Finished SLA print / material correction visualization.

This commit is contained in:
bubnikv 2019-04-08 18:09:31 +02:00
parent 28d999bc04
commit 4904359399
5 changed files with 46 additions and 111 deletions

View file

@ -1893,6 +1893,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
size_t idx = 0;
const SLAPrint *sla_print = this->sla_print();
std::vector<double> shift_zs(m_model->objects.size(), 0);
double relative_correction_z = sla_print->relative_correction().z();
if (relative_correction_z <= EPSILON)
relative_correction_z = 1.;
for (const SLAPrintObject *print_object : sla_print->objects()) {
SLASupportState &state = sla_support_state[idx ++];
const ModelObject *model_object = print_object->model_object();
@ -1906,7 +1909,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
assert(it != sla_print->model().objects.end());
object_idx = it - sla_print->model().objects.begin();
// Cache the Z offset to be applied to all volumes with this object_idx.
shift_zs[object_idx] = print_object->get_current_elevation();
shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
// pairs of <instance_idx, print_instance_idx>
std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
@ -5038,97 +5041,44 @@ void GLCanvas3D::_load_shells_sla()
// nothing to render, return
return;
auto add_volume = [this](const SLAPrintObject &object, const SLAPrintObject::Instance& instance,
const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& v = *m_volumes.volumes.back();
v.indexed_vertex_array.load_mesh(mesh, m_use_VBOs);
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
v.composite_id.volume_id = -1;
v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
};
// adds objects' volumes
int obj_idx = 0;
for (const SLAPrintObject* obj : print->objects())
{
if (!obj->is_step_done(slaposSliceSupports))
continue;
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
// selects only instances which were sliced
const ModelObject* model_obj = obj->model_object();
const std::vector<SLAPrintObject::Instance>& sla_instances = obj->instances();
std::vector<int> instances_model_idxs(sla_instances.size());
for (int i = 0; i < (int)sla_instances.size(); ++i)
{
instances_model_idxs[i] = (int)sla_instances[i].instance_id.id;
}
std::vector<int> sliced_instance_idxs;
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
{
if (std::find(instances_model_idxs.begin(), instances_model_idxs.end(), (int)model_obj->instances[i]->id().id) != instances_model_idxs.end())
sliced_instance_idxs.push_back(i);
}
m_volumes.load_object(model_obj, obj_idx, sliced_instance_idxs, "object", m_use_VBOs && m_initialized);
for (const SLAPrintObject::Instance& instance : sla_instances)
{
Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
Vec3d rotation(0.0, 0.0, (double)instance.rotation);
unsigned int partial_volumes_count = (unsigned int)m_volumes.volumes.size();
// add supports
if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
{
const TriangleMesh& mesh = obj->support_mesh();
m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_SUPPORT_COLOR));
GLVolume& v = *m_volumes.volumes.back();
if (m_use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.shader_outside_printer_detection_enabled = true;
v.composite_id.volume_id = -1;
v.set_instance_offset(offset);
v.set_instance_rotation(rotation);
v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
if (obj->is_step_done(slaposSliceSupports)) {
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
for (const SLAPrintObject::Instance& instance : obj->instances()) {
add_volume(*obj, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true);
// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
// through the update_volumes_colors_by_extruder() call.
m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
m_volumes.volumes.back()->composite_id.volume_id = 0;
if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
add_volume(*obj, instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
add_volume(*obj, instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, true);
}
// add pad
if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
{
const TriangleMesh& mesh = obj->pad_mesh();
m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_PAD_COLOR));
GLVolume& v = *m_volumes.volumes.back();
if (m_use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.shader_outside_printer_detection_enabled = false;
v.composite_id.volume_id = -1;
v.set_instance_offset(offset);
v.set_instance_rotation(rotation);
v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
}
// finalize volumes and sends geometry to gpu
for (unsigned int i = partial_volumes_count; i < m_volumes.volumes.size(); ++i)
{
double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
GLVolume& v = *m_volumes.volumes[i];
// finalize volumes and sends geometry to gpu
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
// apply shift z
v.set_sla_shift_z(shift_z);
}
++obj_idx;
}
// apply shift z
double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
{
m_volumes.volumes[i]->set_sla_shift_z(shift_z);
}
}
update_volumes_colors_by_extruder();
#else
this->reload_scene(true, true);