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Imperial units: Implemented just for the object's position and size
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9fdc54bfff
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8 changed files with 164 additions and 27 deletions
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@ -41,6 +41,11 @@ private:
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class ObjectManipulation : public OG_Settings
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{
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public:
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static const double in_to_mm;
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static const double mm_to_in;
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private:
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struct Cache
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{
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Vec3d position;
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@ -76,6 +81,10 @@ class ObjectManipulation : public OG_Settings
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wxStaticText* m_scale_Label = nullptr;
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wxStaticText* m_rotate_Label = nullptr;
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bool m_imperial_units { false };
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wxStaticText* m_position_unit { nullptr };
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wxStaticText* m_size_unit { nullptr };
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wxStaticText* m_item_name = nullptr;
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wxStaticText* m_empty_str = nullptr;
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@ -84,6 +93,8 @@ class ObjectManipulation : public OG_Settings
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ScalableButton* m_reset_rotation_button = nullptr;
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ScalableButton* m_drop_to_bed_button = nullptr;
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wxCheckBox* m_check_inch {nullptr};
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// Mirroring buttons and their current state
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enum MirrorButtonState {
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mbHidden,
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@ -138,6 +149,7 @@ public:
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void Show(const bool show) override;
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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void update_ui_from_settings();
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void set_dirty() { m_dirty = true; }
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// Called from the App to update the UI if dirty.
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