Changed the Slic3r coordinate type from long to int32 to match

the point type on Windows / Linux / OSX
to achieve the same behavior on all the 32 / 64bit systems.
(Windows always treats the long as 32bit int, while Linux treats
long as a 64bit int).
This commit is contained in:
bubnikv 2018-02-12 18:16:10 +01:00
parent adc9e749c4
commit 47d904a628
7 changed files with 22 additions and 42 deletions

View file

@ -25,10 +25,10 @@
double radius();
Clone<Point> min_point() %code{% RETVAL = THIS->min; %};
Clone<Point> max_point() %code{% RETVAL = THIS->max; %};
long x_min() %code{% RETVAL = THIS->min.x; %};
long x_max() %code{% RETVAL = THIS->max.x; %};
long y_min() %code{% RETVAL = THIS->min.y; %};
long y_max() %code{% RETVAL = THIS->max.y; %};
int x_min() %code{% RETVAL = THIS->min.x; %};
int x_max() %code{% RETVAL = THIS->max.x; %};
int y_min() %code{% RETVAL = THIS->min.y; %};
int y_max() %code{% RETVAL = THIS->max.y; %};
std::string serialize() %code{% char buf[2048]; sprintf(buf, "%ld,%ld;%ld,%ld", THIS->min.x, THIS->min.y, THIS->max.x, THIS->max.y); RETVAL = buf; %};
bool defined() %code{% RETVAL = THIS->defined; %};