Modal estimated printing time dialog

Fixed conflicts after merge with master
This commit is contained in:
enricoturri1966 2020-07-27 14:53:17 +02:00
commit 48ae8dc9a2
22 changed files with 1301 additions and 264 deletions

View file

@ -16,7 +16,6 @@
namespace Slic3r {
namespace GUI {
static constexpr size_t MaxVertexBuffers = 50;
GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
@ -49,7 +48,7 @@ bool GLGizmoFdmSupports::on_init()
m_desc["block"] = _L("Block supports");
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
m_desc["remove"] = _L("Remove selection");
m_desc["remove_all"] = _L("Remove all");
m_desc["remove_all"] = _L("Remove all selection");
return true;
}
@ -96,6 +95,7 @@ void GLGizmoFdmSupports::on_render() const
glsafe(::glEnable(GL_DEPTH_TEST));
render_triangles(selection);
m_c->object_clipper()->render_cut();
render_cursor_circle();
@ -145,14 +145,9 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
// Now render both enforcers and blockers.
for (int i=0; i<2; ++i) {
glsafe(::glColor4f(i ? 1.f : 0.2f, 0.2f, i ? 0.2f : 1.0f, 0.5f));
for (const GLIndexedVertexArray& iva : m_ivas[mesh_id][i]) {
if (iva.has_VBOs())
iva.render();
}
}
if (! m_setting_angle)
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
@ -209,15 +204,18 @@ void GLGizmoFdmSupports::render_cursor_circle() const
void GLGizmoFdmSupports::update_model_object() const
{
bool updated = false;
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
++idx;
if (! mv->is_model_part())
continue;
for (int i=0; i<int(m_selected_facets[idx].size()); ++i)
mv->m_supported_facets.set_facet(i, m_selected_facets[idx][i]);
++idx;
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
}
if (updated)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
@ -226,19 +224,7 @@ void GLGizmoFdmSupports::update_from_model_object()
wxBusyCursor wait;
const ModelObject* mo = m_c->selection_info()->model_object();
size_t num_of_volumes = 0;
for (const ModelVolume* mv : mo->volumes)
if (mv->is_model_part())
++num_of_volumes;
m_selected_facets.resize(num_of_volumes);
m_ivas.clear();
m_ivas.resize(num_of_volumes);
for (size_t i=0; i<num_of_volumes; ++i) {
m_ivas[i][0].reserve(MaxVertexBuffers);
m_ivas[i][1].reserve(MaxVertexBuffers);
}
m_triangle_selectors.clear();
int volume_id = -1;
for (const ModelVolume* mv : mo->volumes) {
@ -250,16 +236,8 @@ void GLGizmoFdmSupports::update_from_model_object()
// This mesh does not account for the possible Z up SLA offset.
const TriangleMesh* mesh = &mv->mesh();
m_selected_facets[volume_id].assign(mesh->its.indices.size(), FacetSupportType::NONE);
// Load current state from ModelVolume.
for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) {
const std::vector<int>& list = mv->m_supported_facets.get_facets(type);
for (int i : list)
m_selected_facets[volume_id][i] = type;
}
update_vertex_buffers(mesh, volume_id, FacetSupportType::ENFORCER);
update_vertex_buffers(mesh, volume_id, FacetSupportType::BLOCKER);
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
}
}
@ -315,6 +293,9 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|| action == SLAGizmoEventType::RightDown
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
if (m_triangle_selectors.empty())
return false;
FacetSupportType new_state = FacetSupportType::NONE;
if (! shift_down) {
if (action == SLAGizmoEventType::Dragging)
@ -403,103 +384,35 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|| dragging_while_painting;
}
// Now propagate the hits
// Find respective mesh id.
// FIXME We need a separate TriangleSelector for each volume mesh.
mesh_id = -1;
const TriangleMesh* mesh = nullptr;
//const TriangleMesh* mesh = nullptr;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
if (mesh_id == closest_hit_mesh_id) {
mesh = &mv->mesh();
//mesh = &mv->mesh();
break;
}
}
bool update_both = false;
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
// Calculate how far can a point be from the line (in mesh coords).
// FIXME: The scaling of the mesh can be non-uniform.
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
const float limit = pow(m_cursor_radius/avg_scaling , 2.f);
const std::pair<Vec3f, size_t>& hit_and_facet = { closest_hit, closest_facet };
const float limit = m_cursor_radius/avg_scaling;
// Calculate direction from camera to the hit (in mesh coords):
Vec3f dir = ((trafo_matrix.inverse() * camera.get_position()).cast<float>() - hit_and_facet.first).normalized();
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
Vec3f dir = (closest_hit - camera_pos).normalized();
// A lambda to calculate distance from the centerline:
auto squared_distance_from_line = [&hit_and_facet, &dir](const Vec3f& point) -> float {
Vec3f diff = hit_and_facet.first - point;
return (diff - diff.dot(dir) * dir).squaredNorm();
};
// A lambda to determine whether this facet is potentionally visible (still can be obscured)
auto faces_camera = [&dir, &mesh](const size_t& facet) -> bool {
return (mesh->stl.facet_start[facet].normal.dot(dir) > 0.);
};
// Now start with the facet the pointer points to and check all adjacent facets.
std::vector<size_t> facets_to_select{hit_and_facet.second};
std::vector<bool> visited(m_selected_facets[mesh_id].size(), false); // keep track of facets we already processed
size_t facet_idx = 0; // index into facets_to_select
while (facet_idx < facets_to_select.size()) {
size_t facet = facets_to_select[facet_idx];
if (! visited[facet]) {
// check all three vertices and in case they're close enough,
// add neighboring facets to be proccessed later
for (size_t i=0; i<3; ++i) {
float dist = squared_distance_from_line(
mesh->its.vertices[mesh->its.indices[facet](i)]);
if (dist < limit) {
for (int n=0; n<3; ++n) {
if (faces_camera(mesh->stl.neighbors_start[facet].neighbor[n]))
facets_to_select.push_back(mesh->stl.neighbors_start[facet].neighbor[n]);
}
}
}
visited[facet] = true;
}
++facet_idx;
}
std::vector<size_t> new_facets;
new_facets.reserve(facets_to_select.size());
// Now just select all facets that passed and remember which
// ones have really changed state.
for (size_t next_facet : facets_to_select) {
FacetSupportType& facet = m_selected_facets[mesh_id][next_facet];
if (facet != new_state) {
if (facet != FacetSupportType::NONE) {
// this triangle is currently in the other VBA.
// Both VBAs need to be refreshed.
update_both = true;
}
facet = new_state;
new_facets.push_back(next_facet);
}
}
if (! new_facets.empty()) {
if (new_state != FacetSupportType::NONE) {
// append triangles into the respective VBA
update_vertex_buffers(mesh, mesh_id, new_state, &new_facets);
if (update_both) {
auto other = new_state == FacetSupportType::ENFORCER
? FacetSupportType::BLOCKER
: FacetSupportType::ENFORCER;
update_vertex_buffers(mesh, mesh_id, other); // regenerate the other VBA
}
}
else {
update_vertex_buffers(mesh, mesh_id, FacetSupportType::ENFORCER);
update_vertex_buffers(mesh, mesh_id, FacetSupportType::BLOCKER);
}
}
assert(mesh_id < int(m_triangle_selectors.size()));
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
dir, limit, new_state);
return true;
}
@ -524,58 +437,8 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
}
void GLGizmoFdmSupports::update_vertex_buffers(const TriangleMesh* mesh,
int mesh_id,
FacetSupportType type,
const std::vector<size_t>* new_facets)
{
std::vector<GLIndexedVertexArray>& ivas = m_ivas[mesh_id][type == FacetSupportType::ENFORCER ? 0 : 1];
// lambda to push facet into vertex buffer
auto push_facet = [this, &mesh, &mesh_id](size_t idx, GLIndexedVertexArray& iva) {
for (int i=0; i<3; ++i)
iva.push_geometry(
mesh->its.vertices[mesh->its.indices[idx](i)].cast<double>(),
m_c->raycaster()->raycasters()[mesh_id]->get_triangle_normal(idx).cast<double>()
);
size_t num = iva.triangle_indices_size;
iva.push_triangle(num, num+1, num+2);
};
if (ivas.size() == MaxVertexBuffers || ! new_facets) {
// If there are too many or they should be regenerated, make one large
// GLVertexBufferArray.
ivas.clear(); // destructors release geometry
ivas.push_back(GLIndexedVertexArray());
bool pushed = false;
for (size_t facet_idx=0; facet_idx<m_selected_facets[mesh_id].size(); ++facet_idx) {
if (m_selected_facets[mesh_id][facet_idx] == type) {
push_facet(facet_idx, ivas.back());
pushed = true;
}
}
if (pushed)
ivas.back().finalize_geometry(true);
else
ivas.pop_back();
} else {
// we are only appending - let's make new vertex array and let the old ones live
ivas.push_back(GLIndexedVertexArray());
for (size_t facet_idx : *new_facets)
push_facet(facet_idx, ivas.back());
if (! new_facets->empty())
ivas.back().finalize_geometry(true);
else
ivas.pop_back();
}
}
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwrite, bool block)
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
{
float threshold = (M_PI/180.)*threshold_deg;
const Selection& selection = m_parent.get_selection();
@ -599,13 +462,12 @@ void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwr
int idx = -1;
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
++idx;
if (facet.normal.dot(down) > dot_limit && (overwrite || m_selected_facets[mesh_id][idx] == FacetSupportType::NONE))
m_selected_facets[mesh_id][idx] = block
? FacetSupportType::BLOCKER
: FacetSupportType::ENFORCER;
if (facet.normal.dot(down) > dot_limit)
m_triangle_selectors[mesh_id]->set_facet(idx,
block
? FacetSupportType::BLOCKER
: FacetSupportType::ENFORCER);
}
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::ENFORCER);
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::BLOCKER);
}
activate_internal_undo_redo_stack(true);
@ -669,18 +531,17 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
ImGui::SameLine();
if (m_imgui->button(m_desc.at("remove_all"))) {
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
++idx;
if (mv->is_model_part()) {
m_selected_facets[idx].assign(m_selected_facets[idx].size(), FacetSupportType::NONE);
mv->m_supported_facets.clear();
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::ENFORCER);
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::BLOCKER);
m_parent.set_as_dirty();
++idx;
m_triangle_selectors[idx]->reset();
}
}
update_model_object();
m_parent.set_as_dirty();
}
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
@ -736,12 +597,11 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
ImGui::SameLine();
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
m_imgui->checkbox(wxString("Overwrite already selected facets"), m_overwrite_selected);
if (m_imgui->button("Enforce"))
select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, false);
select_facets_by_angle(m_angle_threshold_deg, false);
ImGui::SameLine();
if (m_imgui->button("Block"))
select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, true);
select_facets_by_angle(m_angle_threshold_deg, true);
ImGui::SameLine();
if (m_imgui->button("Cancel"))
m_setting_angle = false;
@ -787,9 +647,7 @@ CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::HollowedMesh)
| int(CommonGizmosDataID::ObjectClipper)
| int(CommonGizmosDataID::SupportsClipper));
| int(CommonGizmosDataID::ObjectClipper));
}
@ -813,8 +671,8 @@ void GLGizmoFdmSupports::on_set_state()
}
activate_internal_undo_redo_stack(false);
m_old_mo_id = -1;
m_ivas.clear();
m_selected_facets.clear();
//m_iva.release_geometry();
m_triangle_selectors.clear();
}
m_old_state = m_state;
}
@ -852,6 +710,151 @@ void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const
}
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
{
int enf_cnt = 0;
int blc_cnt = 0;
m_iva_enforcers.release_geometry();
m_iva_blockers.release_geometry();
for (const Triangle& tr : m_triangles) {
if (! tr.valid || tr.is_split() || tr.get_state() == FacetSupportType::NONE)
continue;
GLIndexedVertexArray& va = tr.get_state() == FacetSupportType::ENFORCER
? m_iva_enforcers
: m_iva_blockers;
int& cnt = tr.get_state() == FacetSupportType::ENFORCER
? enf_cnt
: blc_cnt;
for (int i=0; i<3; ++i)
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va.push_triangle(cnt,
cnt+1,
cnt+2);
cnt += 3;
}
m_iva_enforcers.finalize_geometry(true);
m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) {
::glColor4f(0.f, 0.f, 1.f, 0.2f);
m_iva_enforcers.render();
}
if (m_iva_blockers.has_VBOs()) {
::glColor4f(1.f, 0.f, 0.f, 0.2f);
m_iva_blockers.render();
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
render_debug(imgui);
else
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
#endif
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
{
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
static float edge_limit = 1.f;
imgui->text("Edge limit (mm): ");
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
set_edge_limit(edge_limit);
imgui->checkbox("Show split triangles: ", m_show_triangles);
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
int valid_triangles = m_triangles.size() - m_invalid_triangles;
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
"/" + std::to_string(m_triangles.size()));
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
if (imgui->button("Force garbage collection"))
garbage_collect();
if (imgui->button("Serialize - deserialize")) {
auto map = serialize();
deserialize(map);
}
imgui->end();
if (! m_show_triangles)
return;
enum vtype {
ORIGINAL = 0,
SPLIT,
INVALID
};
for (auto& va : m_varrays)
va.release_geometry();
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
GLIndexedVertexArray* va = nullptr;
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
va = &m_varrays[ORIGINAL];
cnt = &cnts[ORIGINAL];
}
else if (tr.valid) {
va = &m_varrays[SPLIT];
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
va = &m_varrays[INVALID];
cnt = &cnts[INVALID];
}
for (int i=0; i<3; ++i)
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va->push_triangle(*cnt,
*cnt+1,
*cnt+2);
*cnt += 3;
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
GLIndexedVertexArray& va = m_varrays[i];
va.finalize_geometry(true);
if (va.has_VBOs()) {
switch (i) {
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
}
va.render();
}
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
#endif
} // namespace GUI
} // namespace Slic3r