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https://github.com/SoftFever/OrcaSlicer.git
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Fixed positioning of bed model into the scene and changed bundled bed models
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1483a7fd51
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5 changed files with 3 additions and 19 deletions
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@ -398,18 +398,8 @@ void Bed3D::render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom
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std::string filename = m_custom_model.empty() ? resources_dir() + "/models/" + key + "_bed.stl" : m_custom_model;
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename))
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{
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
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if (key == "mk2")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 7.5, -0.03);
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else if (key == "mk3")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 5.5, 2.43);
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else if (key == "sl1")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 0.0, -0.03);
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m_model.center_around(offset);
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// move the model a bit down to avoid z-fighting with the texture quad
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m_model.set_offset(-0.03 * Vec3d::UnitZ());
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// update extended bounding box
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calc_bounding_boxes();
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@ -1736,13 +1736,7 @@ bool GLBed::on_init_from_file(const std::string& filename)
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m_filename = filename;
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ModelObject* model_object = model.objects.front();
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model_object->center_around_origin();
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TriangleMesh mesh = model.mesh();
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mesh.repair();
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m_volume.indexed_vertex_array.load_mesh(mesh);
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m_volume.indexed_vertex_array.load_mesh(model.mesh());
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float color[4] = { 0.235f, 0.235f, 0.235f, 1.0f };
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set_color(color, 4);
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