mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-14 10:17:55 -06:00
SLA gizmos can now fetch hollowed and drilled mesh from the backend
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parent
76927ce399
commit
46fdce1169
5 changed files with 99 additions and 82 deletions
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@ -69,24 +69,24 @@ void GLGizmoHollow::set_sla_support_data(ModelObject* model_object, const Select
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|| m_c->m_active_instance != selection.get_instance_idx()) {
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m_c->m_model_object = model_object;
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m_c->m_print_object_idx = -1;
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m_c->m_mesh_raycaster.reset();
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m_c->m_active_instance = selection.get_instance_idx();
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something_changed = true;
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}
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if (model_object && something_changed && selection.is_from_single_instance())
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if (model_object
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&& selection.is_from_single_instance()
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&& (m_c->update_from_backend(m_parent) || something_changed))
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{
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// Cache the bb - it's needed for dealing with the clipping plane quite often
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// It could be done inside update_mesh but one has to account for scaling of the instance.
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m_c->m_active_instance_bb_radius = m_c->m_model_object->instance_bounding_box(m_c->m_active_instance).radius();
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if (is_mesh_update_necessary()) {
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update_mesh();
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reload_cache();
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}
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reload_cache();
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if (m_state == On) {
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m_parent.toggle_model_objects_visibility(false);
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m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
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}
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else
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@ -109,8 +109,8 @@ void GLGizmoHollow::on_render() const
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return;
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}
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if (! m_c->m_mesh)
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const_cast<GLGizmoHollow*>(this)->update_mesh();
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// !!! is it necessary?
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const_cast<GLGizmoHollow*>(this)->m_c->update_from_backend(m_parent);
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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@ -132,7 +132,7 @@ void GLGizmoHollow::on_render() const
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void GLGizmoHollow::render_hollowed_mesh() const
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{
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if (m_c->m_volume_with_cavity) {
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/*if (m_c->m_volume_with_cavity) {
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m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
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m_parent.get_shader().start_using();
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@ -148,14 +148,13 @@ void GLGizmoHollow::render_hollowed_mesh() const
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m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
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m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
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m_parent.get_shader().stop_using();
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}
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}*/
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}
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void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
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{
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if (m_clipping_plane_distance == 0.f || m_c->mesh()->empty())
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if (m_clipping_plane_distance == 0.f)
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return;
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// Get transformation of the instance
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@ -182,17 +181,9 @@ void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
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// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
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// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
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// cached so we don't have todo it on each render. We only search for the po if needed:
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if (m_c->m_print_object_idx < 0 || (int)m_parent.sla_print()->objects().size() != m_c->m_print_objects_count) {
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m_c->m_print_objects_count = m_parent.sla_print()->objects().size();
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m_c->m_print_object_idx = -1;
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for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
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++m_c->m_print_object_idx;
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if (po->model_object()->id() == m_c->m_model_object->id())
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break;
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}
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}
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if (m_c->m_print_object_idx < 0)
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m_c->update_from_backend(m_parent);
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if (m_c->m_print_object_idx >= 0) {
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const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_c->m_print_object_idx];
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@ -355,47 +346,13 @@ bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
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bool GLGizmoHollow::is_mesh_update_necessary() const
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{
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return ((m_state == On) && (m_c->m_model_object != nullptr) && !m_c->m_model_object->instances.empty())
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&& ((m_c->m_model_object->id() != m_c->m_model_object_id) || ! m_c->m_mesh);
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}
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void GLGizmoHollow::update_mesh()
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{
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if (! m_c->m_model_object)
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return;
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wxBusyCursor wait;
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// this way we can use that mesh directly.
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// This mesh does not account for the possible Z up SLA offset.
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m_c->m_mesh = &m_c->m_model_object->volumes.front()->mesh();
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// If this is different mesh than last time
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if (m_c->m_model_object_id != m_c->m_model_object->id()) {
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m_c->m_cavity_mesh.reset(); // dump the cavity
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m_c->m_volume_with_cavity.reset();
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m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
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m_c->m_mesh_raycaster.reset();
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}
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if (! m_c->m_mesh_raycaster)
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m_c->m_mesh_raycaster.reset(new MeshRaycaster(*m_c->mesh()));
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m_c->m_model_object_id = m_c->m_model_object->id();
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}
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// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
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// Return false if no intersection was found, true otherwise.
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bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
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{
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// if the gizmo doesn't have the V, F structures for igl, calculate them first:
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if (! m_c->m_mesh_raycaster)
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update_mesh();
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// !!! is it really necessary?
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m_c->update_from_backend(m_parent);
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const Camera& camera = m_parent.get_camera();
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const Selection& selection = m_parent.get_selection();
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@ -605,7 +562,7 @@ void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
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{
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m_c->m_mesh_raycaster = std::move(rc);
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m_c->m_object_clipper.reset();
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m_c->m_volume_with_cavity.reset();
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//m_c->m_volume_with_cavity.reset();
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}
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void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
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@ -622,7 +579,7 @@ void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
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void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
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{
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// Called from Plater when the UI job finishes
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m_c->m_cavity_mesh = std::move(mesh);
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/*m_c->m_cavity_mesh = std::move(mesh);
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if(m_c->m_cavity_mesh) {
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// First subtract the holes:
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@ -668,7 +625,7 @@ void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
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if (m_clipping_plane_distance == 0.f) {
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m_clipping_plane_distance = 0.5f;
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update_clipping_plane();
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}
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}*/
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}
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std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
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@ -745,12 +702,13 @@ RENDER_AGAIN:
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wxGetApp().obj_list()->update_and_show_object_settings_item();
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}
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}
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m_imgui->disabled_begin(! m_enable_hollowing);
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ImGui::SameLine();
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if (m_imgui->button(m_desc["preview"]))
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hollow_mesh();
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m_imgui->disabled_begin(! m_enable_hollowing);
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std::vector<std::string> opts_keys = {"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"};
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auto opts = get_config_options(opts_keys);
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auto* offset_cfg = static_cast<const ConfigOptionFloat*>(opts[0].first);
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@ -995,17 +953,17 @@ void GLGizmoHollow::on_set_state()
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if (m_state == On && m_old_state != On) { // the gizmo was just turned on
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//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned on")));
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if (is_mesh_update_necessary())
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update_mesh();
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m_c->update_from_backend(m_parent);
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// we'll now reload support points:
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if (m_c->m_model_object)
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reload_cache();
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m_parent.toggle_model_objects_visibility(false);
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if (m_c->m_model_object)
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m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
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if (m_c->m_model_object) {
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m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
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}
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// Set default head diameter from config.
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//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
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@ -1128,6 +1086,8 @@ void GLGizmoHollow::reload_cache()
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void GLGizmoHollow::update_clipping_plane(bool keep_normal) const
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{
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if (! m_c->m_model_object)
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return;
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Vec3d normal = (keep_normal && m_clipping_plane->get_normal() != Vec3d::Zero() ?
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m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
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