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SLA gizmo now turns off in case someone adds an object/instance (to prevent rendering points in thin air, etc.)
Also, a bug appering when adding an object larger than the bed and scaling it down was fixed (sla gizmo did not work correctly in that case)
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5 changed files with 23 additions and 15 deletions
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@ -2114,6 +2114,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
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: m_canvas(canvas)
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