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Remove any Perl related code from libslic3r
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3fac8cd77e
commit
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105 changed files with 907 additions and 1066 deletions
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@ -405,52 +405,6 @@ TriangleMesh::require_shared_vertices()
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if (this->stl.v_shared == NULL) stl_generate_shared_vertices(&(this->stl));
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(TriangleMesh, "TriangleMesh");
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SV*
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TriangleMesh::to_SV() {
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SV* sv = newSV(0);
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sv_setref_pv( sv, perl_class_name(this), (void*)this );
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return sv;
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}
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void TriangleMesh::ReadFromPerl(SV* vertices, SV* facets)
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{
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stl.error = 0;
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stl.stats.type = inmemory;
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// count facets and allocate memory
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AV* facets_av = (AV*)SvRV(facets);
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stl.stats.number_of_facets = av_len(facets_av)+1;
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stl.stats.original_num_facets = stl.stats.number_of_facets;
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stl_allocate(&stl);
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// read geometry
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AV* vertices_av = (AV*)SvRV(vertices);
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for (int i = 0; i < stl.stats.number_of_facets; i++) {
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AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
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stl_facet facet;
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facet.normal.x = 0;
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facet.normal.y = 0;
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facet.normal.z = 0;
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for (unsigned int v = 0; v <= 2; v++) {
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AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
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facet.vertex[v].x = SvNV(*av_fetch(vertex_av, 0, 0));
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facet.vertex[v].y = SvNV(*av_fetch(vertex_av, 1, 0));
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facet.vertex[v].z = SvNV(*av_fetch(vertex_av, 2, 0));
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}
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facet.extra[0] = 0;
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facet.extra[1] = 0;
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stl.facet_start[i] = facet;
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}
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stl_get_size(&(this->stl));
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}
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#endif
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void
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TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers)
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{
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