GLToolbar and GLToolbarItem refactored to allow two different actions when left/right clicking on items.

Stack dialog for undo and redo items is now shown on right click only
This commit is contained in:
Enrico Turri 2019-07-11 15:29:46 +02:00
parent f964f5e99a
commit 4c6c608342
4 changed files with 127 additions and 60 deletions

View file

@ -3421,8 +3421,7 @@ void Plater::priv::init_view_toolbar()
#endif // ENABLE_SVG_ICONS
item.tooltip = _utf8(L("3D editor view")) + " [" + GUI::shortkey_ctrl_prefix() + "5]";
item.sprite_id = 0;
item.action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_3D)); };
item.is_toggable = false;
item.left_action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_3D)); };
if (!view_toolbar.add_item(item))
return;
@ -3432,8 +3431,7 @@ void Plater::priv::init_view_toolbar()
#endif // ENABLE_SVG_ICONS
item.tooltip = _utf8(L("Preview")) + " [" + GUI::shortkey_ctrl_prefix() + "6]";
item.sprite_id = 1;
item.action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_PREVIEW)); };
item.is_toggable = false;
item.left_action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_PREVIEW)); };
if (!view_toolbar.add_item(item))
return;