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3 changed files with 11 additions and 10 deletions
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@ -986,16 +986,16 @@ GCode::travel_to(const Point &point, ExtrusionRole role, std::string comment)
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// use G1 because we rely on paths being straight (G0 may make round paths)
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Lines lines = travel.lines();
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double path_length = 0;
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
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const double line_length = line->length() * SCALING_FACTOR;
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path_length += line_length;
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line)
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gcode += this->writer.travel_to_xy(this->point_to_gcode(line->b), comment);
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}
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/* While this makes the estimate more accurate, CoolingBuffer calculates the slowdown
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factor on the whole elapsed time but only alters non-travel moves, thus the resulting
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time is still shorter than the configured threshold. We could create a new
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elapsed_travel_time but we would still need to account for bridges, retractions, wipe etc.
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if (this->config.cooling)
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this->elapsed_time += path_length / this->config.get_abs_value("travel_speed");
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this->elapsed_time += unscale(travel.length()) / this->config.get_abs_value("travel_speed");
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*/
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return gcode;
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}
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