBUG
// Verify that the deltas are either all positive, or all negative.
bool positive = false;
@ -986,7 +987,10 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
double lmin = *std::max_element(deltas.begin(), deltas.end()) * CLIPPER_OFFSET_SHORTEST_EDGE_FACTOR;
double l2min = lmin * lmin;
// Minimum angle to consider two edges to be parallel.
double sin_min_parallel = EPSILON + 1. / double(CLIPPER_OFFSET_SCALE);
// Vojtech's estimate.
// const double sin_min_parallel = EPSILON + 1. / double(CLIPPER_OFFSET_SCALE);
// Implementation equal to Clipper.
const double sin_min_parallel = 1.;
// Find the last point further from pt by l2min.
Vec2d pt = contour.front().cast<double>();
@ -1012,8 +1016,12 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
if (l2 > l2min)
break;
}
if (j > ilast)
if (j > ilast) {
assert(i <= ilast);
// If the last edge is too short, merge it with the previous edge.
i = ilast;
ptnext = contour.front().cast<double>();
}
// Normal to the (ptnext - pt) segment.
Vec2d nnext = perp(ptnext - pt).normalized();
@ -1026,27 +1034,29 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
add_offset_point(pt + nprev * delta);
add_offset_point(pt);
add_offset_point(pt + nnext * delta);
} else if (convex < sin_min_parallel) {
// Nearly parallel.
add_offset_point((nprev.dot(nnext) > 0.) ? (pt + nprev * delta) : pt);
} else {
// Convex corner
double dot = nprev.dot(nnext);
double r = 1. + dot;
if (r >= miter_limit)
add_offset_point(pt + (nprev + nnext) * (delta / r));
else {
double dx = std::tan(std::atan2(sin_a, dot) / 4.);
Vec2d newpt1 = pt + (nprev - perp(nprev) * dx) * delta;
Vec2d newpt2 = pt + (nnext + perp(nnext) * dx) * delta;
if (convex < sin_min_parallel && dot > 0.) {
// Nearly parallel.
add_offset_point((nprev.dot(nnext) > 0.) ? (pt + nprev * delta) : pt);
} else {
// Convex corner, possibly extremely sharp if convex < sin_min_parallel.
double r = 1. + dot;
if (r >= miter_limit)
add_offset_point(pt + (nprev + nnext) * (delta / r));
else {
double dx = std::tan(std::atan2(sin_a, dot) / 4.);
Vec2d newpt1 = pt + (nprev - perp(nprev) * dx) * delta;
Vec2d newpt2 = pt + (nnext + perp(nnext) * dx) * delta;
#ifndef NDEBUG
Vec2d vedge = 0.5 * (newpt1 + newpt2) - pt;
double dist_norm = vedge.norm();
assert(std::abs(dist_norm - delta) < EPSILON);
Vec2d vedge = 0.5 * (newpt1 + newpt2) - pt;
double dist_norm = vedge.norm();
assert(std::abs(dist_norm - std::abs(delta)) < SCALED_EPSILON);
#endif /* NDEBUG */
add_offset_point(newpt1);
add_offset_point(newpt2);
}
add_offset_point(newpt1);
add_offset_point(newpt2);
}
}
}
if (i == ilast)