ENABLE_SHOW_SCENE_LABELS set as default

This commit is contained in:
Enrico Turri 2020-02-13 13:24:52 +01:00
parent c4c2cf4ead
commit 4a59a45d51
10 changed files with 0 additions and 45 deletions

View file

@ -6,9 +6,6 @@
#include "polypartition.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#if ENABLE_SHOW_SCENE_LABELS
#include "libslic3r/GCode.hpp"
#endif // ENABLE_SHOW_SCENE_LABELS
#include "libslic3r/GCode/PreviewData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/GCode/ThumbnailData.hpp"
@ -68,9 +65,7 @@
#include <chrono>
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_SHOW_SCENE_LABELS
#include <imgui/imgui_internal.h>
#endif // ENABLE_SHOW_SCENE_LABELS
static const float TRACKBALLSIZE = 0.8f;
@ -1237,7 +1232,6 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
}
}
#if ENABLE_SHOW_SCENE_LABELS
void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_instances) const
{
if (!m_enabled || !is_shown())
@ -1370,7 +1364,6 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
ImGui::PopStyleVar(2);
}
}
#endif // ENABLE_SHOW_SCENE_LABELS
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
@ -1441,9 +1434,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
, m_show_picking_texture(false)
#endif // ENABLE_RENDER_PICKING_PASS
, m_render_sla_auxiliaries(true)
#if ENABLE_SHOW_SCENE_LABELS
, m_labels(*this)
#endif // ENABLE_SHOW_SCENE_LABELS
{
if (m_canvas != nullptr) {
m_timer.SetOwner(m_canvas);
@ -2808,10 +2799,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'B':
case 'b': { zoom_to_bed(); break; }
#if ENABLE_SHOW_SCENE_LABELS
case 'E':
case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
#endif // ENABLE_SHOW_SCENE_LABELS
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
@ -5045,7 +5034,6 @@ void GLCanvas3D::_render_overlays() const
if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
m_layers_editing.render_overlay(*this);
#if ENABLE_SHOW_SCENE_LABELS
const ConfigOptionBool* opt = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"));
bool sequential_print = opt != nullptr && opt->value;
std::vector<const ModelInstance*> sorted_instances;
@ -5056,7 +5044,6 @@ void GLCanvas3D::_render_overlays() const
}
}
m_labels.render(sorted_instances);
#endif // ENABLE_SHOW_SCENE_LABELS
glsafe(::glPopMatrix());
}