ENABLE_SHOW_SCENE_LABELS set as default

This commit is contained in:
Enrico Turri 2020-02-13 13:24:52 +01:00
parent c4c2cf4ead
commit 4a59a45d51
10 changed files with 0 additions and 45 deletions

View file

@ -375,7 +375,6 @@ private:
};
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_SHOW_SCENE_LABELS
class Labels
{
bool m_enabled{ false };
@ -389,7 +388,6 @@ private:
bool is_shown() const { return m_shown; }
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
#endif // ENABLE_SHOW_SCENE_LABELS
public:
enum ECursorType : unsigned char
@ -468,9 +466,7 @@ private:
mutable int m_imgui_undo_redo_hovered_pos{ -1 };
int m_selected_extruder;
#if ENABLE_SHOW_SCENE_LABELS
Labels m_labels;
#endif // ENABLE_SHOW_SCENE_LABELS
public:
GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
@ -487,9 +483,7 @@ public:
void set_as_dirty();
unsigned int get_volumes_count() const;
#if ENABLE_SHOW_SCENE_LABELS
const GLVolumeCollection& get_volumes() const { return m_volumes; }
#endif // ENABLE_SHOW_SCENE_LABELS
void reset_volumes();
int check_volumes_outside_state() const;
@ -501,9 +495,7 @@ public:
void set_config(const DynamicPrintConfig* config);
void set_process(BackgroundSlicingProcess* process);
void set_model(Model* model);
#if ENABLE_SHOW_SCENE_LABELS
const Model* get_model() const { return m_model; }
#endif // ENABLE_SHOW_SCENE_LABELS
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
@ -551,9 +543,7 @@ public:
void enable_main_toolbar(bool enable);
void enable_undoredo_toolbar(bool enable);
void enable_dynamic_background(bool enable);
#if ENABLE_SHOW_SCENE_LABELS
void enable_labels(bool enable) { m_labels.enable(enable); }
#endif // ENABLE_SHOW_SCENE_LABELS
void allow_multisample(bool allow);
void zoom_to_bed();
@ -675,10 +665,8 @@ public:
void mouse_up_cleanup();
#if ENABLE_SHOW_SCENE_LABELS
bool are_labels_shown() const { return m_labels.is_shown(); }
void show_labels(bool show) { m_labels.show(show); }
#endif // ENABLE_SHOW_SCENE_LABELS
private:
bool _is_shown_on_screen() const;